Arma Reforger Script API
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Loading overlay wrapped into a dialog. More...
Public Member Functions | |
void | CloseAnimated (bool invokeOnCloseStarted=true) |
override void | OnMenuOpen () |
override void | OnMenuClose () |
Public Member Functions inherited from ChimeraMenuBase | |
override void | OnMenuInit () |
override void | OnMenuUpdate (float tDelta) |
override void | OnMenuOpen () |
override void | OnMenuOpened () |
override void | OnMenuClose () |
override void | OnMenuFocusGained () |
override void | OnMenuFocusLost () |
override void | OnMenuShow () |
override void | OnMenuHide () |
Static Public Member Functions | |
static SCR_LoadingOverlayDialog | Create (string text=string.Empty) |
Static Public Member Functions inherited from ChimeraMenuBase | |
static ChimeraMenuBase | CurrentChimeraMenu () |
static ChimeraMenuBase | GetOwnerMenu (Widget w) |
Returns parent menu of a widget. | |
Public Attributes | |
ref ScriptInvoker | m_OnCloseStarted = new ScriptInvoker() |
ref ScriptInvoker | m_OnCloseFinished = new ScriptInvoker() |
Public Attributes inherited from ChimeraMenuBase | |
ref ScriptInvoker | m_OnTextEditContextChange = new ScriptInvoker |
ref ScriptInvoker | m_OnUpdate = new ScriptInvoker |
Protected Member Functions | |
void | Init (string text) |
void | Callback_OnBackButton () |
Protected Attributes | |
SCR_LoadingOverlay | m_LoadingOverlay |
Protected Attributes inherited from ChimeraMenuBase | |
bool | m_bTextEditActive = false |
Additional Inherited Members | |
Static Protected Attributes inherited from ChimeraMenuBase | |
const string | INPUT_CONTEXT_EDIT = "MenuTextEditContext" |
static ChimeraMenuBase | m_ThisMenu |
Loading overlay wrapped into a dialog.
It's meant to cover whole screen to prevent user interatction.
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void SCR_LoadingOverlayDialog.CloseAnimated | ( | bool | invokeOnCloseStarted = true | ) |
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override void SCR_LoadingOverlayDialog.OnMenuClose | ( | ) |
Implements ChimeraMenuBase.
override void SCR_LoadingOverlayDialog.OnMenuOpen | ( | ) |
Implements ChimeraMenuBase.
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protected |
ref ScriptInvoker SCR_LoadingOverlayDialog.m_OnCloseFinished = new ScriptInvoker() |
ref ScriptInvoker SCR_LoadingOverlayDialog.m_OnCloseStarted = new ScriptInvoker() |