◆ GetBases()
◆ GetBasesCount()
| int SCR_MilitaryBaseSystem.GetBasesCount |
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◆ GetInstance()
◆ GetOnBaseFactionChanged()
| OnBaseFactionChangedInvoker SCR_MilitaryBaseSystem.GetOnBaseFactionChanged |
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◆ GetOnBaseRegistered()
| OnBaseRegisteredInvoker SCR_MilitaryBaseSystem.GetOnBaseRegistered |
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◆ GetOnBaseUnregistered()
| OnBaseUnregisteredInvoker SCR_MilitaryBaseSystem.GetOnBaseUnregistered |
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◆ GetOnLogicRegisteredInBase()
| OnLogicPresenceChangedInvoker SCR_MilitaryBaseSystem.GetOnLogicRegisteredInBase |
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◆ GetOnLogicUnregisteredInBase()
| OnLogicPresenceChangedInvoker SCR_MilitaryBaseSystem.GetOnLogicUnregisteredInBase |
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◆ InitInfo()
| static override void SCR_MilitaryBaseSystem.InitInfo |
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WorldSystemInfo | outInfo | ) |
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◆ LoadAvailableCallsigns()
| void SCR_MilitaryBaseSystem.LoadAvailableCallsigns |
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◆ OnBaseFactionChanged()
◆ OnBaseTransformChanged()
Base has been moved, recalculate members in radius.
◆ OnCleanup()
| override void SCR_MilitaryBaseSystem.OnCleanup |
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◆ OnEntityTransformChanged()
When a base or logic component is moved, recalculate registered members.
◆ OnInit()
| override void SCR_MilitaryBaseSystem.OnInit |
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◆ OnLogicRegisteredInBase()
◆ OnLogicTransformChanged()
Logic has been moved, recalculate members in radius of bases.
◆ OnLogicUnregisteredInBase()
◆ RegisterBase()
◆ RegisterLogicComponent()
◆ UnregisterBase()
◆ UnregisterLogicComponent()
◆ m_aAvailableCallsignIds
| ref array<int> SCR_MilitaryBaseSystem.m_aAvailableCallsignIds |
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◆ m_aBases
◆ m_aLogicComponents
◆ m_OnBaseFactionChanged
| ref OnBaseFactionChangedInvoker SCR_MilitaryBaseSystem.m_OnBaseFactionChanged |
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◆ m_OnBaseRegistered
| ref OnBaseRegisteredInvoker SCR_MilitaryBaseSystem.m_OnBaseRegistered |
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◆ m_OnBaseUnregistered
| ref OnBaseUnregisteredInvoker SCR_MilitaryBaseSystem.m_OnBaseUnregistered |
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◆ m_OnLogicRegisteredInBase
| ref OnLogicPresenceChangedInvoker SCR_MilitaryBaseSystem.m_OnLogicRegisteredInBase |
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◆ m_OnLogicUnregisteredInBase
| ref OnLogicPresenceChangedInvoker SCR_MilitaryBaseSystem.m_OnLogicUnregisteredInBase |
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The documentation for this interface was generated from the following file:
- Game/Systems/SCR_MilitaryBaseSystem.c