|
| void | SetPropsVisible (bool state) |
| | Sets visibility of a descriptor type props across all layers.
|
| |
| void | GetUnitName (IEntity ent, out string name, out notnull array< string > nameParams) |
| | Get/update name.
|
| |
| override void | Update (float timeSlice) |
| | Update method for frame operations.
|
| |
| override void | OnMapOpen (MapConfiguration config) |
| | SCR_MapEntity event.
|
| |
| override void | Init () |
| | Init method for cases where all modules and components should be loaded already so constructor cannot be used, called once after creation.
|
| |
| bool | IsConfigDisabled () |
| |
| bool | IsExclusive () |
| |
| void | SetActive (bool active, bool isCleanup=false) |
| | Enable open/close events, called every time component is activated, usually on map open.
|
| |
| bool | IsToolMenuFocused () |
| |
| void | SCR_MapUIBaseComponent () |
| |
◆ GetUnitName()
| void SCR_MapDebugUI.GetUnitName |
( |
IEntity | ent, |
|
|
out string | name, |
|
|
out notnull array< string > | nameParams ) |
Get/update name.
- Parameters
-
| ent | is the subject |
| [out] | name | Name or formatting of name |
| [out] | nameParams | If uses formating: Firstname, Alias and Surname (Alias can be an empty string) |
◆ Init()
| override void SCR_MapDebugUI.Init |
( |
| ) |
|
Init method for cases where all modules and components should be loaded already so constructor cannot be used, called once after creation.
Implements SCR_MapUIBaseComponent.
◆ OnMapOpen()
◆ OnRadialMenuOpen()
| void SCR_MapDebugUI.OnRadialMenuOpen |
( |
| ) |
|
|
protected |
◆ PanToPlayer()
| void SCR_MapDebugUI.PanToPlayer |
( |
| ) |
|
|
protected |
◆ SetPropsVisible()
| void SCR_MapDebugUI.SetPropsVisible |
( |
bool | state | ) |
|
Sets visibility of a descriptor type props across all layers.
- Parameters
-
| state | determines visibility |
◆ ShowUnits()
| void SCR_MapDebugUI.ShowUnits |
( |
| ) |
|
|
protected |
◆ ToggleLight()
| void SCR_MapDebugUI.ToggleLight |
( |
| ) |
|
|
protected |
◆ Update()
| override void SCR_MapDebugUI.Update |
( |
float | timeSlice | ) |
|
◆ UpdateUnits()
| void SCR_MapDebugUI.UpdateUnits |
( |
| ) |
|
|
protected |
◆ ZoomLayerDown()
| void SCR_MapDebugUI.ZoomLayerDown |
( |
| ) |
|
|
protected |
Zooms to the ceiling of lower layer.
◆ ZoomLayerUp()
| void SCR_MapDebugUI.ZoomLayerUp |
( |
| ) |
|
|
protected |
Zooms to the beginning of higher layer.
◆ ZoomToPPU1()
| void SCR_MapDebugUI.ZoomToPPU1 |
( |
| ) |
|
|
protected |
Zooms to current pixel per unit ratio == 1.
◆ m_aMapItems
| ref array<MapItem> SCR_MapDebugUI.m_aMapItems = {} |
|
protected |
◆ m_bIsUnitVisible
| bool SCR_MapDebugUI.m_bIsUnitVisible |
|
protected |
◆ m_DefaultsCfg
◆ m_fUnitIconRotation
| float SCR_MapDebugUI.m_fUnitIconRotation |
|
protected |
◆ m_sIconImageset
| ResourceName SCR_MapDebugUI.m_sIconImageset |
|
protected |
The documentation for this interface was generated from the following file:
- Game/Map/ComponentsUI/SCR_MapDebugUI.c