Arma Reforger Script API
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SCR_LoadingOverlayDialog Interface Reference

Loading overlay wrapped into a dialog. More...

Inheritance diagram for SCR_LoadingOverlayDialog:
ChimeraMenuBase

Public Member Functions

void CloseAnimated (bool invokeOnCloseStarted=true)
 
override void OnMenuOpen ()
 
override void OnMenuClose ()
 
- Public Member Functions inherited from ChimeraMenuBase
override void OnMenuInit ()
 
override void OnMenuUpdate (float tDelta)
 
override void OnMenuOpened ()
 
override void OnMenuFocusGained ()
 
override void OnMenuFocusLost ()
 
override void OnMenuShow ()
 
override void OnMenuHide ()
 

Static Public Member Functions

static SCR_LoadingOverlayDialog Create (string text=string.Empty)
 
- Static Public Member Functions inherited from ChimeraMenuBase
static ChimeraMenuBase CurrentChimeraMenu ()
 
static ChimeraMenuBase GetOwnerMenu (Widget w)
 Returns parent menu of a widget.
 

Public Attributes

ref ScriptInvoker m_OnCloseStarted = new ScriptInvoker()
 
ref ScriptInvoker m_OnCloseFinished = new ScriptInvoker()
 
- Public Attributes inherited from ChimeraMenuBase
ref ScriptInvoker m_OnTextEditContextChange = new ScriptInvoker
 
ref ScriptInvoker m_OnUpdate = new ScriptInvoker
 

Protected Member Functions

void Init (string text)
 
void Callback_OnBackButton ()
 

Protected Attributes

SCR_LoadingOverlay m_LoadingOverlay
 
- Protected Attributes inherited from ChimeraMenuBase
bool m_bTextEditActive = false
 

Additional Inherited Members

- Static Protected Attributes inherited from ChimeraMenuBase
const string INPUT_CONTEXT_EDIT = "MenuTextEditContext"
 
static ChimeraMenuBase m_ThisMenu
 

Detailed Description

Loading overlay wrapped into a dialog.

It's meant to cover whole screen to prevent user interatction.

Member Function Documentation

◆ Callback_OnBackButton()

void SCR_LoadingOverlayDialog.Callback_OnBackButton ( )
protected

◆ CloseAnimated()

void SCR_LoadingOverlayDialog.CloseAnimated ( bool invokeOnCloseStarted = true)

◆ Create()

static SCR_LoadingOverlayDialog SCR_LoadingOverlayDialog.Create ( string text = string::Empty)
static

◆ Init()

void SCR_LoadingOverlayDialog.Init ( string text)
protected

◆ OnMenuClose()

override void SCR_LoadingOverlayDialog.OnMenuClose ( )

Implements ChimeraMenuBase.

◆ OnMenuOpen()

override void SCR_LoadingOverlayDialog.OnMenuOpen ( )

Implements ChimeraMenuBase.

Member Data Documentation

◆ m_LoadingOverlay

SCR_LoadingOverlay SCR_LoadingOverlayDialog.m_LoadingOverlay
protected

◆ m_OnCloseFinished

ref ScriptInvoker SCR_LoadingOverlayDialog.m_OnCloseFinished = new ScriptInvoker()

◆ m_OnCloseStarted

ref ScriptInvoker SCR_LoadingOverlayDialog.m_OnCloseStarted = new ScriptInvoker()

The documentation for this interface was generated from the following file: