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override void | OnMousePressEvent (float x, float y, WETMouseButtonFlag buttons) |
| Event triggering on Mouse click - see WorldEditorTool.OnMousePressEvent() Filtered to work only for left-click here Creates/Refreshes the Obstacles Detector and deals with Click / Alt+Click.
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override void | OnMouseReleaseEvent (float x, float y, WETMouseButtonFlag buttons) |
| Event triggering on Mouse click release - see WorldEditorTool.OnMouseReleaseEvent() Filtered to work only for left-click here Clears "held mouse click" flag and stops Edit action.
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override void | OnMouseMoveEvent (float x, float y) |
| Event triggering on Mouse movement - see WorldEditorTool.OnMouseMoveEvent() Create/Delete entities and draw Alt+Click additional shapes.
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override void | OnWheelEvent (int delta) |
| Event triggering on Mouse scroll wheel - see WorldEditorTool.OnWheelEvent() Used to set Brush's radius (Ctrl) or strength (Shift)
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override void | OnKeyPressEvent (KeyCode key, bool isAutoRepeat) |
| Event triggering on keyboard (normal) key press - see WorldEditorTool.OnKeyPressEvent() Used to switch to Delete mode (Space) or cancel Alt+Click (Esc)
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override void | OnKeyReleaseEvent (KeyCode key, bool isAutoRepeat) |
| Event triggering on keyboard (normal) key release - see WorldEditorTool.OnKeyReleaseEvent() Used to switch from Delete mode (Space)
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override void | OnDeActivate () |
| Triggered when another WE Tool is selected - see WorldEditorTool.OnDeActivate() Delete Brush's shape and resets Obstacle Detector's Areas flag.
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override void | OnActivate () |
| Triggered when this WE Tool is selected - see WorldEditorTool.OnActivate() Sets up the grid size.
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void | CreateObjects (float mouseX, float mouseY, vector position) |
| Create objects around the provided position, otherwise x/y screen to terrain pos World Editor must be doing an Edit action.
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void | DeleteObjects (vector position) |
| Delete all Brush-created entities around the provided position.
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void | DeleteEntities () |
| Delete all Brush-created entities at once.
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SCR_ObjectBrushObjectBase | GetRandomBrushObjectData () |
| Pick an object to create's information, from probabilities/weight (a weight of zero is ignored) It is assumed m_ObjectsConfig.m_aObjectArray is not null nor empty as this is checked in CreateObjects.
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float | AdjustValueUsingScrollwheel (float delta, float currentValue, float min, float max, float step) |
| Helps getting proper new value for a property.
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void | CreateAndInitialiseObstacleDetector () |
| Creates an SCR_ObstacleDetector if it is null or invalid Refreshes that Obstacle Detector with current UI settings (Avoid Objects, etc)
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◆ AdjustValueUsingScrollwheel()
float SCR_ObjectBrushTool.AdjustValueUsingScrollwheel |
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float | delta, |
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float | currentValue, |
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float | min, |
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float | max, |
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float | step ) |
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Helps getting proper new value for a property.
- Parameters
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[in] | delta | the scrollwheel value (obtained in OnWheelEvent) that is a multiple of 120 |
[in] | currentValue | the value from which to start |
[in] | min | the min value |
[in] | max | the max value |
[in] | step | the step by which delta's converted value will be multiplied |
- Returns
- the min-max clamped new value
◆ CreateAndInitialiseObstacleDetector()
void SCR_ObjectBrushTool.CreateAndInitialiseObstacleDetector |
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Creates an SCR_ObstacleDetector if it is null or invalid Refreshes that Obstacle Detector with current UI settings (Avoid Objects, etc)
◆ CreateObjects()
void SCR_ObjectBrushTool.CreateObjects |
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float | mouseX, |
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float | mouseY, |
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vector | position ) |
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Create objects around the provided position, otherwise x/y screen to terrain pos World Editor must be doing an Edit action.
- Parameters
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[in] | mouseX | |
[in] | mouseY | |
[in] | position | |
◆ DeleteEntities()
void SCR_ObjectBrushTool.DeleteEntities |
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Delete all Brush-created entities at once.
◆ DeleteObjects()
void SCR_ObjectBrushTool.DeleteObjects |
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vector | position | ) |
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Delete all Brush-created entities around the provided position.
- Parameters
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◆ GetRandomBrushObjectData()
Pick an object to create's information, from probabilities/weight (a weight of zero is ignored) It is assumed m_ObjectsConfig.m_aObjectArray is not null nor empty as this is checked in CreateObjects.
- Returns
- a selection from m_ObjectsConfig.m_aObjectArray - CAN return null if weights are zero
◆ OnActivate()
override void SCR_ObjectBrushTool.OnActivate |
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Triggered when this WE Tool is selected - see WorldEditorTool.OnActivate() Sets up the grid size.
◆ OnDeActivate()
override void SCR_ObjectBrushTool.OnDeActivate |
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Triggered when another WE Tool is selected - see WorldEditorTool.OnDeActivate() Delete Brush's shape and resets Obstacle Detector's Areas flag.
◆ OnKeyPressEvent()
override void SCR_ObjectBrushTool.OnKeyPressEvent |
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KeyCode | key, |
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bool | isAutoRepeat ) |
Event triggering on keyboard (normal) key press - see WorldEditorTool.OnKeyPressEvent() Used to switch to Delete mode (Space) or cancel Alt+Click (Esc)
- Parameters
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◆ OnKeyReleaseEvent()
override void SCR_ObjectBrushTool.OnKeyReleaseEvent |
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KeyCode | key, |
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bool | isAutoRepeat ) |
Event triggering on keyboard (normal) key release - see WorldEditorTool.OnKeyReleaseEvent() Used to switch from Delete mode (Space)
- Parameters
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◆ OnMouseMoveEvent()
override void SCR_ObjectBrushTool.OnMouseMoveEvent |
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float | x, |
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float | y ) |
Event triggering on Mouse movement - see WorldEditorTool.OnMouseMoveEvent() Create/Delete entities and draw Alt+Click additional shapes.
- Parameters
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◆ OnMousePressEvent()
override void SCR_ObjectBrushTool.OnMousePressEvent |
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float | x, |
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float | y, |
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WETMouseButtonFlag | buttons ) |
Event triggering on Mouse click - see WorldEditorTool.OnMousePressEvent() Filtered to work only for left-click here Creates/Refreshes the Obstacles Detector and deals with Click / Alt+Click.
- Parameters
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◆ OnMouseReleaseEvent()
override void SCR_ObjectBrushTool.OnMouseReleaseEvent |
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float | x, |
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float | y, |
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WETMouseButtonFlag | buttons ) |
Event triggering on Mouse click release - see WorldEditorTool.OnMouseReleaseEvent() Filtered to work only for left-click here Clears "held mouse click" flag and stops Edit action.
- Parameters
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◆ OnWheelEvent()
override void SCR_ObjectBrushTool.OnWheelEvent |
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int | delta | ) |
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Event triggering on Mouse scroll wheel - see WorldEditorTool.OnWheelEvent() Used to set Brush's radius (Ctrl) or strength (Shift)
- Parameters
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[in] | delta | the scroll wheel difference value |
◆ HECTARE_CONVERSION_FACTOR
const float SCR_ObjectBrushTool.HECTARE_CONVERSION_FACTOR = 0.0001 |
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◆ m_aLineShapes
ref array<ref Shape> SCR_ObjectBrushTool.m_aLineShapes = {} |
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◆ m_bAreasDetectedByWorld
bool SCR_ObjectBrushTool.m_bAreasDetectedByWorld |
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◆ m_bAvoidForests
bool SCR_ObjectBrushTool.m_bAvoidForests |
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◆ m_bAvoidLakes
bool SCR_ObjectBrushTool.m_bAvoidLakes |
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◆ m_bAvoidLand
bool SCR_ObjectBrushTool.m_bAvoidLand |
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◆ m_bAvoidObjects
bool SCR_ObjectBrushTool.m_bAvoidObjects |
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◆ m_bAvoidOcean
bool SCR_ObjectBrushTool.m_bAvoidOcean |
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◆ m_bAvoidPowerLines
bool SCR_ObjectBrushTool.m_bAvoidPowerLines |
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◆ m_bAvoidRivers
bool SCR_ObjectBrushTool.m_bAvoidRivers |
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◆ m_bAvoidRoads
bool SCR_ObjectBrushTool.m_bAvoidRoads |
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◆ m_bDeleteMode
bool SCR_ObjectBrushTool.m_bDeleteMode |
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◆ m_bDensityFallOffEnabled
bool SCR_ObjectBrushTool.m_bDensityFallOffEnabled |
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◆ m_bIsMouseHeldDown
bool SCR_ObjectBrushTool.m_bIsMouseHeldDown |
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◆ m_bLineMode
bool SCR_ObjectBrushTool.m_bLineMode |
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◆ m_bManageEditAction
bool SCR_ObjectBrushTool.m_bManageEditAction |
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◆ m_bOverrideBrush
bool SCR_ObjectBrushTool.m_bOverrideBrush |
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◆ m_BrushShape
ref Shape SCR_ObjectBrushTool.m_BrushShape |
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◆ m_DensityFallOffCurve
ref Curve SCR_ObjectBrushTool.m_DensityFallOffCurve |
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◆ m_fAvoidObjectsDetectionHeight
float SCR_ObjectBrushTool.m_fAvoidObjectsDetectionHeight |
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◆ m_fAvoidObjectsDetectionRadius
float SCR_ObjectBrushTool.m_fAvoidObjectsDetectionRadius |
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◆ m_fRadius
float SCR_ObjectBrushTool.m_fRadius |
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◆ m_fStrength
float SCR_ObjectBrushTool.m_fStrength |
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◆ m_Grid
◆ m_iAreaDetectionRadius
int SCR_ObjectBrushTool.m_iAreaDetectionRadius |
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◆ m_iBrushShapeColor
int SCR_ObjectBrushTool.m_iBrushShapeColor = ARGB(255, 0, 255, 0) |
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◆ m_iDensityFallOffSubareaCount
int SCR_ObjectBrushTool.m_iDensityFallOffSubareaCount |
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◆ m_mActiveBrushObjects
◆ m_mCreatedObjects
◆ m_ObjectsConfig
◆ m_ObstacleDetector
◆ m_RandomGenerator
ref RandomGenerator SCR_ObjectBrushTool.m_RandomGenerator |
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◆ m_ScaleFallOffCurve
ref Curve SCR_ObjectBrushTool.m_ScaleFallOffCurve |
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◆ m_vFirstLinePoint
vector SCR_ObjectBrushTool.m_vFirstLinePoint |
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◆ m_vLastMousePosition
vector SCR_ObjectBrushTool.m_vLastMousePosition |
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◆ m_vLastObjectCreationCentrePosition
vector SCR_ObjectBrushTool.m_vLastObjectCreationCentrePosition |
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◆ m_vSecondLinePoint
vector SCR_ObjectBrushTool.m_vSecondLinePoint |
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◆ MAX_SCALE_THRESHOLD
const float SCR_ObjectBrushTool.MAX_SCALE_THRESHOLD = 1000 |
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◆ RADIUS_MAX
const float SCR_ObjectBrushTool.RADIUS_MAX = 100 |
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◆ RADIUS_MIN
const float SCR_ObjectBrushTool.RADIUS_MIN = 0.1 |
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◆ RADIUS_STEP
const float SCR_ObjectBrushTool.RADIUS_STEP = 1 |
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◆ STRENGTH_MAX
const float SCR_ObjectBrushTool.STRENGTH_MAX = 500 |
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◆ STRENGTH_MIN
const float SCR_ObjectBrushTool.STRENGTH_MIN = 0 |
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◆ STRENGTH_RELATIVE_RADIUS_DISTANCE_TO_CREATE
const float SCR_ObjectBrushTool.STRENGTH_RELATIVE_RADIUS_DISTANCE_TO_CREATE = 1 / 3 |
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◆ STRENGTH_STEP
const float SCR_ObjectBrushTool.STRENGTH_STEP = 1 |
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The documentation for this interface was generated from the following file:
- WorkbenchGame/WorldEditor/ObjectBrush/SCR_ObjectBrushTool.c