◆ Disable()
void SCR_MapJournalUI.Disable |
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◆ FocusOnFirstEntry()
void SCR_MapJournalUI.FocusOnFirstEntry |
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◆ GetJournalForPlayer()
void SCR_MapJournalUI.GetJournalForPlayer |
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◆ Init()
override void SCR_MapJournalUI.Init |
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Init method for cases where all modules and components should be loaded already so constructor cannot be used, called once after creation.
Implements SCR_MapUIBaseComponent.
◆ IsVisible()
bool SCR_MapJournalUI.IsVisible |
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◆ OnMapOpen()
◆ OnPlayerFactionResponse()
◆ ShowEntry()
◆ ShowEntryByID()
void SCR_MapJournalUI.ShowEntryByID |
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int | id | ) |
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Show the entry defined by the parameter.
- Parameters
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◆ ToggleVisible()
void SCR_MapJournalUI.ToggleVisible |
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Toggle visibility for the journal.
◆ m_aEntries
◆ m_bFirstOpening
bool SCR_MapJournalUI.m_bFirstOpening = true |
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◆ m_iCurrentEntryId
int SCR_MapJournalUI.m_iCurrentEntryId = -1 |
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◆ m_JournalConfig
◆ m_PlyFactionAffilComp
◆ m_sEntryLayout
string SCR_MapJournalUI.m_sEntryLayout |
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◆ m_sEntryList
string SCR_MapJournalUI.m_sEntryList |
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◆ m_sJournalLayout
ResourceName SCR_MapJournalUI.m_sJournalLayout |
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◆ m_sMapTaskListFrame
string SCR_MapJournalUI.m_sMapTaskListFrame |
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◆ m_sRootWidgetName
string SCR_MapJournalUI.m_sRootWidgetName |
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◆ m_sTaskListToolMenuIconName
string SCR_MapJournalUI.m_sTaskListToolMenuIconName |
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◆ m_sToolMenuIconName
string SCR_MapJournalUI.m_sToolMenuIconName |
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◆ m_ToolMenu
◆ m_ToolMenuEntry
◆ m_wEntryLayout
Widget SCR_MapJournalUI.m_wEntryLayout |
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◆ m_wEntryList
Widget SCR_MapJournalUI.m_wEntryList |
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◆ m_wJournalFrame
Widget SCR_MapJournalUI.m_wJournalFrame |
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The documentation for this interface was generated from the following file:
- Game/Map/ComponentsUI/SCR_MapJournalUI.c