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ref ScriptInvoker | m_OnClick = new ScriptInvoker |
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◆ CaptureGamepad()
void SCR_KeybindRowComponent.CaptureGamepad |
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◆ CaptureKeyboard()
void SCR_KeybindRowComponent.CaptureKeyboard |
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◆ FindComponent()
◆ GetActionName()
string SCR_KeybindRowComponent.GetActionName |
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◆ GetActionPrefixType()
SCR_EActionPrefixType SCR_KeybindRowComponent.GetActionPrefixType |
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◆ GetActionPreset()
string SCR_KeybindRowComponent.GetActionPreset |
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◆ GetDisplayName()
string SCR_KeybindRowComponent.GetDisplayName |
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◆ GetEntry()
◆ GetFinalActionPreset()
string SCR_KeybindRowComponent.GetFinalActionPreset |
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◆ GetOnFocus()
ScriptInvokerScriptedWidgetComponent SCR_KeybindRowComponent.GetOnFocus |
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◆ GetOnFocusLost()
ScriptInvokerScriptedWidgetComponent SCR_KeybindRowComponent.GetOnFocusLost |
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◆ GetOnInlineButton()
ScriptInvokerString SCR_KeybindRowComponent.GetOnInlineButton |
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◆ GetOnKeyCaptured()
ScriptInvokerVoid SCR_KeybindRowComponent.GetOnKeyCaptured |
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◆ HandlerDeattached()
override void SCR_KeybindRowComponent.HandlerDeattached |
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Widget |
w | ) |
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◆ Init()
◆ OnAdvancedKeybind()
void SCR_KeybindRowComponent.OnAdvancedKeybind |
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◆ OnBindControllerClicked()
◆ OnBindKeyboardClicked()
◆ OnButtonClick()
void SCR_KeybindRowComponent.OnButtonClick |
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◆ OnDialogClose()
void SCR_KeybindRowComponent.OnDialogClose |
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DialogUI |
dialog | ) |
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◆ OnDialogOpen()
void SCR_KeybindRowComponent.OnDialogOpen |
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DialogUI |
dialog | ) |
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◆ OnFocus()
override bool SCR_KeybindRowComponent.OnFocus |
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Widget |
w, |
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int |
x, |
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int |
y |
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◆ OnFocusLost()
override bool SCR_KeybindRowComponent.OnFocusLost |
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Widget |
w, |
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int |
x, |
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int |
y |
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◆ OnInlineMouseButtonEnter()
◆ OnInlineMouseButtonLeave()
◆ OnInputDeviceChange()
void SCR_KeybindRowComponent.OnInputDeviceChange |
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EInputDeviceType |
oldDevice, |
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EInputDeviceType |
newDevice |
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◆ OnKeyCaptured()
void SCR_KeybindRowComponent.OnKeyCaptured |
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◆ OnReset()
void SCR_KeybindRowComponent.OnReset |
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◆ OnUnbind()
void SCR_KeybindRowComponent.OnUnbind |
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◆ ResetAction()
void SCR_KeybindRowComponent.ResetAction |
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◆ SetRichTextAction()
void SCR_KeybindRowComponent.SetRichTextAction |
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EInputDeviceType |
device | ) |
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◆ Unbind()
void SCR_KeybindRowComponent.Unbind |
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◆ UpdateActionDisplays()
void SCR_KeybindRowComponent.UpdateActionDisplays |
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◆ UpdateActionDisplayScrolling()
void SCR_KeybindRowComponent.UpdateActionDisplayScrolling |
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bool |
enable | ) |
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◆ UpdateBindButtons()
void SCR_KeybindRowComponent.UpdateBindButtons |
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◆ UpdateInlineButtons()
void SCR_KeybindRowComponent.UpdateInlineButtons |
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◆ ACTION_DISPLAY_ROOT
const string SCR_KeybindRowComponent.ACTION_DISPLAY_ROOT = "KeybindActionDisplayRow" |
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◆ BUTTON_ADVANCED_KEYBIND
const string SCR_KeybindRowComponent.BUTTON_ADVANCED_KEYBIND = "AdvancedKeybind" |
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◆ BUTTON_RESET
const string SCR_KeybindRowComponent.BUTTON_RESET = "Reset" |
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◆ BUTTON_UNBIND
const string SCR_KeybindRowComponent.BUTTON_UNBIND = "Unbind" |
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◆ m_ActionDisplayController
◆ m_ActionDisplayKeyboard
◆ m_bFocused
bool SCR_KeybindRowComponent.m_bFocused |
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◆ m_BindButtonController
◆ m_BindButtonKeyboard
◆ m_Binding
ref InputBinding SCR_KeybindRowComponent.m_Binding |
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◆ m_bIsDialogOpen
bool SCR_KeybindRowComponent.m_bIsDialogOpen |
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◆ m_bOnInlineMouseButton
bool SCR_KeybindRowComponent.m_bOnInlineMouseButton |
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◆ m_eActionPrefixType
SCR_EActionPrefixType SCR_KeybindRowComponent.m_eActionPrefixType |
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◆ m_Entry
◆ m_OnFocus
ref ScriptInvokerScriptedWidgetComponent SCR_KeybindRowComponent.m_OnFocus |
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◆ m_OnFocusLost
ref ScriptInvokerScriptedWidgetComponent SCR_KeybindRowComponent.m_OnFocusLost |
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◆ m_OnInlineButton
ref ScriptInvokerString SCR_KeybindRowComponent.m_OnInlineButton |
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◆ m_OnKeyCaptured
ref ScriptInvokerVoid SCR_KeybindRowComponent.m_OnKeyCaptured |
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◆ m_sActionDisplayName
string SCR_KeybindRowComponent.m_sActionDisplayName |
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◆ m_sActionName
string SCR_KeybindRowComponent.m_sActionName |
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◆ m_sActionPreset
string SCR_KeybindRowComponent.m_sActionPreset |
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◆ m_SettingsKeybindModule
◆ m_sGamepadAltActionName
string SCR_KeybindRowComponent.m_sGamepadAltActionName |
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◆ m_sGamepadAltActionPreset
string SCR_KeybindRowComponent.m_sGamepadAltActionPreset |
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◆ m_wInlineButtonsWrapper
Widget SCR_KeybindRowComponent.m_wInlineButtonsWrapper |
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◆ WIDGET_BIND_CONTROLLER
const string SCR_KeybindRowComponent.WIDGET_BIND_CONTROLLER = "ControllerBind" |
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staticprotected |
◆ WIDGET_BIND_PC
const string SCR_KeybindRowComponent.WIDGET_BIND_PC = "PCBind" |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/UI/Menu/SettingsMenu/SCR_KeybindRowComponent.c