◆ HandlerAttached()
override void SCR_TileBaseComponent.HandlerAttached |
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Widget | w | ) |
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◆ OnFocus()
override bool SCR_TileBaseComponent.OnFocus |
( |
Widget | w, |
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int | x, |
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int | y ) |
◆ OnFocusLost()
override bool SCR_TileBaseComponent.OnFocusLost |
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Widget | w, |
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int | x, |
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int | y ) |
◆ m_bIsInErrorState
bool SCR_TileBaseComponent.m_bIsInErrorState |
◆ m_ColorDeselected
ref Color SCR_TileBaseComponent.m_ColorDeselected |
◆ m_ColorSelected
ref Color SCR_TileBaseComponent.m_ColorSelected |
◆ m_fAnimationRate
float SCR_TileBaseComponent.m_fAnimationRate |
◆ m_fAnimationTime
float SCR_TileBaseComponent.m_fAnimationTime |
◆ m_fSaturationDeselected
float SCR_TileBaseComponent.m_fSaturationDeselected |
◆ m_fSaturationSelected
float SCR_TileBaseComponent.m_fSaturationSelected |
◆ m_OnFocused
ref ScriptInvoker SCR_TileBaseComponent.m_OnFocused = new ScriptInvoker() |
◆ m_OnFocusLost
ref ScriptInvoker SCR_TileBaseComponent.m_OnFocusLost = new ScriptInvoker() |
◆ m_sContentName
string SCR_TileBaseComponent.m_sContentName |
◆ m_wImage
ImageWidget SCR_TileBaseComponent.m_wImage |
The documentation for this interface was generated from the following file:
- Game/UI/Components/MainMenu/SCR_TileBaseComponent.c