◆ HandlerAttached()
| override void SCR_TileBaseComponent.HandlerAttached |
( |
Widget | w | ) |
|
◆ OnFocus()
| override bool SCR_TileBaseComponent.OnFocus |
( |
Widget | w, |
|
|
int | x, |
|
|
int | y ) |
◆ OnFocusLost()
| override bool SCR_TileBaseComponent.OnFocusLost |
( |
Widget | w, |
|
|
int | x, |
|
|
int | y ) |
◆ m_bIsInErrorState
| bool SCR_TileBaseComponent.m_bIsInErrorState |
◆ m_ColorDeselected
| ref Color SCR_TileBaseComponent.m_ColorDeselected |
◆ m_ColorSelected
| ref Color SCR_TileBaseComponent.m_ColorSelected |
◆ m_fAnimationRate
| float SCR_TileBaseComponent.m_fAnimationRate |
◆ m_fAnimationTime
| float SCR_TileBaseComponent.m_fAnimationTime |
◆ m_fSaturationDeselected
| float SCR_TileBaseComponent.m_fSaturationDeselected |
◆ m_fSaturationSelected
| float SCR_TileBaseComponent.m_fSaturationSelected |
◆ m_OnFocused
| ref ScriptInvoker SCR_TileBaseComponent.m_OnFocused = new ScriptInvoker() |
◆ m_OnFocusLost
| ref ScriptInvoker SCR_TileBaseComponent.m_OnFocusLost = new ScriptInvoker() |
◆ m_sContentName
| string SCR_TileBaseComponent.m_sContentName |
◆ m_wImage
| ImageWidget SCR_TileBaseComponent.m_wImage |
The documentation for this interface was generated from the following file:
- Game/UI/Components/MainMenu/SCR_TileBaseComponent.c