| ActivateOwner(bool active) | InventoryItemComponent |  | 
  | AttachToNewParent() | SCR_PlaceableInventoryItemComponent | protected | 
  | AttachToNewParentWhenUnlocked(bool nowLocked) | SCR_PlaceableInventoryItemComponent | protected | 
  | CreatePreviewEntity(BaseWorld world, int camera) | InventoryItemComponent |  | 
  | DetachFromParent() | SCR_PlaceableInventoryItemComponent | protected | 
  | DisablePhysics() | InventoryItemComponent |  | 
  | EnablePhysics() | InventoryItemComponent |  | 
  | FilterCallback(notnull IEntity e) | SCR_PlaceableInventoryItemComponent | protected | 
  | FindAttribute(TypeName typeName) | InventoryItemComponent |  | 
  | GetAdditionalVolume() | InventoryItemComponent |  | 
  | GetAdditionalWeight() | InventoryItemComponent |  | 
  | GetAttributes() | InventoryItemComponent |  | 
  | GetOnPlacementDoneInvoker() | SCR_PlaceableInventoryItemComponent | static | 
  | GetOwner() | InventoryItemComponent |  | 
  | GetParentNodeId() | SCR_PlaceableInventoryItemComponent |  | 
  | GetParentRplId() | SCR_PlaceableInventoryItemComponent |  | 
  | GetParentSlot() | InventoryItemComponent |  | 
  | GetTotalVolume() | InventoryItemComponent |  | 
  | GetTotalWeight() | InventoryItemComponent |  | 
  | GetUIInfo() | InventoryItemComponent |  | 
  | HideOwner() | InventoryItemComponent |  | 
  | IsHiddenInVicnity() | InventoryItemComponent |  | 
  | IsLocked() | InventoryItemComponent |  | 
  | IsSystemLocked() | InventoryItemComponent |  | 
  | IsUserLocked() | InventoryItemComponent |  | 
  | m_bUseTransform | SCR_PlaceableInventoryItemComponent | protected | 
  | m_iParentNodeId | SCR_PlaceableInventoryItemComponent | protected | 
  | m_OnLockedStateChangedInvoker | InventoryItemComponent |  | 
  | m_OnParentSlotChangedInvoker | InventoryItemComponent |  | 
  | m_Parent | SCR_PlaceableInventoryItemComponent | protected | 
  | m_ParentRplId | SCR_PlaceableInventoryItemComponent | protected | 
  | m_PlacingCharacterRplId | SCR_PlaceableInventoryItemComponent | protected | 
  | m_RootParent | SCR_PlaceableInventoryItemComponent | protected | 
  | m_vMat | SCR_PlaceableInventoryItemComponent | protected | 
  | OnDelete(IEntity owner) | SCR_PlaceableInventoryItemComponent |  | 
  | OnParentDamageStateChanged(SCR_HitZone hitZone) | SCR_PlaceableInventoryItemComponent | protected | 
  | OnTicksOnRemoteProxy() | GameComponent |  | 
  | OverridePlacementTransform(IEntity caller, out vector computedTransform[4]) | SCR_PlaceableInventoryItemComponent |  | 
  | PlaceItem() | SCR_PlaceableInventoryItemComponent |  | 
  | PlaceItemWithParentChange(RplId newParentRplId, int nodeId=-1) | SCR_PlaceableInventoryItemComponent |  | 
  | PlacementDone(notnull ChimeraCharacter user) | SCR_PlaceableInventoryItemComponent | protected | 
  | PlaceOnGround(IEntity callerEntity=null) | InventoryItemComponent |  | 
  | PlayPlacedSound(vector up, vector position) | SCR_PlaceableInventoryItemComponent | protected | 
  | RequestUserLock(IEntity caller, bool locked) | InventoryItemComponent |  | 
  | RPC_DoPlaceItem(RplId placingCharacterRplId) | SCR_PlaceableInventoryItemComponent | protected | 
  | RPC_DoPlaceItemWithParentChange(RplId newParentRplId, int nodeId, RplId placingCharacterRplId) | SCR_PlaceableInventoryItemComponent | protected | 
  | s_OnPlacementDoneInvoker | SCR_PlaceableInventoryItemComponent | protectedstatic | 
  | SetAdditionalVolume(float additionalVolume) | InventoryItemComponent |  | 
  | SetAdditionalWeight(float additionalWeight) | InventoryItemComponent |  | 
  | SetNewParent(RplId parentId=RplId.Invalid(), int nodeId=-1) | SCR_PlaceableInventoryItemComponent |  | 
  | SetPlacementPosition(vector right, vector up, vector forward, vector position, RplId characterRplId) | SCR_PlaceableInventoryItemComponent |  | 
  | SetTraceable(bool traceable) | InventoryItemComponent |  | 
  | ShouldChangeVisibilityOfHierarchy() | InventoryItemComponent | protected | 
  | ShouldHideInVicinity() | InventoryItemComponent | protected | 
  | ShowOwner() | InventoryItemComponent |  | 
  | StartWatchingParentSlots() | SCR_PlaceableInventoryItemComponent | protected | 
  | StopWatchingParentSlots() | SCR_PlaceableInventoryItemComponent | protected | 
  | ValidateEntity(notnull IEntity entity) | SCR_PlaceableInventoryItemComponent | protected |