Arma Reforger Script API
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Manager of player delegate - entity representing the player (works even when controlled entity doesn't exist, e.g., when player is waiting for respawn) More...
Public Member Functions | |
void | RegisterDelegate (SCR_EditablePlayerDelegateComponent delegate) |
Register delegate locally | |
void | UnegisterDelegate (SCR_EditablePlayerDelegateComponent delegate) |
Unregister delegate locally | |
int | GetDelegates (out notnull map< int, SCR_EditablePlayerDelegateComponent > outDelegates) |
Get all player delegates. | |
SCR_EditablePlayerDelegateComponent | GetDelegate (int playerID) |
Get delegate of player with given ID. | |
bool | HasPlayerWithUnlimitedEditor () |
ScriptInvoker | GetOnLimitedEditorChanged () |
Get script invoker called when editor belonging to any player become limited (e.g., only photo mode, without any editing capabilities), or vice versa. | |
override void | EOnEditorInitServer () |
When the entity is created (called on server) | |
override void | EOnEditorDeleteServer () |
When the entity is destroyed (called on server) | |
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void | OnInitBase () |
void | OnDeleteBase () |
void | OnRequestBase (bool isOpen) |
void | OnOpenedBase () |
void | OnClosedBase () |
void | OnPreActivateBase () |
void | OnActivateBase () |
bool | OnActivateAsyncBase (int attempt) |
void | OnPostActivateBase () |
void | OnDeactivateBase () |
void | OnPostDeactivateBase () |
bool | OnDeactivateAsyncBase (int attempt) |
void | OnEffectBase (SCR_BaseEditorEffect effect) |
SCR_EditorManagerEntity | GetManager () |
Get editor manager this component belongs to. | |
SCR_BaseEditorComponent | FindEditorComponent (TypeName type, bool showError=false, bool modeFirst=false) |
Get the editor manager to which this component belongs. | |
EntityComponentPrefabData | GetEditorComponentData () |
Get prefab data of this component. | |
bool | IsRemoved () |
Check if the component is being deleted. | |
void | ResetEditorComponent () |
Reset values controlled by the component. | |
ScriptInvoker | GetOnEffect () |
Get event called when an effect is activated. | |
void | InitServer () |
void | InitOwner () |
override void | OnPostInit (IEntity owner) |
void | SCR_BaseEditorComponent (IEntityComponentSource src, IEntity ent, IEntity parent) |
void | ~SCR_BaseEditorComponent () |
Protected Member Functions | |
void | OnLimitedEditorChanged (int playerID, bool isLimited) |
void | OnSpawnServer (int playerID, IEntity controlledEntity) |
void | OnDeathServer (notnull SCR_InstigatorContextData instigatorContextData) |
void | OnPlayerDeletedServer (int playerID, IEntity controlledEntity) |
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bool | IsOnEditorManager () |
bool | IsOwner () |
bool | IsProxy () |
bool | IsMaster () |
bool | IsAdmin () |
SCR_BaseEditorComponent | GetParentComponent () |
void | SetParentComponent (SCR_BaseEditorComponent parent) |
void | SendNotification (ENotification notificationID, int selfID=0, int targetID=0, vector position=vector.Zero) |
void | EOnEditorInit () |
When the entity is created. | |
void | EOnEditorDelete () |
When the entity is destroyed. | |
void | EOnEditorRequest (bool isOpen) |
When opening/closing request is sent to server. | |
void | EOnEditorOpen () |
When the editor is opened. | |
void | EOnEditorClose () |
When the editor is closed. | |
void | EOnEditorPreActivate () |
Before the component is activated. | |
void | EOnEditorActivate () |
When the component is activated. | |
bool | EOnEditorActivateAsync (int attempt) |
When the component is activated. | |
void | EOnEditorPostActivate () |
When the component is activated, but after EOnEditorActivate() function was called in all components. | |
void | EOnEditorDeactivate () |
When the component is deactivated. | |
bool | EOnEditorDeactivateAsync (int attempt) |
When the component is deactivated. | |
void | EOnEditorPostDeactivate () |
When the component is deactivated, but after the next mode is activated. | |
void | EOnEditorDebug (array< string > debugTexts) |
Every frame while the editor is opened and debug menu is shown. | |
void | EOnEffect (SCR_BaseEditorEffect effect) |
When an effect is created in reaction an an event. | |
void | EOnEditorOpenServer () |
When the editor is opened (called on server) | |
void | EOnEditorOpenServerCallback () |
When the editor is opened (called on server after async loading finished on client) | |
void | EOnEditorCloseServer () |
When the editor is closed (called on server) | |
void | EOnEditorCloseServerCallback () |
When the editor is closed (called on server after async loading finished on client) | |
void | EOnEditorActivateServer () |
When the component is activated (called on server) | |
void | EOnEditorDeactivateServer () |
When the component is deactivated (called on server) | |
Protected Attributes | |
ResourceName | m_PlayerDelegatePrefab |
int | m_iPlayerID |
SCR_EditablePlayerDelegateComponent | m_PlayerDelegate |
ref map< int, SCR_EditablePlayerDelegateComponent > | m_Delegates = new map<int, SCR_EditablePlayerDelegateComponent> |
ref ScriptInvoker | m_OnLimitedEditorChanged = new ScriptInvoker |
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SCR_EditorBaseEntity | m_Owner |
SCR_EditorManagerEntity | m_Manager |
SCR_BaseEditorComponent | m_Parent |
RplComponent | m_RplComponent |
Additional Inherited Members | |
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static Managed | GetInstance (TypeName type, bool showError=false, bool modeFirst=false) |
Get the local instance of a component attached on editor manager (SCR_EditorManagerEntity). | |
static Managed | GetInstance (SCR_EditorBaseEntity editorManager, TypeName type, bool showError=false) |
Get instance of a component attached on specific editor manager / mode (SCR_EditorBaseEntity). | |
static int | GetAllInstances (TypeName type, out notnull array< Managed > outComponents) |
Get component instances on editor manager (SCR_EditorBaseEntity) and all its modes (SCR_EditorModeEntity). | |
Manager of player delegate - entity representing the player (works even when controlled entity doesn't exist, e.g., when player is waiting for respawn)
override void SCR_PlayerDelegateEditorComponent.EOnEditorDeleteServer | ( | ) |
When the entity is destroyed (called on server)
Implements SCR_BaseEditorComponent.
override void SCR_PlayerDelegateEditorComponent.EOnEditorInitServer | ( | ) |
When the entity is created (called on server)
Implements SCR_BaseEditorComponent.
SCR_EditablePlayerDelegateComponent SCR_PlayerDelegateEditorComponent.GetDelegate | ( | int | playerID | ) |
Get delegate of player with given ID.
playerID | Player ID |
int SCR_PlayerDelegateEditorComponent.GetDelegates | ( | out notnull map< int, SCR_EditablePlayerDelegateComponent > | outDelegates | ) |
Get all player delegates.
outDelegates | Map in format <player ID, delegate entity> filled by the function |
ScriptInvoker SCR_PlayerDelegateEditorComponent.GetOnLimitedEditorChanged | ( | ) |
Get script invoker called when editor belonging to any player become limited (e.g., only photo mode, without any editing capabilities), or vice versa.
bool SCR_PlayerDelegateEditorComponent.HasPlayerWithUnlimitedEditor | ( | ) |
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void SCR_PlayerDelegateEditorComponent.RegisterDelegate | ( | SCR_EditablePlayerDelegateComponent | delegate | ) |
Register delegate locally
delegate | Player delegate |
void SCR_PlayerDelegateEditorComponent.UnegisterDelegate | ( | SCR_EditablePlayerDelegateComponent | delegate | ) |
Unregister delegate locally
delegate | Player delegate |
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