◆ DisableTile()
| void SCR_MainMenuTile_MenuComponent.DisableTile |
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| ) |
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◆ HandlerAttached()
| override void SCR_MainMenuTile_MenuComponent.HandlerAttached |
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Widget | w | ) |
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◆ OnClick()
| override bool SCR_MainMenuTile_MenuComponent.OnClick |
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Widget | w, |
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int | x, |
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int | y, |
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int | button ) |
◆ OnFocus()
| override bool SCR_MainMenuTile_MenuComponent.OnFocus |
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Widget | w, |
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int | x, |
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int | y ) |
◆ OnFocusLost()
| override bool SCR_MainMenuTile_MenuComponent.OnFocusLost |
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Widget | w, |
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int | x, |
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int | y ) |
◆ OnInputDeviceUserChanged()
| void SCR_MainMenuTile_MenuComponent.OnInputDeviceUserChanged |
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EInputDeviceType | oldDevice, |
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EInputDeviceType | newDevice ) |
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protected |
◆ OnPlay()
| void SCR_MainMenuTile_MenuComponent.OnPlay |
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| ) |
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◆ UpdateButtonInputVisibility()
| void SCR_MainMenuTile_MenuComponent.UpdateButtonInputVisibility |
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notnull Widget | root, |
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bool | visibility ) |
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protected |
◆ m_bDisabled
| bool SCR_MainMenuTile_MenuComponent.m_bDisabled |
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protected |
◆ m_bFocused
| bool SCR_MainMenuTile_MenuComponent.m_bFocused |
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protected |
◆ m_DisabledTileShadow
| Widget SCR_MainMenuTile_MenuComponent.m_DisabledTileShadow |
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◆ m_Play
◆ m_pMenuPreset
| ChimeraMenuPreset SCR_MainMenuTile_MenuComponent.m_pMenuPreset |
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◆ m_sDescription
| string SCR_MainMenuTile_MenuComponent.m_sDescription |
◆ m_sImage
| ResourceName SCR_MainMenuTile_MenuComponent.m_sImage |
◆ m_sTitle
| string SCR_MainMenuTile_MenuComponent.m_sTitle |
◆ m_wBackground
| ImageWidget SCR_MainMenuTile_MenuComponent.m_wBackground |
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◆ m_wDescription
| TextWidget SCR_MainMenuTile_MenuComponent.m_wDescription |
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◆ m_wName
| TextWidget SCR_MainMenuTile_MenuComponent.m_wName |
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◆ m_wTextContent
| Widget SCR_MainMenuTile_MenuComponent.m_wTextContent |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/Components/MainMenu/SCR_MainMenuTile_MenuComponent.c