◆ HandlerAttached()
override void SCR_NewsTileComponent.HandlerAttached |
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Widget | w | ) |
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◆ HandlerDeattached()
override void SCR_NewsTileComponent.HandlerDeattached |
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Widget | w | ) |
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◆ OnCommStatusCheckFinished()
void SCR_NewsTileComponent.OnCommStatusCheckFinished |
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SCR_ECommStatus | status, |
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float | responseTime, |
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float | lastSuccessTime, |
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float | lastFailTime ) |
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protected |
◆ OnFocus()
override bool SCR_NewsTileComponent.OnFocus |
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Widget | w, |
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int | x, |
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int | y ) |
◆ OnFocusLost()
override bool SCR_NewsTileComponent.OnFocusLost |
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Widget | w, |
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int | x, |
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int | y ) |
◆ OnRead()
void SCR_NewsTileComponent.OnRead |
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◆ SetRead()
void SCR_NewsTileComponent.SetRead |
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◆ ShowTile()
◆ UpdateConnectionButtons()
void SCR_NewsTileComponent.UpdateConnectionButtons |
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protected |
◆ m_Entry
◆ m_OnRead
ref ScriptInvoker SCR_NewsTileComponent.m_OnRead = new ScriptInvoker() |
◆ m_Read
◆ m_sAuthorName
string SCR_NewsTileComponent.m_sAuthorName |
◆ m_sDateName
string SCR_NewsTileComponent.m_sDateName |
◆ m_sDescriptionName
string SCR_NewsTileComponent.m_sDescriptionName |
◆ m_sFooterName
string SCR_NewsTileComponent.m_sFooterName |
◆ m_sImageName
string SCR_NewsTileComponent.m_sImageName |
◆ m_sReadButtonName
string SCR_NewsTileComponent.m_sReadButtonName |
◆ m_sTitleName
string SCR_NewsTileComponent.m_sTitleName |
◆ m_sUnreadImageName
string SCR_NewsTileComponent.m_sUnreadImageName |
◆ m_wAuthor
TextWidget SCR_NewsTileComponent.m_wAuthor |
◆ m_wDate
TextWidget SCR_NewsTileComponent.m_wDate |
◆ m_wDescription
TextWidget SCR_NewsTileComponent.m_wDescription |
◆ m_wFooter
Widget SCR_NewsTileComponent.m_wFooter |
◆ m_wTitle
TextWidget SCR_NewsTileComponent.m_wTitle |
◆ m_wUnreadImage
Widget SCR_NewsTileComponent.m_wUnreadImage |
The documentation for this interface was generated from the following file:
- Game/UI/Components/MainMenu/SCR_NewsTileComponent.c