◆ CreateHighlights()
◆ GetOnHintShown()
| ScriptInvokerBool SCR_HintUIComponent.GetOnHintShown |
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◆ HandlerAttached()
| override void SCR_HintUIComponent.HandlerAttached |
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Widget | w | ) |
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◆ HandlerDeattached()
| override void SCR_HintUIComponent.HandlerDeattached |
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Widget | w | ) |
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◆ IsHintShown()
| bool SCR_HintUIComponent.IsHintShown |
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◆ OnClick()
| override bool SCR_HintUIComponent.OnClick |
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Widget | w, |
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int | x, |
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int | y, |
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int | button ) |
◆ OnHintHide()
| void SCR_HintUIComponent.OnHintHide |
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SCR_HintUIInfo | info, |
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bool | isSilent ) |
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◆ OnHintShow()
| void SCR_HintUIComponent.OnHintShow |
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SCR_HintUIInfo | info, |
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bool | isSilent ) |
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◆ OnInputDeviceIsGamepad()
| void SCR_HintUIComponent.OnInputDeviceIsGamepad |
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bool | isGamepad | ) |
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◆ OnSettingsChanged()
| void SCR_HintUIComponent.OnSettingsChanged |
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◆ m_aHighlightWidgets
| ref array<Widget> SCR_HintUIComponent.m_aHighlightWidgets |
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◆ m_BarColor
| ImageWidget SCR_HintUIComponent.m_BarColor |
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◆ m_bCanShow
| bool SCR_HintUIComponent.m_bCanShow |
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◆ m_bIsHintShown
| bool SCR_HintUIComponent.m_bIsHintShown |
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◆ m_bMenuScanned
| bool SCR_HintUIComponent.m_bMenuScanned |
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◆ m_bPreserveCurrentHint
| bool SCR_HintUIComponent.m_bPreserveCurrentHint |
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◆ m_ContextButtonWidget
| Widget SCR_HintUIComponent.m_ContextButtonWidget |
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◆ m_cReforgerColor
| ref Color SCR_HintUIComponent.m_cReforgerColor |
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◆ m_cTimerColor
| ref Color SCR_HintUIComponent.m_cTimerColor |
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◆ m_DescriptionWidget
| TextWidget SCR_HintUIComponent.m_DescriptionWidget |
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◆ m_DismissButton
◆ m_DismissButtonText
◆ m_DismissButtonWidget
| Widget SCR_HintUIComponent.m_DismissButtonWidget |
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◆ m_HighlightLayout
| ResourceName SCR_HintUIComponent.m_HighlightLayout |
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◆ m_HighlightParentWidget
| Widget SCR_HintUIComponent.m_HighlightParentWidget |
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◆ m_IconWidget
| ImageWidget SCR_HintUIComponent.m_IconWidget |
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◆ m_Menu
| MenuBase SCR_HintUIComponent.m_Menu |
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◆ m_NameWidget
| TextWidget SCR_HintUIComponent.m_NameWidget |
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◆ m_OnHintShown
| ref ScriptInvokerBool SCR_HintUIComponent.m_OnHintShown |
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◆ m_PageWidget
| TextWidget SCR_HintUIComponent.m_PageWidget |
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◆ m_ProgressBar
◆ m_sColorWidgetName
| string SCR_HintUIComponent.m_sColorWidgetName |
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◆ m_sContextButtonWidgetName
| string SCR_HintUIComponent.m_sContextButtonWidgetName |
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◆ m_sDescriptionWidgetName
| string SCR_HintUIComponent.m_sDescriptionWidgetName |
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◆ m_sDismissButtonWidgetName
| string SCR_HintUIComponent.m_sDismissButtonWidgetName |
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◆ m_sHighlightParentWidgetName
| string SCR_HintUIComponent.m_sHighlightParentWidgetName |
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◆ m_sIconWidgetName
| string SCR_HintUIComponent.m_sIconWidgetName |
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◆ m_sPageText
◆ m_sPageWidgetName
| string SCR_HintUIComponent.m_sPageWidgetName |
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◆ m_sTimeLeftWidgetName
| string SCR_HintUIComponent.m_sTimeLeftWidgetName |
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◆ m_sTitleWidgetName
| string SCR_HintUIComponent.m_sTitleWidgetName |
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◆ m_sToggleButtonWidgetName
| string SCR_HintUIComponent.m_sToggleButtonWidgetName |
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◆ m_sVisibilitySelectorName
| string SCR_HintUIComponent.m_sVisibilitySelectorName |
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◆ m_TimeWidget
| SizeLayoutWidget SCR_HintUIComponent.m_TimeWidget |
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◆ m_ToggleButton
◆ m_ToggleButtonTextHide
◆ m_ToggleButtonTextNext
◆ m_ToggleButtonWidget
| Widget SCR_HintUIComponent.m_ToggleButtonWidget |
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◆ m_VisibilitySelector
| Widget SCR_HintUIComponent.m_VisibilitySelector |
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◆ m_Widget
| Widget SCR_HintUIComponent.m_Widget |
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◆ PAGINATION_LOC_STRING
| const string SCR_HintUIComponent.PAGINATION_LOC_STRING = "#AR-Editor_ContentBrowser_PageIndex_Text" |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/UI/Components/SCR_HintUIComponent.c