◆ SCR_PlacementInventoryOperationCallback()
| void SCR_PlacementInventoryOperationCallback.SCR_PlacementInventoryOperationCallback |
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AfterItemPlacedInvoker | AfterPlacementCompleteInvoker, |
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SCR_ItemPlacementComponent | itemPlacementComp, |
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IEntity | item, |
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bool | equipNext ) |
◆ OnComplete()
| override void SCR_PlacementInventoryOperationCallback.OnComplete |
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◆ OnFailed()
| override void SCR_PlacementInventoryOperationCallback.OnFailed |
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◆ m_AfterPlacementCompleteInvoker
| ref AfterItemPlacedInvoker SCR_PlacementInventoryOperationCallback.m_AfterPlacementCompleteInvoker |
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◆ m_bEquipNext
| bool SCR_PlacementInventoryOperationCallback.m_bEquipNext |
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◆ m_Item
| IEntity SCR_PlacementInventoryOperationCallback.m_Item |
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◆ m_ItemPlacementComp
The documentation for this interface was generated from the following file:
- Game/Inventory/Callbacks/SCR_PlacementInventoryOperationCallback.c