ANIM_BIND_COMMAND | SCR_MortarMuzzleComponent | protectedstatic |
ANIM_BINDING_NAME | SCR_MortarMuzzleComponent | protectedstatic |
ANIM_ENTRY_POINT | SCR_MortarMuzzleComponent | protectedstatic |
ANIM_EVENT_NAME_END | SCR_MortarMuzzleComponent | protectedstatic |
ANIM_EVENT_NAME_FIRE | SCR_MortarMuzzleComponent | protectedstatic |
ANIM_EVENT_NAME_START | SCR_MortarMuzzleComponent | protectedstatic |
ANIM_VARIABLE_FIRING | SCR_MortarMuzzleComponent | protectedstatic |
ANIM_VARIABLE_LEFT_SIDE | SCR_MortarMuzzleComponent | protectedstatic |
ClearChamber(int barrelIndex) | BaseMuzzleComponent | |
EOnInit(IEntity owner) | SCR_MortarMuzzleComponent | |
FindResponsibleCharacter(notnull SCR_CharacterControllerComponent controller) | SCR_MortarMuzzleComponent | protected |
GetAmmoCount() | BaseMuzzleComponent | |
GetBarrelsCount() | BaseMuzzleComponent | |
GetCurrentBarrelIndex() | BaseMuzzleComponent | |
GetCurrentFireMode() | BaseMuzzleComponent | |
GetDefaultMagazineOrProjectileName() | BaseMuzzleComponent | |
GetFireModeIndex() | BaseMuzzleComponent | |
GetFireModesCount() | BaseMuzzleComponent | |
GetFireModesList(out notnull array< BaseFireMode > outFireModes) | BaseMuzzleComponent | |
GetGamepadEffectContext() | BaseMuzzleComponent | |
GetGamepadEffectsManager() | BaseMuzzleComponent | |
GetLastBarrelFired() | BaseMuzzleComponent | |
GetMagazine() | BaseMuzzleComponent | |
GetMagazineWell() | BaseMuzzleComponent | |
GetMaxAmmoCount() | BaseMuzzleComponent | |
GetMuzzleDirection() | SCR_MortarMuzzleComponent | |
GetMuzzleElevation() | SCR_MortarMuzzleComponent | |
GetMuzzleType() | BaseMuzzleComponent | |
GetNextFireModeIndex() | BaseMuzzleComponent | |
GetOpenBoltState() | BaseMuzzleComponent | |
GetOwner() | BaseMuzzleComponent | |
GetUIInfo() | BaseMuzzleComponent | |
IsBarrelChambered(int barrelIndex) | BaseMuzzleComponent | |
IsBeingLoaded() | SCR_MortarMuzzleComponent | |
IsChamberingPossible() | BaseMuzzleComponent | |
IsCurrentBarrelChambered() | BaseMuzzleComponent | |
IsDisposable() | BaseMuzzleComponent | |
IsMuzzleSuppressed() | BaseMuzzleComponent | |
LoadMortar(IEntity shell) | MortarMuzzleComponent | |
LoadShell(notnull SCR_MortarShellGadgetComponent shellComp, notnull ChimeraCharacter character, float fuzeTime=-1, bool fromLeftSide=false) | SCR_MortarMuzzleComponent | |
m_bBeingLoaded | SCR_MortarMuzzleComponent | protected |
m_bLoadedFromLeftSide | SCR_MortarMuzzleComponent | protected |
m_CharController | SCR_MortarMuzzleComponent | protected |
m_LoaderPosition | SCR_MortarMuzzleComponent | protected |
m_LoaderPositionLeft | SCR_MortarMuzzleComponent | protected |
m_MortarFireEnd | SCR_MortarMuzzleComponent | protected |
m_MortarFireReady | SCR_MortarMuzzleComponent | protected |
m_MortarFireStart | SCR_MortarMuzzleComponent | protected |
m_sFireActionName | SCR_MortarMuzzleComponent | protected |
m_sFirePowerSignalName | SCR_MortarMuzzleComponent | protected |
m_ShellComponent | SCR_MortarMuzzleComponent | protected |
m_TurretController | SCR_MortarMuzzleComponent | protected |
m_vVerticalAngleLimits | SCR_MortarMuzzleComponent | protected |
OnAnimationEnded(IEntity item, bool successful, ItemUseParameters animParams) | SCR_MortarMuzzleComponent | protected |
OnAnimationEvent(AnimationEventID animEventType, AnimationEventID animUserString, int intParam, float timeFromStart, float timeToEnd, SCR_CharacterControllerComponent controller) | SCR_MortarMuzzleComponent | protected |
OnPostInit(IEntity owner) | SCR_MortarMuzzleComponent | |
OnShellLoaded(IEntity item, int slotID) | SCR_MortarMuzzleComponent | |
OnTicksOnRemoteProxy() | GameComponent | |
OnWeaponFired(IEntity effectEntity, BaseMuzzleComponent muzzle, IEntity projectileEntity) | SCR_MortarMuzzleComponent | |
ResetRecoilAnimationVariable(TAnimGraphVariable varId) | SCR_MortarMuzzleComponent | |
SetAnimationAttributes(notnull CharacterControllerComponent controller, bool loadedFromLeftSide) | SCR_MortarMuzzleComponent | protected |
SetGamepadEffectsEnabled(bool val) | BaseMuzzleComponent | |
SetLoadingState(bool newState) | SCR_MortarMuzzleComponent | |
SynchronizeLoaderData(RplId loaderRplId, bool loadedFromLeftSide) | SCR_MortarMuzzleComponent | protected |
TransferShellToMortar() | SCR_MortarMuzzleComponent | protected |