Arma Reforger Script API
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Public Member Functions | List of all members
SCR_MenuOverlaysEditorComponent Interface Reference

Manager of menu overlays. More...

Inheritance diagram for SCR_MenuOverlaysEditorComponent:
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Public Member Functions

SCR_EditorMenuOverlayLayer GetOverlayLayer (EEditorMenuOverlayLayer layerType)
 Get overlay layer script object which holds all of its parameters.
 
override void ResetEditorComponent ()
 Reset values controlled by the component.
 
override void EOnEditorDebug (array< string > debugTexts)
 Every frame while the editor is opened and debug menu is shown.
 
override void EOnEditorActivate ()
 When the component is activated.
 
override void EOnEditorPostActivate ()
 When the component is activated, but after EOnEditorActivate() function was called in all components.
 
override void EOnEditorDeactivate ()
 When the component is deactivated.
 
- Public Member Functions inherited from SCR_BaseEditorComponent
sealed void OnInitBase ()
 
sealed void OnDeleteBase ()
 
sealed void OnRequestBase (bool isOpen)
 
sealed void OnOpenedBase ()
 
sealed void OnClosedBase ()
 
sealed void OnPreActivateBase ()
 
sealed void OnActivateBase ()
 
sealed bool OnActivateAsyncBase (int attempt)
 
sealed void OnPostActivateBase ()
 
sealed void OnDeactivateBase ()
 
sealed void OnPostDeactivateBase ()
 
sealed bool OnDeactivateAsyncBase (int attempt)
 
sealed void OnEffectBase (SCR_BaseEditorEffect effect)
 
SCR_EditorManagerEntity GetManager ()
 Get editor manager this component belongs to.
 
SCR_BaseEditorComponent FindEditorComponent (TypeName type, bool showError=false, bool modeFirst=false)
 Get the editor manager to which this component belongs.
 
EntityComponentPrefabData GetEditorComponentData ()
 Get prefab data of this component.
 
bool IsRemoved ()
 Check if the component is being deleted.
 
void ResetEditorComponent ()
 Reset values controlled by the component.
 
ScriptInvoker GetOnEffect ()
 Get event called when an effect is activated.
 
void InitServer ()
 
void InitOwner ()
 
override void OnPostInit (IEntity owner)
 
void SCR_BaseEditorComponent (IEntityComponentSource src, IEntity ent, IEntity parent)
 
void ~SCR_BaseEditorComponent ()
 

Additional Inherited Members

- Static Public Member Functions inherited from SCR_BaseEditorComponent
static Managed GetInstance (TypeName type, bool showError=false, bool modeFirst=false)
 Get the local instance of a component attached on editor manager (SCR_EditorManagerEntity).
 
static Managed GetInstance (SCR_EditorBaseEntity editorManager, TypeName type, bool showError=false)
 Get instance of a component attached on specific editor manager / mode (SCR_EditorBaseEntity).
 
static int GetAllInstances (TypeName type, out notnull array< Managed > outComponents)
 Get component instances on editor manager (SCR_EditorBaseEntity) and all its modes (SCR_EditorModeEntity).
 
- Protected Member Functions inherited from SCR_BaseEditorComponent
bool IsOnEditorManager ()
 
bool IsOwner ()
 
bool IsProxy ()
 
bool IsMaster ()
 
bool IsAdmin ()
 
SCR_BaseEditorComponent GetParentComponent ()
 
void SetParentComponent (SCR_BaseEditorComponent parent)
 
void SendNotification (ENotification notificationID, int selfID=0, int targetID=0, vector position=vector.Zero)
 
void EOnEditorInit ()
 When the entity is created.
 
void EOnEditorDelete ()
 When the entity is destroyed.
 
void EOnEditorRequest (bool isOpen)
 When opening/closing request is sent to server.
 
void EOnEditorOpen ()
 When the editor is opened.
 
void EOnEditorClose ()
 When the editor is closed.
 
void EOnEditorPreActivate ()
 Before the component is activated.
 
bool EOnEditorActivateAsync (int attempt)
 When the component is activated.
 
bool EOnEditorDeactivateAsync (int attempt)
 When the component is deactivated.
 
void EOnEditorPostDeactivate ()
 When the component is deactivated, but after the next mode is activated.
 
void EOnEffect (SCR_BaseEditorEffect effect)
 When an effect is created in reaction an an event.
 
void EOnEditorInitServer ()
 When the entity is created (called on server)
 
void EOnEditorDeleteServer ()
 When the entity is destroyed (called on server)
 
void EOnEditorOpenServer ()
 When the editor is opened (called on server)
 
void EOnEditorOpenServerCallback ()
 When the editor is opened (called on server after async loading finished on client)
 
void EOnEditorCloseServer ()
 When the editor is closed (called on server)
 
void EOnEditorCloseServerCallback ()
 When the editor is closed (called on server after async loading finished on client)
 
void EOnEditorActivateServer ()
 When the component is activated (called on server)
 
void EOnEditorDeactivateServer ()
 When the component is deactivated (called on server)
 
- Protected Attributes inherited from SCR_BaseEditorComponent
SCR_EditorBaseEntity m_Owner
 
SCR_EditorManagerEntity m_Manager
 
SCR_BaseEditorComponent m_Parent
 
RplComponent m_RplComponent
 

Detailed Description

Manager of menu overlays.

Multiple overlays can be present at the same time, one per each layer type (SCR_EditorMenuOverlayLayer).

Overlays are created in the menu created by SCR_MenuEditorComponent. They won't work if that editor component is not available.

Member Function Documentation

◆ EOnEditorActivate()

override void SCR_MenuOverlaysEditorComponent.EOnEditorActivate ( )

When the component is activated.

Implements SCR_BaseEditorComponent.

◆ EOnEditorDeactivate()

override void SCR_MenuOverlaysEditorComponent.EOnEditorDeactivate ( )

When the component is deactivated.

Implements SCR_BaseEditorComponent.

◆ EOnEditorDebug()

override void SCR_MenuOverlaysEditorComponent.EOnEditorDebug ( array< string >  debugTexts)

Every frame while the editor is opened and debug menu is shown.

Implements SCR_BaseEditorComponent.

◆ EOnEditorPostActivate()

override void SCR_MenuOverlaysEditorComponent.EOnEditorPostActivate ( )

When the component is activated, but after EOnEditorActivate() function was called in all components.

Implements SCR_BaseEditorComponent.

◆ GetOverlayLayer()

SCR_EditorMenuOverlayLayer SCR_MenuOverlaysEditorComponent.GetOverlayLayer ( EEditorMenuOverlayLayer  layerType)

Get overlay layer script object which holds all of its parameters.

Parameters
layerTypeOverlay type
Returns
Layer object

◆ ResetEditorComponent()

override void SCR_MenuOverlaysEditorComponent.ResetEditorComponent ( )

Reset values controlled by the component.

To be overridden by child classes.

Implements SCR_BaseEditorComponent.


The documentation for this interface was generated from the following file: