◆ Fade()
  
  
      
        
          | void SCR_IntroSplashScreenComponent.Fade  | 
          ( | 
          Widget |           w,  | 
         
        
           | 
           | 
          bool |           show,  | 
         
        
           | 
           | 
          float |           length,  | 
         
        
           | 
           | 
          float |           timeslice ) | 
         
       
   | 
  
protected   | 
  
 
 
◆ HandlerAttached()
  
  
      
        
          | override void SCR_IntroSplashScreenComponent.HandlerAttached  | 
          ( | 
          Widget |           w | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ InitWidgets()
  
  
      
        
          | void SCR_IntroSplashScreenComponent.InitWidgets  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ Update()
      
        
          | void SCR_IntroSplashScreenComponent.Update  | 
          ( | 
          float |           timeSlice | ) | 
           | 
        
      
 
 
◆ FADEIN_TIME
  
  
      
        
          | const float SCR_IntroSplashScreenComponent.FADEIN_TIME = 2 | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ m_SpinnerComp
◆ m_Widgets
◆ m_wRoot
  
  
      
        
          | Widget SCR_IntroSplashScreenComponent.m_wRoot | 
         
       
   | 
  
protected   | 
  
 
 
The documentation for this interface was generated from the following file:
- GameLib/LoadingScreens/SCR_IntroSplashScreenComponent.c