|
override bool | Execute (IEntity cursorTarget, IEntity target, vector targetPosition, int playerID, bool isClient) |
| method that will be executed when the command is selected in the menu This method is right now broadcaasted to all clients, so if the command is intended only for specific clients, it needs to be filtered inside
|
|
bool | LookAtPosition (IEntity target, vector targetPosition, int playerID) |
|
Public Member Functions inherited from SCR_BaseGroupCommand |
override bool | CanRoleShow () |
|
string | GetSoundEventName () |
|
float | GetSoundEventSeed () |
|
bool | CanShowPreview () |
|
bool | ShouldPlayAIResponse () |
|
override bool | CanShowOnMap () |
|
int | GetCommandGestureID () |
|
SCR_ECommandVisualizationDuration | GetVisualizationDuration () |
|
override bool | CanBeShownInCurrentLifeState () |
|
override void | VisualizeCommand (vector targetPosition) |
|
override void | VisualizeCommandPreview (vector targetPosition) |
|
Public Member Functions inherited from SCR_BaseRadialCommand |
bool | Execute (IEntity cursorTarget, IEntity target, vector targetPosition, int playerID, bool isClient) |
| method that will be executed when the command is selected in the menu This method is right now broadcaasted to all clients, so if the command is intended only for specific clients, it needs to be filtered inside
|
|
void | VisualizeCommand (vector targetPosition) |
|
void | VisualizeCommandPreview (vector targetPosition) |
|
string | GetIconName () |
|
string | GetCommandDisplayName () |
|
ResourceName | GetIconImageset () |
|
string | GetCommandName () |
|
bool | CanRoleShow () |
|
bool | CanBeShownInCurrentLifeState () |
|
bool | CanBeShown () |
|
bool | CanShowOnMap () |
|
bool | CanBePerformed () |
|
◆ Execute()
override bool SCR_LookAtGroupCommand.Execute |
( |
IEntity |
cursorTarget, |
|
|
IEntity |
target, |
|
|
vector |
targetPosition, |
|
|
int |
playerID, |
|
|
bool |
isClient |
|
) |
| |
method that will be executed when the command is selected in the menu This method is right now broadcaasted to all clients, so if the command is intended only for specific clients, it needs to be filtered inside
Implements SCR_BaseRadialCommand.
◆ LookAtPosition()
bool SCR_LookAtGroupCommand.LookAtPosition |
( |
IEntity |
target, |
|
|
vector |
targetPosition, |
|
|
int |
playerID |
|
) |
| |
The documentation for this interface was generated from the following file:
- Game/Commanding/Commands/SCR_LookAtGroupCommand.c