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Arma Reforger Script API
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Public Member Functions | |
| override bool | CanBeShownScript (IEntity user) |
| Can this entity be shown in the UI by the provided user entity? | |
| override bool | CanBePerformedScript (IEntity user) |
| Can this action be performed by the provided user entity? | |
Public Member Functions inherited from SCR_InventoryAction | |
| override void | PerformAction (IEntity pOwnerEntity, IEntity pUserEntity) |
| Called when someone tries to perform the action, user entity is typically character. | |
| override bool | GetActionNameScript (out string outName) |
| If overridden and true is returned, outName is returned when BaseUserAction.GetActionName is called. | |
| override bool | HasLocalEffectOnlyScript () |
| Does this action only have client side effect? | |
| override void | Init (IEntity pOwnerEntity, GenericComponent pManagerComponent) |
| Called when object is initialized and registered to actions manager. | |
Public Member Functions inherited from ScriptedUserAction | |
| void | PerformContinuousAction (IEntity pOwnerEntity, IEntity pUserEntity, float timeSlice) |
| Called when someone tries to perform the continuous action, user entity is typically character. | |
| void | OnConfirmed (IEntity pUserEntity) |
| If action passed as callback OnConfirmed will be called when reached execution, user entity is typically character. | |
| void | OnRejected (IEntity pUserEntity) |
| If action passed as callback OnRejected will be called when execution was rejected, user entity is typically character. | |
| void | OnActionCanceled (IEntity pOwnerEntity, IEntity pUserEntity) |
| Method called when the action is interrupted/canceled. | |
| void | OnActionStart (IEntity pUserEntity) |
| Method called from scripted interaction handler when an action is started (progress bar appeared) | |
| bool | GetActionDescriptionScript (out string outName) |
| If overridden and true is returned, outName is returned when BaseUserAction.GetActionDescription is called. | |
| bool | CanBroadcastScript () |
| If HasLocalEffectOnly() is false this method tells if the server is supposed to broadcast this action to clients. | |
| float | GetActionProgressScript (float fProgress, float timeSlice) |
| Returns the progress of this action in seconds. | |
Public Member Functions inherited from BaseUserAction | |
| void | SetCannotPerformReason (string reason) |
| Sets the reason why action couldn't be performed. | |
| string | GetCannotPerformReason () |
| Returns the reason why action couldn't be performed. | |
| proto external int | GetContextIndex (string sContextName) |
| Returns the index of the context this action is registered in as or -1 if none. | |
| proto external void | SetActiveContext (UserActionContext context) |
| Setter for m_pActiveContext. | |
| proto external UserActionContext | GetActiveContext () |
| Getter for m_pActiveContext. | |
| proto external bool | CanBePerformed (IEntity user) |
| Can this action be performed by the user? | |
| proto external bool | CanBeShown (IEntity user) |
| Can this action be shown in the UI for the user? | |
| proto external bool | HasLocalEffectOnly () |
| Does this action only have client side effect? | |
| proto external bool | CanBroadcast () |
| If HasLocalEffectOnly() is false this method tells if the server is supposed to broadcast this action to clients. | |
| proto external bool | ShouldPerformPerFrame () |
| Should this action be performed every frame the input action is triggered? | |
| proto external string | GetActionName () |
| Return the name of this action. | |
| proto external string | GetActionDescription () |
| Return the description of this action. | |
| proto external float | GetVisibilityRange () |
| Returns the visibility range of this action in metres. | |
| proto external void | SetActionDuration (float duration) |
| Sets the duration of this action in seconds. | |
| proto external float | GetActionDuration () |
| Returns the duration of this action in seconds. | |
| proto external float | GetActionProgress (float fProgress, float timeSlice) |
| Returns the progress of this action in seconds. | |
| proto external bool | IsInProgress () |
| Returns true while continuous or timed action is being used. | |
| proto external UIInfo | GetUIInfo () |
| Returns the UIInfo set for this user action or null if none. | |
| proto external IEntity | GetOwner () |
| Returns the parent entity of this action. | |
| proto external bool | CanAggregate () |
| Whether action can be aggregated by name, this is a temp workaround for localization. | |
| proto external int | GetActionID () |
| Returns the ID with which this action is registered in its parent ActionsManagerComponent. | |
| proto external void | SetSendActionDataFlag () |
| Used to ask to send action data again during continuous action. | |
| proto external ActionsManagerComponent | GetActionsManager () |
| proto external void | SetActionEnabled_S (bool enable) |
| Action can be enabled/disabled by the server. Disabled actions return false for CanBeShown(). Has no effect when called from the client. | |
| proto external bool | WasDisabledByServer () |
| Was the action disabled by the server? | |
Additional Inherited Members | |
Public Attributes inherited from SCR_InventoryAction | |
| InventoryItemComponent | m_Item |
Public Attributes inherited from BaseUserAction | |
| string | ActionNameParams [9] |
| Can be filled in scripts to be used as params when name is being formatted when displayed in UI. | |
Protected Member Functions inherited from SCR_LootAction | |
| override void | PerformActionInternal (SCR_InventoryStorageManagerComponent manager, IEntity pOwnerEntity, IEntity pUserEntity) |
Protected Member Functions inherited from SCR_InventoryAction | |
| string | GetReason (SCR_InventoryStorageManagerComponent pInventoryManager) |
Protected Member Functions inherited from BaseUserAction | |
| bool | OnRplSave (ScriptBitWriter writer) |
| bool | OnRplLoad (ScriptBitReader reader) |
| bool | OnSaveActionData (ScriptBitWriter writer) |
| Before performing the action the caller can store some data in it which is delivered to others. | |
| bool | OnLoadActionData (ScriptBitReader reader) |
| If the one performing the action packed some data in it everybody receiving the action. | |
| void | OnActionSelected () |
| Callback for when action is selected by the local player and the local player ONLY. | |
| void | OnActionDeselected () |
| Callback for when action is deselected by the local player and the local player ONLY. | |
Protected Attributes inherited from BaseUserAction | |
| string | m_sCannotPerformReason |
| The reason why action cannot be performed. | |
Static Protected Attributes inherited from SCR_InventoryAction | |
| const string | SREASON_TOO_BIG = "#AR-Inventory_InfoTooBig" |
| const string | SREASON_TOO_HEAVY = "#AR-Inventory_InfoTooHeavy" |
| override bool SCR_LootDeadBodyAction.CanBePerformedScript | ( | IEntity | user | ) |
Can this action be performed by the provided user entity?
Implements SCR_InventoryAction.
| override bool SCR_LootDeadBodyAction.CanBeShownScript | ( | IEntity | user | ) |
Can this entity be shown in the UI by the provided user entity?
Implements SCR_InventoryAction.