◆ Initialize()
Called before OnStart and used for initializing this Handler.
- Parameters
-
| display | The Owner Info Display |
◆ IsEnabled()
| bool SCR_InfoDisplayHandler.IsEnabled |
( |
| ) |
|
◆ OnStart()
◆ OnStop()
Called when the Owning Info Display of this handler is stopped.
- Parameters
-
| display | The Owner Info Display |
Implemented in SCR_InfoDisplaySlotHandler.
◆ OnUpdate()
| void SCR_InfoDisplayHandler.OnUpdate |
( |
float | timeSlice | ) |
|
◆ SetEnabled()
| void SCR_InfoDisplayHandler.SetEnabled |
( |
bool | enabled | ) |
|
◆ m_bCanUpdate
| bool SCR_InfoDisplayHandler.m_bCanUpdate |
◆ m_bEnabled
| bool SCR_InfoDisplayHandler.m_bEnabled |
|
protected |
◆ m_OwnerDisplay
Info Display which owns this Info Dispaly Handler.
The documentation for this interface was generated from the following file:
- Game/UI/HUD/Handlers/InfoDisplay/SCR_InfoDisplayHandler.c