◆ GetBases()
◆ GetBasesCount()
      
        
          | int SCR_MilitaryBaseSystem.GetBasesCount  | 
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◆ GetInstance()
◆ GetOnBaseFactionChanged()
      
        
          | OnBaseFactionChangedInvoker SCR_MilitaryBaseSystem.GetOnBaseFactionChanged  | 
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◆ GetOnLogicRegisteredInBase()
      
        
          | OnLogicPresenceChangedInvoker SCR_MilitaryBaseSystem.GetOnLogicRegisteredInBase  | 
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◆ GetOnLogicUnregisteredInBase()
      
        
          | OnLogicPresenceChangedInvoker SCR_MilitaryBaseSystem.GetOnLogicUnregisteredInBase  | 
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◆ InitInfo()
  
  
      
        
          | static override void SCR_MilitaryBaseSystem.InitInfo  | 
          ( | 
          WorldSystemInfo |           outInfo | ) | 
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◆ LoadAvailableCallsigns()
      
        
          | void SCR_MilitaryBaseSystem.LoadAvailableCallsigns  | 
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           | ) | 
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◆ OnBaseFactionChanged()
◆ OnBaseTransformChanged()
Base has been moved, recalculate members in radius. 
 
 
◆ OnCleanup()
  
  
      
        
          | override void SCR_MilitaryBaseSystem.OnCleanup  | 
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◆ OnEntityTransformChanged()
When a base or logic component is moved, recalculate registered members. 
 
 
◆ OnInit()
  
  
      
        
          | override void SCR_MilitaryBaseSystem.OnInit  | 
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           | ) | 
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◆ OnLogicRegisteredInBase()
◆ OnLogicTransformChanged()
Logic has been moved, recalculate members in radius of bases. 
 
 
◆ OnLogicUnregisteredInBase()
◆ RegisterBase()
◆ RegisterLogicComponent()
◆ UnregisterBase()
◆ UnregisterLogicComponent()
◆ m_aAvailableCallsignIds
  
  
      
        
          | ref array<int> SCR_MilitaryBaseSystem.m_aAvailableCallsignIds | 
         
       
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◆ m_aBases
◆ m_aLogicComponents
◆ m_OnBaseFactionChanged
  
  
      
        
          | ref OnBaseFactionChangedInvoker SCR_MilitaryBaseSystem.m_OnBaseFactionChanged | 
         
       
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◆ m_OnLogicRegisteredInBase
  
  
      
        
          | ref OnLogicPresenceChangedInvoker SCR_MilitaryBaseSystem.m_OnLogicRegisteredInBase | 
         
       
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◆ m_OnLogicUnregisteredInBase
  
  
      
        
          | ref OnLogicPresenceChangedInvoker SCR_MilitaryBaseSystem.m_OnLogicUnregisteredInBase | 
         
       
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The documentation for this interface was generated from the following file:
- Game/Systems/SCR_MilitaryBaseSystem.c