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void | SetPropsVisible (bool state) |
| Sets visibility of a descriptor type props across all layers.
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void | GetUnitName (IEntity ent, out string name, out notnull array< string > nameParams) |
| Get/update name.
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override void | Update (float timeSlice) |
| Update method for frame operations.
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override void | OnMapOpen (MapConfiguration config) |
| SCR_MapEntity event.
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override void | Init () |
| Init method for cases where all modules and components should be loaded already so constructor cannot be used, called once after creation.
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bool | IsConfigDisabled () |
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void | SetActive (bool active, bool isCleanup=false) |
| Enable open/close events, called every time component is activated, usually on map open.
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void | Init () |
| Init method for cases where all modules and components should be loaded already so constructor cannot be used, called once after creation.
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void | Update (float timeSlice) |
| Update method for frame operations.
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bool | IsToolMenuFocused () |
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void | SCR_MapUIBaseComponent () |
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◆ GetUnitName()
void SCR_MapDebugUI.GetUnitName |
( |
IEntity |
ent, |
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out string |
name, |
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out notnull array< string > |
nameParams |
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) |
| |
Get/update name.
- Parameters
-
| ent | is the subject |
[out] | name | Name or formatting of name |
[out] | nameParams | If uses formating: Firstname, Alias and Surname (Alias can be an empty string) |
◆ Init()
override void SCR_MapDebugUI.Init |
( |
| ) |
|
Init method for cases where all modules and components should be loaded already so constructor cannot be used, called once after creation.
Implements SCR_MapUIBaseComponent.
◆ OnMapOpen()
◆ OnRadialMenuOpen()
void SCR_MapDebugUI.OnRadialMenuOpen |
( |
| ) |
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protected |
◆ PanToPlayer()
void SCR_MapDebugUI.PanToPlayer |
( |
| ) |
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protected |
◆ SetPropsVisible()
void SCR_MapDebugUI.SetPropsVisible |
( |
bool |
state | ) |
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Sets visibility of a descriptor type props across all layers.
- Parameters
-
state | determines visibility |
◆ ShowUnits()
void SCR_MapDebugUI.ShowUnits |
( |
| ) |
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protected |
◆ ToggleLight()
void SCR_MapDebugUI.ToggleLight |
( |
| ) |
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protected |
◆ Update()
override void SCR_MapDebugUI.Update |
( |
float |
timeSlice | ) |
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◆ UpdateUnits()
void SCR_MapDebugUI.UpdateUnits |
( |
| ) |
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protected |
◆ ZoomLayerDown()
void SCR_MapDebugUI.ZoomLayerDown |
( |
| ) |
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protected |
Zooms to the ceiling of lower layer.
◆ ZoomLayerUp()
void SCR_MapDebugUI.ZoomLayerUp |
( |
| ) |
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protected |
Zooms to the beginning of higher layer.
◆ ZoomToPPU1()
void SCR_MapDebugUI.ZoomToPPU1 |
( |
| ) |
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protected |
Zooms to current pixel per unit ratio == 1.
◆ m_aMapItems
ref array<MapItem> SCR_MapDebugUI.m_aMapItems = {} |
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protected |
◆ m_bIsUnitVisible
bool SCR_MapDebugUI.m_bIsUnitVisible |
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protected |
◆ m_DefaultsCfg
◆ m_fUnitIconRotation
float SCR_MapDebugUI.m_fUnitIconRotation |
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protected |
◆ m_sIconImageset
ResourceName SCR_MapDebugUI.m_sIconImageset |
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protected |
The documentation for this interface was generated from the following file:
- Game/Map/ComponentsUI/SCR_MapDebugUI.c