◆ GetGroupUIComponent()
◆ GetSlotName()
| string SCR_InfoDisplaySlotHandler.GetSlotName |
( |
| ) |
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◆ GetSlotUIComponent()
◆ GetSlotWidget()
| Widget SCR_InfoDisplaySlotHandler.GetSlotWidget |
( |
| ) |
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◆ GrabHudComponents()
◆ OnStart()
| override void SCR_InfoDisplaySlotHandler.OnStart |
( |
notnull SCR_InfoDisplay | display | ) |
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protected |
Called when the Owning Info Display of this handler is started.
- Parameters
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| display | The Owner Info Display |
Implements SCR_InfoDisplayHandler.
◆ OnStop()
| override void SCR_InfoDisplaySlotHandler.OnStop |
( |
notnull SCR_InfoDisplay | display | ) |
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protected |
Called when the Owning Info Display of this handler is stopped.
- Parameters
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| display | The Owner Info Display |
Implements SCR_InfoDisplayHandler.
◆ OnUpdate()
| override void SCR_InfoDisplaySlotHandler.OnUpdate |
( |
float | timeSlice | ) |
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◆ SetGroupComponent()
◆ SetSlotComponent()
◆ m_bIsVisible
| bool SCR_InfoDisplaySlotHandler.m_bIsVisible |
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protected |
◆ m_fHeight
| float SCR_InfoDisplaySlotHandler.m_fHeight |
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protected |
◆ m_fResizeSensitivity
| float SCR_InfoDisplaySlotHandler.m_fResizeSensitivity |
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protected |
◆ m_fWidth
| float SCR_InfoDisplaySlotHandler.m_fWidth |
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protected |
◆ m_GroupComponent
◆ m_SlotComponent
◆ m_sSlotName
| string SCR_InfoDisplaySlotHandler.m_sSlotName |
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protected |
◆ m_wContent
| Widget SCR_InfoDisplaySlotHandler.m_wContent |
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protected |
◆ m_wSlot
| Widget SCR_InfoDisplaySlotHandler.m_wSlot |
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protected |
◆ m_wWorkspace
| WorkspaceWidget SCR_InfoDisplaySlotHandler.m_wWorkspace |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/HUD/Handlers/InfoDisplay/SCR_InfoDisplaySlotHandler.c