◆ GetGroupUIComponent()
◆ GetSlotName()
string SCR_InfoDisplaySlotHandler.GetSlotName |
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◆ GetSlotUIComponent()
◆ GetSlotWidget()
Widget SCR_InfoDisplaySlotHandler.GetSlotWidget |
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◆ GrabHudComponents()
◆ OnStart()
override void SCR_InfoDisplaySlotHandler.OnStart |
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notnull SCR_InfoDisplay |
display | ) |
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protected |
Called when the Owning Info Display of this handler is started.
- Parameters
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display | The Owner Info Display |
Implements SCR_InfoDisplayHandler.
◆ OnStop()
override void SCR_InfoDisplaySlotHandler.OnStop |
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notnull SCR_InfoDisplay |
display | ) |
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protected |
Called when the Owning Info Display of this handler is stopped.
- Parameters
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display | The Owner Info Display |
Implements SCR_InfoDisplayHandler.
◆ OnUpdate()
override void SCR_InfoDisplaySlotHandler.OnUpdate |
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float |
timeSlice | ) |
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◆ SetGroupComponent()
◆ SetSlotComponent()
◆ m_bIsVisible
bool SCR_InfoDisplaySlotHandler.m_bIsVisible |
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◆ m_fHeight
float SCR_InfoDisplaySlotHandler.m_fHeight |
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protected |
◆ m_fResizeSensitivity
float SCR_InfoDisplaySlotHandler.m_fResizeSensitivity |
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protected |
◆ m_fWidth
float SCR_InfoDisplaySlotHandler.m_fWidth |
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protected |
◆ m_GroupComponent
◆ m_SlotComponent
◆ m_sSlotName
string SCR_InfoDisplaySlotHandler.m_sSlotName |
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protected |
◆ m_wContent
Widget SCR_InfoDisplaySlotHandler.m_wContent |
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protected |
◆ m_wSlot
Widget SCR_InfoDisplaySlotHandler.m_wSlot |
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protected |
◆ m_wWorkspace
WorkspaceWidget SCR_InfoDisplaySlotHandler.m_wWorkspace |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/HUD/Handlers/InfoDisplay/SCR_InfoDisplaySlotHandler.c