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override void | EOnInit (IEntity owner) |
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◆ CanAttachToDynamicObject()
bool SCR_PlaceableItemComponent.CanAttachToDynamicObject |
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Returns true if it should be possible to attach this object to dynamic object like f.e. vehicle.
◆ CanBeAttachedWhileAngled()
bool SCR_PlaceableItemComponent.CanBeAttachedWhileAngled |
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Returns true if this object is meant to be attached no matter what will be it is rotation when it will be attached.
◆ EOnInit()
override void SCR_PlaceableItemComponent.EOnInit |
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IEntity |
owner | ) |
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protected |
◆ GetDistanceFromCharacter()
static float SCR_PlaceableItemComponent.GetDistanceFromCharacter |
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notnull ChimeraCharacter char |
, |
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vector |
destination, |
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SCR_ECharacterDistanceMeasurementMethod |
method = SCR_ECharacterDistanceMeasurementMethod::FROM_EYES |
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) |
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static |
◆ GetDistanceMeasurementMethod()
SCR_ECharacterDistanceMeasurementMethod SCR_PlaceableItemComponent.GetDistanceMeasurementMethod |
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Returns preferred Measurement method.
◆ GetIgnoredComponents()
int SCR_PlaceableItemComponent.GetIgnoredComponents |
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notnull out array< TypeName > |
outIgnoredComponents | ) |
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Removes unwanted types from ignored components list.
◆ GetIgnoredPhysicsLayers()
EPhysicsLayerDefs SCR_PlaceableItemComponent.GetIgnoredPhysicsLayers |
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Returns physics layer mask that can be used to determin which layers should be ignored.
◆ GetMaxPlacementDistance()
float SCR_PlaceableItemComponent.GetMaxPlacementDistance |
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◆ GetPlacementType()
SCR_EPlacementType SCR_PlaceableItemComponent.GetPlacementType |
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◆ GetPreviewVobject()
VObject SCR_PlaceableItemComponent.GetPreviewVobject |
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◆ OnPostInit()
override void SCR_PlaceableItemComponent.OnPostInit |
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IEntity |
owner | ) |
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◆ m_ePlacementType
SCR_EPlacementType SCR_PlaceableItemComponent.m_ePlacementType |
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◆ m_fMaxPlacementDistance
float SCR_PlaceableItemComponent.m_fMaxPlacementDistance |
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protected |
◆ m_sPreviewObject
ResourceName SCR_PlaceableItemComponent.m_sPreviewObject |
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protected |
The documentation for this interface was generated from the following file:
- Game/Components/SCR_PlaceableItemComponent.c