◆ FadeImage()
void SCR_ImageRadialProgressBarUIComponent.FadeImage |
( |
bool |
fadeIn | ) |
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◆ FadeUpdate()
void SCR_ImageRadialProgressBarUIComponent.FadeUpdate |
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◆ GetFadeImage()
ImageWidget SCR_ImageRadialProgressBarUIComponent.GetFadeImage |
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Get Fade Image.
- Returns
- m_wFadeImage widget to be faded
◆ GetMaxProgress()
float SCR_ImageRadialProgressBarUIComponent.GetMaxProgress |
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◆ GetMinProgress()
float SCR_ImageRadialProgressBarUIComponent.GetMinProgress |
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◆ GetOnFadeDone()
ScriptInvoker SCR_ImageRadialProgressBarUIComponent.GetOnFadeDone |
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◆ HandlerAttached()
override void SCR_ImageRadialProgressBarUIComponent.HandlerAttached |
( |
Widget |
w | ) |
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◆ HandlerDeattached()
override void SCR_ImageRadialProgressBarUIComponent.HandlerDeattached |
( |
Widget |
w | ) |
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◆ InstantProgressMaxMin()
void SCR_ImageRadialProgressBarUIComponent.InstantProgressMaxMin |
( |
bool |
SetToMax | ) |
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◆ SetFadeImageVisible()
void SCR_ImageRadialProgressBarUIComponent.SetFadeImageVisible |
( |
bool |
setVisible | ) |
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◆ SetProgress()
override void SCR_ImageRadialProgressBarUIComponent.SetProgress |
( |
float |
progress | ) |
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◆ Event_OnFadeDone
ref ScriptInvoker SCR_ImageRadialProgressBarUIComponent.Event_OnFadeDone = new ScriptInvoker |
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◆ m_bFadeImageInSpeed
float SCR_ImageRadialProgressBarUIComponent.m_bFadeImageInSpeed |
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◆ m_bFadeImageOutSpeed
float SCR_ImageRadialProgressBarUIComponent.m_bFadeImageOutSpeed |
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◆ m_bIsFadeImageVisible
bool SCR_ImageRadialProgressBarUIComponent.m_bIsFadeImageVisible |
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◆ m_bisFading
bool SCR_ImageRadialProgressBarUIComponent.m_bisFading |
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◆ m_bIsFadingIn
bool SCR_ImageRadialProgressBarUIComponent.m_bIsFadingIn |
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◆ m_sFadeImageName
string SCR_ImageRadialProgressBarUIComponent.m_sFadeImageName |
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◆ m_wFadeImage
ImageWidget SCR_ImageRadialProgressBarUIComponent.m_wFadeImage |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/HUD/SCR_ImageRadialProgressBarUIComponent.c