Arma Reforger Script API
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Base map UI component for map tools which are using RenderTargetWidget to display. More...
Public Member Functions | |
IEntity | FindRelatedGadget () |
Find related gadget in inventory. | |
void | SetFrameVisible () |
TODO Frame is now set through script here instead of directly in callqueue to avoid leak. | |
override void | OnMapOpen (MapConfiguration config) |
SCR_MapEntity event. | |
override void | OnMapClose (MapConfiguration config) |
SCR_MapEntity event. | |
void | SCR_MapRTWBaseUI () |
Public Member Functions inherited from SCR_MapUIBaseComponent | |
bool | IsConfigDisabled () |
void | SetActive (bool active, bool isCleanup=false) |
Enable open/close events, called every time component is activated, usually on map open. | |
void | Init () |
Init method for cases where all modules and components should be loaded already so constructor cannot be used, called once after creation. | |
void | Update (float timeSlice) |
Update method for frame operations. | |
bool | IsToolMenuFocused () |
void | SCR_MapUIBaseComponent () |
Protected Member Functions | |
void | SetWidgetNames () |
Set widget names. | |
void | InitPositionVectors () |
Initialise RT camera and prefab positon. | |
string | GetPrefabResource () |
Get prefab resource for display. | |
void | ToggleVisible () |
Visibility toggle. | |
void | SetVisible (bool visible) |
Set visibility. | |
bool | SetupRTWorld () |
Setup preview world. | |
bool | SpawnPrefab () |
Spawn prefab in the preview world. | |
void | SetSize (bool nextSize=false) |
Set size of RTW widget, cyclying through an array of prepared sizes. | |
void | OnDragWidget (Widget widget) |
Drag event. | |
void | OnActivateTool (Widget widget) |
SCR_MapToolInteractionUI event. | |
void | OnMapOpen (MapConfiguration config) |
SCR_MapEntity event. | |
void | OnMapClose (MapConfiguration config) |
SCR_MapEntity event. | |
Protected Attributes | |
ref array< ref ToolSize > | m_aSizesArray |
string | WIDGET_NAME |
string | RT_WIDGET_NAME |
string | WORLD_RESOURCE = "{88ABCDC0EEC969DF}Prefabs/World/PreviewWorld/MapCompassWorld.et" |
string | WORLD_NAME |
vector | m_vPrefabPos |
vector | m_vCameraPos |
vector | m_vCameraAngle |
bool | m_bIsVisible |
bool | m_bWantedVisible |
bool | m_bIsDragged = false |
int | m_iCurrentSizeIndex |
int | m_iSizesCount |
float | m_fPosX |
float | m_fPosY |
EGadgetType | m_eGadgetType |
GenericEntity | m_RTEntity |
ref SharedItemRef | m_RTWorld |
SCR_MapToolEntry | m_ToolMenuEntry |
Widget | m_wFrame |
RenderTargetWidget | m_wRenderTarget |
Protected Attributes inherited from SCR_MapUIBaseComponent | |
bool | m_bDisableComponent |
bool | m_bHookToRoot = false |
Widget | m_RootWidget |
SCR_MapEntity | m_MapEntity |
Static Protected Attributes | |
static const string | BASE_WORLD_TYPE = "ChimeraWorld" |
static const float | CAMERA_VERTICAL_FOV = 43 |
Base map UI component for map tools which are using RenderTargetWidget to display.
void SCR_MapRTWBaseUI.SCR_MapRTWBaseUI | ( | ) |
IEntity SCR_MapRTWBaseUI.FindRelatedGadget | ( | ) |
Find related gadget in inventory.
Implemented in SCR_MapCompassUIDeploy, and SCR_MapWatchUIDeploy.
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Get prefab resource for display.
Implemented in SCR_MapCompassUI, SCR_MapCompassUIDeploy, SCR_MapWatchUI, and SCR_MapWatchUIDeploy.
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Initialise RT camera and prefab positon.
Implemented in SCR_MapCompassUI, and SCR_MapWatchUI.
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SCR_MapToolInteractionUI event.
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Drag event.
[in] | widget |
override void SCR_MapRTWBaseUI.OnMapClose | ( | MapConfiguration | config | ) |
override void SCR_MapRTWBaseUI.OnMapOpen | ( | MapConfiguration | config | ) |
void SCR_MapRTWBaseUI.SetFrameVisible | ( | ) |
TODO Frame is now set through script here instead of directly in callqueue to avoid leak.
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Set size of RTW widget, cyclying through an array of prepared sizes.
[in] | nextSize | determines whether current size is kept or swapped to the next one in size array |
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Setup preview world.
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Set visibility.
[in] | visible | is true/false switch |
Implemented in SCR_MapCompassUI, and SCR_MapWatchUI.
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Set widget names.
Implemented in SCR_MapCompassUI, and SCR_MapWatchUI.
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Spawn prefab in the preview world.
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Visibility toggle.
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