◆ Disable()
| void SCR_MapSuppliesTransportSystemUI.Disable |
( |
| ) |
|
◆ HandlerDeattached()
| override void SCR_MapSuppliesTransportSystemUI.HandlerDeattached |
( |
Widget | w | ) |
|
◆ Init()
| override void SCR_MapSuppliesTransportSystemUI.Init |
( |
| ) |
|
Init method for cases where all modules and components should be loaded already so constructor cannot be used, called once after creation.
Implements SCR_MapUIBaseComponent.
◆ IsVisible()
| bool SCR_MapSuppliesTransportSystemUI.IsVisible |
( |
| ) |
|
◆ OnMapClose()
| override void SCR_MapSuppliesTransportSystemUI.OnMapClose |
( |
MapConfiguration | config | ) |
|
◆ OnMapOpen()
| override void SCR_MapSuppliesTransportSystemUI.OnMapOpen |
( |
MapConfiguration | config | ) |
|
◆ ToggleVisible()
| void SCR_MapSuppliesTransportSystemUI.ToggleVisible |
( |
| ) |
|
|
protected |
◆ m_sRootWidgetName
| string SCR_MapSuppliesTransportSystemUI.m_sRootWidgetName |
|
protected |
◆ m_sSuppliesTransportSystemLayout
| ResourceName SCR_MapSuppliesTransportSystemUI.m_sSuppliesTransportSystemLayout |
|
protected |
◆ m_sToolMenuIconName
| string SCR_MapSuppliesTransportSystemUI.m_sToolMenuIconName |
|
protected |
◆ m_SuppliesTransportSystemUI
◆ m_ToolMenu
◆ m_ToolMenuEntry
◆ m_wSuppliesTransportSystemFrame
| Widget SCR_MapSuppliesTransportSystemUI.m_wSuppliesTransportSystemFrame |
|
protected |
The documentation for this interface was generated from the following file:
- Game/Map/ComponentsUI/SCR_MapSuppliesTransportSystemUI.c