◆ SCR_Matrix()
void SCR_Matrix.SCR_Matrix |
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int |
cols, |
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int |
rows |
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) |
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◆ ~SCR_Matrix()
void SCR_Matrix.~SCR_Matrix |
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◆ Debug()
void SCR_Matrix.Debug |
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◆ GetElement()
int SCR_Matrix.GetElement |
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int |
col, |
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int |
row |
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) |
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◆ InsertRow()
◆ Reserve1stFreePlace()
array< int > SCR_Matrix.Reserve1stFreePlace |
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int |
sizeCols, |
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int |
sizeRows |
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) |
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◆ ReservePlace()
array< int > SCR_Matrix.ReservePlace |
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int |
sizeCols, |
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int |
sizeRows, |
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int |
col, |
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int |
row |
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) |
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◆ Reset()
void SCR_Matrix.Reset |
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◆ SetElement()
void SCR_Matrix.SetElement |
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int |
col, |
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int |
row, |
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int |
value |
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) |
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The documentation for this interface was generated from the following file:
- Game/Inventory/SCR_Matrix.c