Arma Reforger Script API
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Modules | Classes | Enumerations
Editor Components

Editor manager components. More...

Modules

 Attributes
 Global editor attributes.
 

Classes

interface  SCR_AccessKeysEditorComponent
 Manager of editor access keys. More...
 
interface  SCR_AttributesManagerEditorComponent
 Manager ofeditor attributes. More...
 
interface  SCR_BaseEditorComponent
 Base class for editor components. More...
 
interface  SCR_CameraDataEditorComponent
 
interface  SCR_CameraEditorComponent
 
interface  SCR_CameraFiltersEditorComponent
 
interface  SCR_CameraLimitedEditorComponent
 Limited version of camera manager. More...
 
interface  SCR_CameraParticlesEditorComponent
 
interface  SCR_CampaignBuildingCameraEditorComponent
 
interface  SCR_CampaignBuildingPlacingObstructionEditorComponent
 
interface  SCR_CampaignBuildingTransformingEditorComponent
 
interface  SCR_CommandActionsEditorComponent
 Manager of command actions, i.e., waypoint for AI groups or objectives for factions. More...
 
interface  SCR_ContentBrowserEditorComponent
 Management of placeable entities. More...
 
interface  SCR_ContextActionsEditorComponent
 Component to hold all context actions for each editor mode and filter out actions depending on context. More...
 
interface  SCR_DebugEditorComponent
 Component to handle various debug modes for the editor. More...
 
interface  SCR_DynamicSimulationEditorComponent
 System to force streaming of all editable entities to client who has opened editor. More...
 
interface  SCR_EntitiesManagerEditorComponent
 Manager of editable entities in the editor. More...
 
interface  SCR_FactionWarningManagerEditorComponent
 Manager of warnings of factions such as spawnpoints and Tasks. More...
 
interface  SCR_HighlightedEditorComponent
 Manager of current layer. More...
 
interface  SCR_InputLayoutEditorComponent
 Manage GUI for visualizing user input for accessing the editor. More...
 
interface  SCR_LayersEditorComponent
 Manager of current layer. More...
 
interface  SCR_MapEditorComponent
 Manager of editable entities which players control (i.e., their avatars). More...
 
interface  SCR_MenuEditorComponent
 
interface  SCR_MenuLayoutEditorComponent
 
interface  SCR_MenuOverlaysEditorComponent
 Manager of menu overlays. More...
 
interface  SCR_PauseGameTimeEditorComponent
 
interface  SCR_PingEditorComponent
 Player <> Game Master communication. More...
 
interface  SCR_PlacingEditorComponent
 
interface  SCR_PlayerDelegateEditorComponent
 Manager of player delegate - entity representing the player (works even when controlled entity doesn't exist, e.g., when player is waiting for respawn) More...
 
interface  SCR_PlayersManagerEditorComponent
 Manager of editable entities which players control (i.e., their avatars). More...
 
interface  SCR_PrefabsCacheEditorComponent
 Cache of editable entity prefabs and their ancestors. More...
 
interface  SCR_PreviewEntityEditorComponent
 Manager of 'ghost' preview shown while transforming or placing. More...
 
interface  SCR_StatesEditorComponent
 Manager of unique editor states. More...
 
interface  SCR_TransformingEditorComponent
 Manager of basic entity transformation in all axes, e.g., translation or rotation. More...
 
interface  SCR_WorldEntityDelegateEditorComponent
 Manager of world entity representation. More...
 

Enumerations

enum  EEditorMenuOverlayLayer {
  EEditorMenuOverlayLayer.FRAME = 1 , EEditorMenuOverlayLayer.LOGO_FRAME , EEditorMenuOverlayLayer.LOGO , EEditorMenuOverlayLayer.HELPER ,
  EEditorMenuOverlayLayer.PLAYER , EEditorMenuOverlayLayer.VIGNETTE
}
 
enum  EEditorMenuOverlayRoot { EEditorMenuOverlayRoot.ROOT , EEditorMenuOverlayRoot.HIDE , EEditorMenuOverlayRoot.CUSTOM }
 

Detailed Description

Editor manager components.

Enumeration Type Documentation

◆ EEditorMenuOverlayLayer

Overlay layer

Enumerator
FRAME 
LOGO_FRAME 
LOGO 
HELPER 
PLAYER 
VIGNETTE 

◆ EEditorMenuOverlayRoot

Overlay root

Enumerator
ROOT 
HIDE 
CUSTOM