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| ref ScriptInvoker | m_OnClick = new ScriptInvoker |
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◆ CaptureGamepad()
| void SCR_KeybindRowComponent.CaptureGamepad |
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| ) |
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◆ CaptureKeyboard()
| void SCR_KeybindRowComponent.CaptureKeyboard |
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◆ FindComponent()
◆ GetActionName()
| string SCR_KeybindRowComponent.GetActionName |
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◆ GetActionPrefixType()
| SCR_EActionPrefixType SCR_KeybindRowComponent.GetActionPrefixType |
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◆ GetActionPreset()
| string SCR_KeybindRowComponent.GetActionPreset |
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◆ GetDisplayName()
| string SCR_KeybindRowComponent.GetDisplayName |
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◆ GetEntry()
◆ GetFinalActionPreset()
| string SCR_KeybindRowComponent.GetFinalActionPreset |
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| ) |
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◆ GetOnFocus()
| ScriptInvokerScriptedWidgetComponent SCR_KeybindRowComponent.GetOnFocus |
( |
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◆ GetOnFocusLost()
| ScriptInvokerScriptedWidgetComponent SCR_KeybindRowComponent.GetOnFocusLost |
( |
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◆ GetOnInlineButton()
| ScriptInvokerString SCR_KeybindRowComponent.GetOnInlineButton |
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◆ GetOnKeyCaptured()
| ScriptInvokerVoid SCR_KeybindRowComponent.GetOnKeyCaptured |
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◆ HandlerDeattached()
| override void SCR_KeybindRowComponent.HandlerDeattached |
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Widget | w | ) |
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◆ Init()
◆ OnAdvancedKeybind()
| void SCR_KeybindRowComponent.OnAdvancedKeybind |
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◆ OnBindControllerClicked()
◆ OnBindKeyboardClicked()
◆ OnButtonClick()
| void SCR_KeybindRowComponent.OnButtonClick |
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| ) |
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◆ OnDialogClose()
| void SCR_KeybindRowComponent.OnDialogClose |
( |
DialogUI | dialog | ) |
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◆ OnDialogOpen()
| void SCR_KeybindRowComponent.OnDialogOpen |
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DialogUI | dialog | ) |
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◆ OnFocus()
| override bool SCR_KeybindRowComponent.OnFocus |
( |
Widget | w, |
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int | x, |
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int | y ) |
◆ OnFocusLost()
| override bool SCR_KeybindRowComponent.OnFocusLost |
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Widget | w, |
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int | x, |
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int | y ) |
◆ OnInlineMouseButtonEnter()
◆ OnInlineMouseButtonLeave()
◆ OnInputDeviceChange()
| void SCR_KeybindRowComponent.OnInputDeviceChange |
( |
EInputDeviceType | oldDevice, |
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EInputDeviceType | newDevice ) |
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protected |
◆ OnKeyCaptured()
| void SCR_KeybindRowComponent.OnKeyCaptured |
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◆ OnReset()
| void SCR_KeybindRowComponent.OnReset |
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◆ OnUnbind()
| void SCR_KeybindRowComponent.OnUnbind |
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◆ ResetAction()
| void SCR_KeybindRowComponent.ResetAction |
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| ) |
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◆ SetRichTextAction()
| void SCR_KeybindRowComponent.SetRichTextAction |
( |
EInputDeviceType | device | ) |
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protected |
◆ Unbind()
| void SCR_KeybindRowComponent.Unbind |
( |
| ) |
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◆ UpdateActionDisplays()
| void SCR_KeybindRowComponent.UpdateActionDisplays |
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| ) |
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◆ UpdateActionDisplayScrolling()
| void SCR_KeybindRowComponent.UpdateActionDisplayScrolling |
( |
bool | enable | ) |
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◆ UpdateBindButtons()
| void SCR_KeybindRowComponent.UpdateBindButtons |
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| ) |
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◆ UpdateInlineButtons()
| void SCR_KeybindRowComponent.UpdateInlineButtons |
( |
| ) |
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protected |
◆ ACTION_DISPLAY_ROOT
| const string SCR_KeybindRowComponent.ACTION_DISPLAY_ROOT = "KeybindActionDisplayRow" |
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staticprotected |
◆ BUTTON_ADVANCED_KEYBIND
| const string SCR_KeybindRowComponent.BUTTON_ADVANCED_KEYBIND = "AdvancedKeybind" |
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static |
◆ BUTTON_RESET
| const string SCR_KeybindRowComponent.BUTTON_RESET = "Reset" |
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static |
◆ BUTTON_UNBIND
| const string SCR_KeybindRowComponent.BUTTON_UNBIND = "Unbind" |
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static |
◆ m_ActionDisplayController
◆ m_ActionDisplayKeyboard
◆ m_bFocused
| bool SCR_KeybindRowComponent.m_bFocused |
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protected |
◆ m_BindButtonController
◆ m_BindButtonKeyboard
◆ m_Binding
| ref InputBinding SCR_KeybindRowComponent.m_Binding |
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protected |
◆ m_bIsDialogOpen
| bool SCR_KeybindRowComponent.m_bIsDialogOpen |
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protected |
◆ m_bOnInlineMouseButton
| bool SCR_KeybindRowComponent.m_bOnInlineMouseButton |
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protected |
◆ m_eActionPrefixType
| SCR_EActionPrefixType SCR_KeybindRowComponent.m_eActionPrefixType |
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protected |
◆ m_Entry
◆ m_OnFocus
| ref ScriptInvokerScriptedWidgetComponent SCR_KeybindRowComponent.m_OnFocus |
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protected |
◆ m_OnFocusLost
| ref ScriptInvokerScriptedWidgetComponent SCR_KeybindRowComponent.m_OnFocusLost |
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protected |
◆ m_OnInlineButton
| ref ScriptInvokerString SCR_KeybindRowComponent.m_OnInlineButton |
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protected |
◆ m_OnKeyCaptured
| ref ScriptInvokerVoid SCR_KeybindRowComponent.m_OnKeyCaptured |
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protected |
◆ m_sActionDisplayName
| string SCR_KeybindRowComponent.m_sActionDisplayName |
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protected |
◆ m_sActionName
| string SCR_KeybindRowComponent.m_sActionName |
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◆ m_sActionPreset
| string SCR_KeybindRowComponent.m_sActionPreset |
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protected |
◆ m_SettingsKeybindModule
◆ m_sGamepadAltActionName
| string SCR_KeybindRowComponent.m_sGamepadAltActionName |
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protected |
◆ m_sGamepadAltActionPreset
| string SCR_KeybindRowComponent.m_sGamepadAltActionPreset |
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protected |
◆ m_wInlineButtonsWrapper
| Widget SCR_KeybindRowComponent.m_wInlineButtonsWrapper |
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protected |
◆ WIDGET_BIND_CONTROLLER
| const string SCR_KeybindRowComponent.WIDGET_BIND_CONTROLLER = "ControllerBind" |
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staticprotected |
◆ WIDGET_BIND_PC
| const string SCR_KeybindRowComponent.WIDGET_BIND_PC = "PCBind" |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/UI/Menu/SettingsMenu/SCR_KeybindRowComponent.c