Arma Reforger Script API
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Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
SCR_InventoryItemInfoUI Interface Reference

UI Script Inventory Slot UI Layout. More...

Inheritance diagram for SCR_InventoryItemInfoUI:
[legend]

Public Member Functions

void Show (float fDelay=0.0, Widget w=null, bool forceShow=false)
 
void SetIcon (ResourceName iconPath, Color color=null)
 
void ShowIcon (bool isVisible)
 
void Hide (float fDelay=1.0)
 
void Move (float x, float y)
 
void SetName (string sName)
 
void SetDescription (string sDescr)
 
void SetItemHints (InventoryItemComponent item, array< SCR_InventoryItemHintUIInfo > itemHintArray, SCR_InventorySlotUI focusedSlot)
 
void SetItemHints (InventoryItemComponent item, bool deleteSlots=true)
 
void SetWeight (string sWeight)
 
void SetWeight (float fWeight)
 
override void HandlerAttached (Widget w)
 
void Destroy ()
 
Widget GetInfoWidget ()
 
void SCR_InventoryItemInfoUI ()
 
void ~SCR_InventoryItemInfoUI ()
 

Protected Member Functions

void ShowInfoWidget (bool bShow)
 

Protected Attributes

SCR_SlotUIComponent m_pFrameSlotUI
 
Widget m_wWidgetUnderCursor
 
bool m_bForceShow
 
ResourceName m_sAmmoTypeConfig = "{8D3E102893955B15}Configs/Inventory/ItemHints/MagazineAmmoType.conf"
 
ref SCR_AmmoTypeInfoConfig m_AmmoTypeConf
 

Detailed Description

UI Script Inventory Slot UI Layout.

Constructor & Destructor Documentation

◆ SCR_InventoryItemInfoUI()

void SCR_InventoryItemInfoUI.SCR_InventoryItemInfoUI ( )

◆ ~SCR_InventoryItemInfoUI()

void SCR_InventoryItemInfoUI.~SCR_InventoryItemInfoUI ( )

Member Function Documentation

◆ Destroy()

void SCR_InventoryItemInfoUI.Destroy ( )

◆ GetInfoWidget()

Widget SCR_InventoryItemInfoUI.GetInfoWidget ( )

◆ HandlerAttached()

override void SCR_InventoryItemInfoUI.HandlerAttached ( Widget  w)

◆ Hide()

void SCR_InventoryItemInfoUI.Hide ( float  fDelay = 1::0)

◆ Move()

void SCR_InventoryItemInfoUI.Move ( float  x,
float  y 
)

◆ SetDescription()

void SCR_InventoryItemInfoUI.SetDescription ( string  sDescr)

◆ SetIcon()

void SCR_InventoryItemInfoUI.SetIcon ( ResourceName  iconPath,
Color  color = null 
)

◆ SetItemHints() [1/2]

void SCR_InventoryItemInfoUI.SetItemHints ( InventoryItemComponent  item,
array< SCR_InventoryItemHintUIInfo itemHintArray,
SCR_InventorySlotUI  focusedSlot 
)

◆ SetItemHints() [2/2]

void SCR_InventoryItemInfoUI.SetItemHints ( InventoryItemComponent  item,
bool  deleteSlots = true 
)

◆ SetName()

void SCR_InventoryItemInfoUI.SetName ( string  sName)

◆ SetWeight() [1/2]

void SCR_InventoryItemInfoUI.SetWeight ( float  fWeight)

◆ SetWeight() [2/2]

void SCR_InventoryItemInfoUI.SetWeight ( string  sWeight)

◆ Show()

void SCR_InventoryItemInfoUI.Show ( float  fDelay = 0::0,
Widget  w = null,
bool  forceShow = false 
)

◆ ShowIcon()

void SCR_InventoryItemInfoUI.ShowIcon ( bool  isVisible)

◆ ShowInfoWidget()

void SCR_InventoryItemInfoUI.ShowInfoWidget ( bool  bShow)
protected

Member Data Documentation

◆ m_AmmoTypeConf

ref SCR_AmmoTypeInfoConfig SCR_InventoryItemInfoUI.m_AmmoTypeConf
protected

◆ m_bForceShow

bool SCR_InventoryItemInfoUI.m_bForceShow
protected

◆ m_pFrameSlotUI

SCR_SlotUIComponent SCR_InventoryItemInfoUI.m_pFrameSlotUI
protected

◆ m_sAmmoTypeConfig

ResourceName SCR_InventoryItemInfoUI.m_sAmmoTypeConfig = "{8D3E102893955B15}Configs/Inventory/ItemHints/MagazineAmmoType.conf"
protected

◆ m_wWidgetUnderCursor

Widget SCR_InventoryItemInfoUI.m_wWidgetUnderCursor
protected

The documentation for this interface was generated from the following file: