◆ ActivateContext()
| void SCR_IntroSplashScreen2Component.ActivateContext |
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◆ Close()
| void SCR_IntroSplashScreen2Component.Close |
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◆ HandlerAttached()
| override void SCR_IntroSplashScreen2Component.HandlerAttached |
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Widget | w | ) |
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◆ InitWidgets()
| override void SCR_IntroSplashScreen2Component.InitWidgets |
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◆ OnFadedOut()
| void SCR_IntroSplashScreen2Component.OnFadedOut |
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◆ OnInput()
| void SCR_IntroSplashScreen2Component.OnInput |
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◆ FADEIN_TIME_ART
| const float SCR_IntroSplashScreen2Component.FADEIN_TIME_ART = 4 |
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◆ FADEIN_TIME_DUST
| const float SCR_IntroSplashScreen2Component.FADEIN_TIME_DUST = 10 |
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◆ FADEIN_TIME_INFO
| const float SCR_IntroSplashScreen2Component.FADEIN_TIME_INFO = 0.5 |
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◆ m_OnFinished
| ref ScriptInvoker SCR_IntroSplashScreen2Component.m_OnFinished = new ScriptInvoker() |
◆ TRANSITION_TIME
| const float SCR_IntroSplashScreen2Component.TRANSITION_TIME = 0.5 |
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static |
The documentation for this interface was generated from the following file:
- Game/UI/Menu/MainMenuHandling/SCR_IntroSplashScreen2Component.c