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Arma Reforger Script API
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Editor manager components. More...
Topics | |
| Attributes | |
| Global editor attributes. | |
Classes | |
| interface | SCR_AccessKeysEditorComponent |
| Manager of editor access keys. More... | |
| interface | SCR_AttributesManagerEditorComponent |
| Manager ofeditor attributes. More... | |
| interface | SCR_BaseEditorComponent |
| Base class for editor components. More... | |
| interface | SCR_CameraDataEditorComponent |
| interface | SCR_CameraEditorComponent |
| interface | SCR_CameraFiltersEditorComponent |
| interface | SCR_CameraLimitedEditorComponent |
| Limited version of camera manager. More... | |
| interface | SCR_CameraParticlesEditorComponent |
| interface | SCR_CampaignBuildingCameraEditorComponent |
| interface | SCR_CampaignBuildingPlacingObstructionEditorComponent |
| interface | SCR_CampaignBuildingTransformingEditorComponent |
| interface | SCR_CommandActionsEditorComponent |
| Manager of command actions, i.e., waypoint for AI groups or objectives for factions. More... | |
| interface | SCR_ContentBrowserEditorComponent |
| Management of placeable entities. More... | |
| interface | SCR_ContextActionsEditorComponent |
| Component to hold all context actions for each editor mode and filter out actions depending on context. More... | |
| interface | SCR_DebugEditorComponent |
| Component to handle various debug modes for the editor. More... | |
| interface | SCR_DynamicSimulationEditorComponent |
| System to force streaming of all editable entities to client who has opened editor. More... | |
| interface | SCR_EntitiesManagerEditorComponent |
| Manager of editable entities in the editor. More... | |
| interface | SCR_FactionWarningManagerEditorComponent |
| Manager of warnings of factions such as spawnpoints and Tasks. More... | |
| interface | SCR_HighlightedEditorComponent |
| Manager of current layer. More... | |
| interface | SCR_InputLayoutEditorComponent |
| Manage GUI for visualizing user input for accessing the editor. More... | |
| interface | SCR_LayersEditorComponent |
| Manager of current layer. More... | |
| interface | SCR_MapEditorComponent |
| Manager of editable entities which players control (i.e., their avatars). More... | |
| interface | SCR_MenuEditorComponent |
| interface | SCR_MenuLayoutEditorComponent |
| interface | SCR_MenuOverlaysEditorComponent |
| Manager of menu overlays. More... | |
| interface | SCR_PauseGameTimeEditorComponent |
| interface | SCR_PingEditorComponent |
| Player <> Game Master communication. More... | |
| interface | SCR_PlacingEditorComponent |
| interface | SCR_PlayerDelegateEditorComponent |
| Manager of player delegate - entity representing the player (works even when controlled entity doesn't exist, e.g., when player is waiting for respawn) More... | |
| interface | SCR_PlayersManagerEditorComponent |
| Manager of editable entities which players control (i.e., their avatars). More... | |
| interface | SCR_PrefabsCacheEditorComponent |
| Cache of editable entity prefabs and their ancestors. More... | |
| interface | SCR_PreviewEntityEditorComponent |
| Manager of 'ghost' preview shown while transforming or placing. More... | |
| interface | SCR_StatesEditorComponent |
| Manager of unique editor states. More... | |
| interface | SCR_TransformingEditorComponent |
| Manager of basic entity transformation in all axes, e.g., translation or rotation. More... | |
| interface | SCR_WorldEntityDelegateEditorComponent |
| Manager of world entity representation. More... | |
Enumerations | |
| enum | EEditorMenuOverlayLayer { EEditorMenuOverlayLayer.FRAME = 1 , EEditorMenuOverlayLayer.LOGO_FRAME , EEditorMenuOverlayLayer.LOGO , EEditorMenuOverlayLayer.HELPER , EEditorMenuOverlayLayer.PLAYER , EEditorMenuOverlayLayer.VIGNETTE } |
| Overlay layer. More... | |
| enum | EEditorMenuOverlayRoot { EEditorMenuOverlayRoot.ROOT , EEditorMenuOverlayRoot.HIDE , EEditorMenuOverlayRoot.CUSTOM } |
| Overlay root. More... | |
Editor manager components.