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Arma Reforger Script API
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Squad leader marker entry. More...
Public Member Functions | |
| void | RegisterMarker (SCR_MapMarkerSquadLeader marker, SCR_AIGroup group) |
| Register marker here so it can be fetched from the map. | |
| void | UnregisterMarker (SCR_AIGroup group) |
| override SCR_EMapMarkerType | GetMarkerType () |
| Override this in child classes with own config entries to define type. | |
| override void | InitServerLogic () |
| Override this to set up logic & event behavior on server. | |
| override void | InitClientLogic () |
| Override this to set up logic & event behavior on client. | |
| override void | OnMapLayerChangedDynamic (notnull SCR_MapMarkerDynamicWComponent widgetComp, int layerID) |
| Override this to set up client side behavior for when map changes zoom layers. | |
| override void | OnMapOpen (notnull SCR_MapEntity mapEnt, notnull SCR_MapMarkersUI markerUIComp) |
| Override this to set up client side behavior on map open. | |
| override void | OnMapInit (notnull SCR_MapEntity mapEnt, notnull SCR_MapMarkersUI markerUIComp) |
| Override this to set up client side behavior on map init. | |
Public Member Functions inherited from SCR_MapMarkerEntryDynamic | |
| ResourceName | GetMarkerPrefab () |
| override void | InitClientSettingsDynamic (notnull SCR_MapMarkerEntity marker, notnull SCR_MapMarkerDynamicWComponent widgetComp) |
| Client side initialization of visuals or other client logic for dynamic markers Override this in children where wanted. | |
Public Member Functions inherited from SCR_MapMarkerEntryConfig | |
| ResourceName | GetMarkerLayout () |
| void | InitClientSettings (SCR_MapMarkerBase marker, SCR_MapMarkerWidgetComponent widgetComp, bool skipProfanityFilter=false) |
| Client side initialization of visuals or other client logic Override this in children where wanted. | |
| void | OnMapLayerChanged (notnull SCR_MapMarkerWidgetComponent widgetComp, int layerID) |
| Override this to set up client side behavior for when map changes zoom layers. | |
| void | OnMapClose (notnull SCR_MapEntity mapEnt, notnull SCR_MapMarkersUI markerUIComp) |
| Override this to set up client side behavior on map close. | |
Protected Member Functions | |
| void | FocusCurrentSquad () |
| Pans the map to your own squad. | |
| void | UpdateToolEntryState () |
| Enables/disables the map tool button for panning to your squad. | |
| void | OnPlayableGroupCreated (SCR_AIGroup group) |
| SCR_GroupsManagerComponent event. | |
| void | OnPlayableGroupRemoved (SCR_AIGroup group) |
| SCR_GroupsManagerComponent event. | |
| void | OnPlayerLeaderChanged (int groupID, int playerId) |
| SCR_AIGroup event. | |
| void | OnPlayerAdded (SCR_AIGroup group, int playerId) |
| SCR_AIGroup event. | |
| void | OnPlayerRemoved (SCR_AIGroup group, int playerId) |
| SCR_AIGroup event. | |
| void | OnPlayerSpawned (int playerId, IEntity player) |
| SCR_BaseGameMode event. | |
| void | OnPlayerKilled (notnull SCR_InstigatorContextData instigatorContextData) |
| SCR_BaseGameMode event. | |
| void | OnPlayerDeleted (int playerId, IEntity player) |
| SCR_BaseGameMode event. | |
| void | OnGroupCustomNameChanged (SCR_AIGroup group) |
| SCR_AIGroup event. | |
| void | UpdateMarkerTarget (int playerID) |
| Update marker target, will trigger creation of a marker if within map. | |
Protected Attributes | |
| SCR_GroupsManagerComponent | m_GroupsManager |
| SCR_MapToolEntry | m_ToolMenuEntry |
| SCR_AIGroup | m_bCurrentSquad |
| ref map< SCR_AIGroup, SCR_MapMarkerSquadLeader > | m_mGroupMarkers = new map<SCR_AIGroup, SCR_MapMarkerSquadLeader>() |
Protected Attributes inherited from SCR_MapMarkerEntryDynamic | |
| ResourceName | m_sMarkerPrefab |
| SCR_MapMarkerManagerComponent | m_MarkerMgr |
Protected Attributes inherited from SCR_MapMarkerEntryConfig | |
| ResourceName | m_sMarkerLayout |
Squad leader marker entry.
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Pans the map to your own squad.
| override SCR_EMapMarkerType SCR_MapMarkerEntrySquadLeader.GetMarkerType | ( | ) |
Override this in child classes with own config entries to define type.
Implements SCR_MapMarkerEntryConfig.
| override void SCR_MapMarkerEntrySquadLeader.InitClientLogic | ( | ) |
Override this to set up logic & event behavior on client.
Implements SCR_MapMarkerEntryConfig.
| override void SCR_MapMarkerEntrySquadLeader.InitServerLogic | ( | ) |
Override this to set up logic & event behavior on server.
Implements SCR_MapMarkerEntryDynamic.
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SCR_AIGroup event.
| override void SCR_MapMarkerEntrySquadLeader.OnMapInit | ( | notnull SCR_MapEntity | mapEnt, |
| notnull SCR_MapMarkersUI | markerUIComp ) |
Override this to set up client side behavior on map init.
Implements SCR_MapMarkerEntryConfig.
| override void SCR_MapMarkerEntrySquadLeader.OnMapLayerChangedDynamic | ( | notnull SCR_MapMarkerDynamicWComponent | widgetComp, |
| int | layerID ) |
Override this to set up client side behavior for when map changes zoom layers.
Implements SCR_MapMarkerEntryConfig.
| override void SCR_MapMarkerEntrySquadLeader.OnMapOpen | ( | notnull SCR_MapEntity | mapEnt, |
| notnull SCR_MapMarkersUI | markerUIComp ) |
Override this to set up client side behavior on map open.
Implements SCR_MapMarkerEntryConfig.
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SCR_GroupsManagerComponent event.
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SCR_GroupsManagerComponent event.
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SCR_AIGroup event.
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SCR_BaseGameMode event.
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SCR_BaseGameMode event.
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SCR_AIGroup event.
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SCR_AIGroup event.
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SCR_BaseGameMode event.
| void SCR_MapMarkerEntrySquadLeader.RegisterMarker | ( | SCR_MapMarkerSquadLeader | marker, |
| SCR_AIGroup | group ) |
Register marker here so it can be fetched from the map.
| void SCR_MapMarkerEntrySquadLeader.UnregisterMarker | ( | SCR_AIGroup | group | ) |
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Update marker target, will trigger creation of a marker if within map.
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Enables/disables the map tool button for panning to your squad.
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