| ANIM_BIND_COMMAND | SCR_MortarMuzzleComponent | protectedstatic |
| ANIM_BINDING_NAME | SCR_MortarMuzzleComponent | protectedstatic |
| ANIM_ENTRY_POINT | SCR_MortarMuzzleComponent | protectedstatic |
| ANIM_EVENT_NAME_END | SCR_MortarMuzzleComponent | protectedstatic |
| ANIM_EVENT_NAME_FIRE | SCR_MortarMuzzleComponent | protectedstatic |
| ANIM_EVENT_NAME_START | SCR_MortarMuzzleComponent | protectedstatic |
| ANIM_VARIABLE_FIRING | SCR_MortarMuzzleComponent | protectedstatic |
| ANIM_VARIABLE_LEFT_SIDE | SCR_MortarMuzzleComponent | protectedstatic |
| ClearChamber(int barrelIndex) | BaseMuzzleComponent | |
| EOnInit(IEntity owner) | SCR_MortarMuzzleComponent | |
| FindResponsibleCharacter(notnull SCR_CharacterControllerComponent controller) | SCR_MortarMuzzleComponent | protected |
| GetAmmoCount() | BaseMuzzleComponent | |
| GetBarrelsCount() | BaseMuzzleComponent | |
| GetCurrentBarrelIndex() | BaseMuzzleComponent | |
| GetCurrentFireMode() | BaseMuzzleComponent | |
| GetDefaultMagazineOrProjectileName() | BaseMuzzleComponent | |
| GetFireModeIndex() | BaseMuzzleComponent | |
| GetFireModesCount() | BaseMuzzleComponent | |
| GetFireModesList(out notnull array< BaseFireMode > outFireModes) | BaseMuzzleComponent | |
| GetGamepadEffectContext() | BaseMuzzleComponent | |
| GetGamepadEffectsManager() | BaseMuzzleComponent | |
| GetLastBarrelFired() | BaseMuzzleComponent | |
| GetMagazine() | BaseMuzzleComponent | |
| GetMagazineWell() | BaseMuzzleComponent | |
| GetMaxAmmoCount() | BaseMuzzleComponent | |
| GetMuzzleDirection() | SCR_MortarMuzzleComponent | |
| GetMuzzleElevation() | SCR_MortarMuzzleComponent | |
| GetMuzzleType() | BaseMuzzleComponent | |
| GetNextFireModeIndex() | BaseMuzzleComponent | |
| GetOpenBoltState() | BaseMuzzleComponent | |
| GetOwner() | BaseMuzzleComponent | |
| GetUIInfo() | BaseMuzzleComponent | |
| IsBarrelChambered(int barrelIndex) | BaseMuzzleComponent | |
| IsBeingLoaded() | SCR_MortarMuzzleComponent | |
| IsChamberingPossible() | BaseMuzzleComponent | |
| IsCurrentBarrelChambered() | BaseMuzzleComponent | |
| IsDisposable() | BaseMuzzleComponent | |
| IsMuzzleSuppressed() | BaseMuzzleComponent | |
| LoadMortar(IEntity shell) | MortarMuzzleComponent | |
| LoadShell(notnull SCR_MortarShellGadgetComponent shellComp, notnull ChimeraCharacter character, float fuzeTime=-1, bool fromLeftSide=false) | SCR_MortarMuzzleComponent | |
| m_bBeingLoaded | SCR_MortarMuzzleComponent | protected |
| m_bLoadedFromLeftSide | SCR_MortarMuzzleComponent | protected |
| m_CharController | SCR_MortarMuzzleComponent | protected |
| m_LoaderPosition | SCR_MortarMuzzleComponent | protected |
| m_LoaderPositionLeft | SCR_MortarMuzzleComponent | protected |
| m_MortarFireEnd | SCR_MortarMuzzleComponent | protected |
| m_MortarFireReady | SCR_MortarMuzzleComponent | protected |
| m_MortarFireStart | SCR_MortarMuzzleComponent | protected |
| m_sFireActionName | SCR_MortarMuzzleComponent | protected |
| m_sFirePowerSignalName | SCR_MortarMuzzleComponent | protected |
| m_ShellComponent | SCR_MortarMuzzleComponent | protected |
| m_TurretController | SCR_MortarMuzzleComponent | protected |
| m_vVerticalAngleLimits | SCR_MortarMuzzleComponent | protected |
| OnAnimationEnded(IEntity item, bool successful, ItemUseParameters animParams) | SCR_MortarMuzzleComponent | protected |
| OnAnimationEvent(AnimationEventID animEventType, AnimationEventID animUserString, int intParam, float timeFromStart, float timeToEnd, SCR_CharacterControllerComponent controller) | SCR_MortarMuzzleComponent | protected |
| OnPostInit(IEntity owner) | SCR_MortarMuzzleComponent | |
| OnShellLoaded(IEntity item, int slotID) | SCR_MortarMuzzleComponent | |
| OnTicksOnRemoteProxy() | GameComponent | |
| OnWeaponFired(IEntity effectEntity, BaseMuzzleComponent muzzle, IEntity projectileEntity) | SCR_MortarMuzzleComponent | |
| ResetRecoilAnimationVariable(TAnimGraphVariable varId) | SCR_MortarMuzzleComponent | |
| SetAnimationAttributes(notnull CharacterControllerComponent controller, bool loadedFromLeftSide) | SCR_MortarMuzzleComponent | protected |
| SetGamepadEffectsEnabled(bool val) | BaseMuzzleComponent | |
| SetLoadingState(bool newState) | SCR_MortarMuzzleComponent | |
| SynchronizeLoaderData(RplId loaderRplId, bool loadedFromLeftSide) | SCR_MortarMuzzleComponent | protected |
| TransferShellToMortar() | SCR_MortarMuzzleComponent | protected |