Arma Reforger Script API
|
UI Script Inventory Slot UI Layout. More...
Public Member Functions | |
void | Show (float fDelay=0.0, Widget w=null, bool forceShow=false) |
void | SetIcon (ResourceName iconPath, Color color=null) |
void | ShowIcon (bool isVisible) |
void | Hide (float fDelay=1.0) |
void | Move (float x, float y) |
void | SetName (string sName) |
void | SetDescription (string sDescr) |
void | SetItemHints (InventoryItemComponent item, array< SCR_InventoryItemHintUIInfo > itemHintArray, SCR_InventorySlotUI focusedSlot) |
void | SetItemHints (InventoryItemComponent item, bool deleteSlots=true) |
void | SetWeight (string sWeight) |
void | SetWeight (float fWeight) |
override void | HandlerAttached (Widget w) |
void | Destroy () |
Widget | GetInfoWidget () |
void | SCR_InventoryItemInfoUI () |
void | ~SCR_InventoryItemInfoUI () |
Protected Member Functions | |
void | ShowInfoWidget (bool bShow) |
Protected Attributes | |
SCR_SlotUIComponent | m_pFrameSlotUI |
Widget | m_wWidgetUnderCursor |
bool | m_bForceShow |
ResourceName | m_sAmmoTypeConfig = "{8D3E102893955B15}Configs/Inventory/ItemHints/MagazineAmmoType.conf" |
ref SCR_AmmoTypeInfoConfig | m_AmmoTypeConf |
UI Script Inventory Slot UI Layout.
void SCR_InventoryItemInfoUI.SCR_InventoryItemInfoUI | ( | ) |
void SCR_InventoryItemInfoUI.~SCR_InventoryItemInfoUI | ( | ) |
void SCR_InventoryItemInfoUI.Destroy | ( | ) |
Widget SCR_InventoryItemInfoUI.GetInfoWidget | ( | ) |
override void SCR_InventoryItemInfoUI.HandlerAttached | ( | Widget | w | ) |
void SCR_InventoryItemInfoUI.Hide | ( | float | fDelay = 1::0 | ) |
void SCR_InventoryItemInfoUI.Move | ( | float | x, |
float | y | ||
) |
void SCR_InventoryItemInfoUI.SetDescription | ( | string | sDescr | ) |
void SCR_InventoryItemInfoUI.SetIcon | ( | ResourceName | iconPath, |
Color | color = null |
||
) |
void SCR_InventoryItemInfoUI.SetItemHints | ( | InventoryItemComponent | item, |
array< SCR_InventoryItemHintUIInfo > | itemHintArray, | ||
SCR_InventorySlotUI | focusedSlot | ||
) |
void SCR_InventoryItemInfoUI.SetItemHints | ( | InventoryItemComponent | item, |
bool | deleteSlots = true |
||
) |
void SCR_InventoryItemInfoUI.SetName | ( | string | sName | ) |
void SCR_InventoryItemInfoUI.SetWeight | ( | float | fWeight | ) |
void SCR_InventoryItemInfoUI.SetWeight | ( | string | sWeight | ) |
void SCR_InventoryItemInfoUI.Show | ( | float | fDelay = 0::0 , |
Widget | w = null , |
||
bool | forceShow = false |
||
) |
void SCR_InventoryItemInfoUI.ShowIcon | ( | bool | isVisible | ) |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |