◆ OnAllComplete()
| override void SCR_PlacementCallback.OnAllComplete |
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◆ OnAllFailed()
| override void SCR_PlacementCallback.OnAllFailed |
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◆ OnComplete()
| override void SCR_PlacementCallback.OnComplete |
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◆ OnFailed()
| override void SCR_PlacementCallback.OnFailed |
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◆ m_bIsBeingAttachedToEntity
| bool SCR_PlacementCallback.m_bIsBeingAttachedToEntity |
◆ m_ChainedCallback
◆ m_iNodeId
| int SCR_PlacementCallback.m_iNodeId |
◆ m_PlaceableId
| RplId SCR_PlacementCallback.m_PlaceableId |
◆ m_TargetId
| RplId SCR_PlacementCallback.m_TargetId |
The documentation for this interface was generated from the following file:
- Game/Inventory/Callbacks/SCR_PlacementCallback.c