Arma Reforger Script API
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SCR_MortarMuzzleComponent Member List

This is the complete list of members for SCR_MortarMuzzleComponent, including all inherited members.

ANIM_BIND_COMMANDSCR_MortarMuzzleComponentprotectedstatic
ANIM_BINDING_NAMESCR_MortarMuzzleComponentprotectedstatic
ANIM_ENTRY_POINTSCR_MortarMuzzleComponentprotectedstatic
ANIM_EVENT_NAME_ENDSCR_MortarMuzzleComponentprotectedstatic
ANIM_EVENT_NAME_FIRESCR_MortarMuzzleComponentprotectedstatic
ANIM_EVENT_NAME_STARTSCR_MortarMuzzleComponentprotectedstatic
ANIM_VARIABLE_FIRINGSCR_MortarMuzzleComponentprotectedstatic
ANIM_VARIABLE_LEFT_SIDESCR_MortarMuzzleComponentprotectedstatic
ClearChamber(int barrelIndex)BaseMuzzleComponent
EOnInit(IEntity owner)SCR_MortarMuzzleComponent
FindResponsibleCharacter(notnull SCR_CharacterControllerComponent controller)SCR_MortarMuzzleComponentprotected
GetAmmoCount()BaseMuzzleComponent
GetBarrelsCount()BaseMuzzleComponent
GetCurrentBarrelIndex()BaseMuzzleComponent
GetCurrentFireMode()BaseMuzzleComponent
GetDefaultMagazineOrProjectileName()BaseMuzzleComponent
GetFireModeIndex()BaseMuzzleComponent
GetFireModesCount()BaseMuzzleComponent
GetFireModesList(out notnull array< BaseFireMode > outFireModes)BaseMuzzleComponent
GetGamepadEffectContext()BaseMuzzleComponent
GetGamepadEffectsManager()BaseMuzzleComponent
GetLastBarrelFired()BaseMuzzleComponent
GetMagazine()BaseMuzzleComponent
GetMagazineWell()BaseMuzzleComponent
GetMaxAmmoCount()BaseMuzzleComponent
GetMuzzleDirection()SCR_MortarMuzzleComponent
GetMuzzleElevation()SCR_MortarMuzzleComponent
GetMuzzleType()BaseMuzzleComponent
GetNextFireModeIndex()BaseMuzzleComponent
GetOpenBoltState()BaseMuzzleComponent
GetOwner()BaseMuzzleComponent
GetUIInfo()BaseMuzzleComponent
IsBarrelChambered(int barrelIndex)BaseMuzzleComponent
IsBeingLoaded()SCR_MortarMuzzleComponent
IsChamberingPossible()BaseMuzzleComponent
IsCurrentBarrelChambered()BaseMuzzleComponent
IsDisposable()BaseMuzzleComponent
IsMuzzleSuppressed()BaseMuzzleComponent
LoadMortar(IEntity shell)MortarMuzzleComponent
LoadShell(notnull SCR_MortarShellGadgetComponent shellComp, notnull ChimeraCharacter character, float fuzeTime=-1, bool fromLeftSide=false)SCR_MortarMuzzleComponent
m_bBeingLoadedSCR_MortarMuzzleComponentprotected
m_bLoadedFromLeftSideSCR_MortarMuzzleComponentprotected
m_CharControllerSCR_MortarMuzzleComponentprotected
m_LoaderPositionSCR_MortarMuzzleComponentprotected
m_LoaderPositionLeftSCR_MortarMuzzleComponentprotected
m_MortarFireEndSCR_MortarMuzzleComponentprotected
m_MortarFireReadySCR_MortarMuzzleComponentprotected
m_MortarFireStartSCR_MortarMuzzleComponentprotected
m_sFireActionNameSCR_MortarMuzzleComponentprotected
m_sFirePowerSignalNameSCR_MortarMuzzleComponentprotected
m_ShellComponentSCR_MortarMuzzleComponentprotected
m_TurretControllerSCR_MortarMuzzleComponentprotected
m_vVerticalAngleLimitsSCR_MortarMuzzleComponentprotected
OnAnimationEnded(IEntity item, bool successful, ItemUseParameters animParams)SCR_MortarMuzzleComponentprotected
OnAnimationEvent(AnimationEventID animEventType, AnimationEventID animUserString, int intParam, float timeFromStart, float timeToEnd, SCR_CharacterControllerComponent controller)SCR_MortarMuzzleComponentprotected
OnPostInit(IEntity owner)SCR_MortarMuzzleComponent
OnShellLoaded(IEntity item, int slotID)SCR_MortarMuzzleComponent
OnTicksOnRemoteProxy()GameComponent
OnWeaponFired(IEntity effectEntity, BaseMuzzleComponent muzzle, IEntity projectileEntity)SCR_MortarMuzzleComponent
ResetRecoilAnimationVariable(TAnimGraphVariable varId)SCR_MortarMuzzleComponent
SetAnimationAttributes(notnull CharacterControllerComponent controller, bool loadedFromLeftSide)SCR_MortarMuzzleComponentprotected
SetGamepadEffectsEnabled(bool val)BaseMuzzleComponent
SetLoadingState(bool newState)SCR_MortarMuzzleComponent
SynchronizeLoaderData(RplId loaderRplId, bool loadedFromLeftSide)SCR_MortarMuzzleComponentprotected
TransferShellToMortar()SCR_MortarMuzzleComponentprotected