◆ CreateHighlights()
◆ GetOnHintShown()
ScriptInvokerBool SCR_HintUIComponent.GetOnHintShown |
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◆ HandlerAttached()
override void SCR_HintUIComponent.HandlerAttached |
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Widget |
w | ) |
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◆ HandlerDeattached()
override void SCR_HintUIComponent.HandlerDeattached |
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Widget |
w | ) |
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◆ IsHintShown()
bool SCR_HintUIComponent.IsHintShown |
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◆ OnClick()
override bool SCR_HintUIComponent.OnClick |
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Widget |
w, |
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int |
x, |
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int |
y, |
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int |
button |
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◆ OnHintHide()
void SCR_HintUIComponent.OnHintHide |
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SCR_HintUIInfo |
info, |
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bool |
isSilent |
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) |
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◆ OnHintShow()
void SCR_HintUIComponent.OnHintShow |
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SCR_HintUIInfo |
info, |
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bool |
isSilent |
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) |
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◆ OnInputDeviceIsGamepad()
void SCR_HintUIComponent.OnInputDeviceIsGamepad |
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bool |
isGamepad | ) |
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protected |
◆ OnSettingsChanged()
void SCR_HintUIComponent.OnSettingsChanged |
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◆ m_aHighlightWidgets
ref array<Widget> SCR_HintUIComponent.m_aHighlightWidgets |
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◆ m_BarColor
ImageWidget SCR_HintUIComponent.m_BarColor |
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◆ m_bCanShow
bool SCR_HintUIComponent.m_bCanShow |
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◆ m_bIsHintShown
bool SCR_HintUIComponent.m_bIsHintShown |
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◆ m_bMenuScanned
bool SCR_HintUIComponent.m_bMenuScanned |
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◆ m_bPreserveCurrentHint
bool SCR_HintUIComponent.m_bPreserveCurrentHint |
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◆ m_ContextButtonWidget
Widget SCR_HintUIComponent.m_ContextButtonWidget |
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protected |
◆ m_cReforgerColor
ref Color SCR_HintUIComponent.m_cReforgerColor |
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◆ m_cTimerColor
ref Color SCR_HintUIComponent.m_cTimerColor |
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◆ m_DescriptionWidget
TextWidget SCR_HintUIComponent.m_DescriptionWidget |
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◆ m_HighlightLayout
ResourceName SCR_HintUIComponent.m_HighlightLayout |
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◆ m_HighlightParentWidget
Widget SCR_HintUIComponent.m_HighlightParentWidget |
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◆ m_IconWidget
ImageWidget SCR_HintUIComponent.m_IconWidget |
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◆ m_Menu
MenuBase SCR_HintUIComponent.m_Menu |
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◆ m_NameWidget
TextWidget SCR_HintUIComponent.m_NameWidget |
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◆ m_OnHintShown
ref ScriptInvokerBool SCR_HintUIComponent.m_OnHintShown |
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◆ m_PageWidget
TextWidget SCR_HintUIComponent.m_PageWidget |
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◆ m_ProgressBar
◆ m_sColorWidgetName
string SCR_HintUIComponent.m_sColorWidgetName |
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◆ m_sContextButtonWidgetName
string SCR_HintUIComponent.m_sContextButtonWidgetName |
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◆ m_sDescriptionWidgetName
string SCR_HintUIComponent.m_sDescriptionWidgetName |
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◆ m_sHighlightParentWidgetName
string SCR_HintUIComponent.m_sHighlightParentWidgetName |
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◆ m_sIconWidgetName
string SCR_HintUIComponent.m_sIconWidgetName |
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◆ m_sPageText
◆ m_sPageWidgetName
string SCR_HintUIComponent.m_sPageWidgetName |
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◆ m_sTimeLeftWidgetName
string SCR_HintUIComponent.m_sTimeLeftWidgetName |
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◆ m_sTitleWidgetName
string SCR_HintUIComponent.m_sTitleWidgetName |
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◆ m_sToggleButtonWidgetName
string SCR_HintUIComponent.m_sToggleButtonWidgetName |
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◆ m_sVisibilitySelectorName
string SCR_HintUIComponent.m_sVisibilitySelectorName |
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◆ m_TimeWidget
SizeLayoutWidget SCR_HintUIComponent.m_TimeWidget |
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◆ m_ToggleButton
◆ m_ToggleButtonTextHide
◆ m_ToggleButtonTextNext
◆ m_ToggleButtonWidget
Widget SCR_HintUIComponent.m_ToggleButtonWidget |
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◆ m_VisibilitySelector
Widget SCR_HintUIComponent.m_VisibilitySelector |
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◆ m_Widget
Widget SCR_HintUIComponent.m_Widget |
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The documentation for this interface was generated from the following file:
- Game/UI/Components/SCR_HintUIComponent.c