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Arma Reforger Script API
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Manager of player delegate - entity representing the player (works even when controlled entity doesn't exist, e.g., when player is waiting for respawn) More...
Public Member Functions | |
| void | RegisterDelegate (SCR_EditablePlayerDelegateComponent delegate) |
| Register delegate locally | |
| void | UnegisterDelegate (SCR_EditablePlayerDelegateComponent delegate) |
| Unregister delegate locally | |
| int | GetDelegates (out notnull map< int, SCR_EditablePlayerDelegateComponent > outDelegates) |
| Get all player delegates. | |
| SCR_EditablePlayerDelegateComponent | GetDelegate (int playerID) |
| Get delegate of player with given ID. | |
| bool | HasPlayerWithUnlimitedEditor () |
| ScriptInvoker | GetOnLimitedEditorChanged () |
| Get script invoker called when editor belonging to any player become limited (e.g., only photo mode, without any editing capabilities), or vice versa. | |
| override void | EOnEditorInitServer () |
| When the entity is created (called on server) | |
| override void | EOnEditorDeleteServer () |
| When the entity is destroyed (called on server) | |
Public Member Functions inherited from SCR_BaseEditorComponent | |
| void | OnInitBase () |
| void | OnDeleteBase () |
| void | OnRequestBase (bool isOpen) |
| void | OnOpenedBase () |
| void | OnClosedBase () |
| void | OnPreActivateBase () |
| void | OnActivateBase () |
| bool | OnActivateAsyncBase (int attempt) |
| void | OnPostActivateBase () |
| void | OnDeactivateBase () |
| void | OnPostDeactivateBase () |
| bool | OnDeactivateAsyncBase (int attempt) |
| void | OnEffectBase (SCR_BaseEditorEffect effect) |
| SCR_EditorManagerEntity | GetManager () |
| Get editor manager this component belongs to. | |
| SCR_BaseEditorComponent | FindEditorComponent (TypeName type, bool showError=false, bool modeFirst=false) |
| Get the editor manager to which this component belongs. | |
| EntityComponentPrefabData | GetEditorComponentData () |
| Get prefab data of this component. | |
| bool | IsRemoved () |
| Check if the component is being deleted. | |
| void | ResetEditorComponent () |
| Reset values controlled by the component. | |
| ScriptInvoker | GetOnEffect () |
| Get event called when an effect is activated. | |
| void | InitServer () |
| void | InitOwner () |
| override void | OnPostInit (IEntity owner) |
| void | SCR_BaseEditorComponent (IEntityComponentSource src, IEntity ent, IEntity parent) |
| void | ~SCR_BaseEditorComponent () |
Protected Member Functions | |
| void | OnLimitedEditorChanged (int playerID, bool isLimited) |
| void | OnSpawnServer (int playerID, IEntity controlledEntity) |
| void | OnDeathServer (notnull SCR_InstigatorContextData instigatorContextData) |
| void | OnPlayerDeletedServer (int playerID, IEntity controlledEntity) |
Protected Member Functions inherited from SCR_BaseEditorComponent | |
| bool | IsOnEditorManager () |
| bool | IsOwner () |
| bool | IsProxy () |
| bool | IsMaster () |
| bool | IsAdmin () |
| SCR_BaseEditorComponent | GetParentComponent () |
| void | SetParentComponent (SCR_BaseEditorComponent parent) |
| void | SendNotification (ENotification notificationID, int selfID=0, int targetID=0, vector position=vector.Zero) |
| void | EOnEditorInit () |
| When the entity is created. | |
| void | EOnEditorDelete () |
| When the entity is destroyed. | |
| void | EOnEditorRequest (bool isOpen) |
| When opening/closing request is sent to server. | |
| void | EOnEditorOpen () |
| When the editor is opened. | |
| void | EOnEditorClose () |
| When the editor is closed. | |
| void | EOnEditorPreActivate () |
| Before the component is activated. | |
| void | EOnEditorActivate () |
| When the component is activated. | |
| bool | EOnEditorActivateAsync (int attempt) |
| When the component is activated. | |
| void | EOnEditorPostActivate () |
| When the component is activated, but after EOnEditorActivate() function was called in all components. | |
| void | EOnEditorDeactivate () |
| When the component is deactivated. | |
| bool | EOnEditorDeactivateAsync (int attempt) |
| When the component is deactivated. | |
| void | EOnEditorPostDeactivate () |
| When the component is deactivated, but after the next mode is activated. | |
| void | EOnEditorDebug (array< string > debugTexts) |
| Every frame while the editor is opened and debug menu is shown. | |
| void | EOnEffect (SCR_BaseEditorEffect effect) |
| When an effect is created in reaction an an event. | |
| void | EOnEditorOpenServer () |
| When the editor is opened (called on server) | |
| void | EOnEditorOpenServerCallback () |
| When the editor is opened (called on server after async loading finished on client) | |
| void | EOnEditorCloseServer () |
| When the editor is closed (called on server) | |
| void | EOnEditorCloseServerCallback () |
| When the editor is closed (called on server after async loading finished on client) | |
| void | EOnEditorActivateServer () |
| When the component is activated (called on server) | |
| void | EOnEditorDeactivateServer () |
| When the component is deactivated (called on server) | |
Protected Attributes | |
| ResourceName | m_PlayerDelegatePrefab |
| int | m_iPlayerID |
| SCR_EditablePlayerDelegateComponent | m_PlayerDelegate |
| ref map< int, SCR_EditablePlayerDelegateComponent > | m_Delegates = new map<int, SCR_EditablePlayerDelegateComponent> |
| ref ScriptInvoker | m_OnLimitedEditorChanged = new ScriptInvoker |
Protected Attributes inherited from SCR_BaseEditorComponent | |
| SCR_EditorBaseEntity | m_Owner |
| SCR_EditorManagerEntity | m_Manager |
| SCR_BaseEditorComponent | m_Parent |
| RplComponent | m_RplComponent |
Additional Inherited Members | |
Static Public Member Functions inherited from SCR_BaseEditorComponent | |
| static Managed | GetInstance (TypeName type, bool showError=false, bool modeFirst=false) |
| Get the local instance of a component attached on editor manager (SCR_EditorManagerEntity). | |
| static Managed | GetInstance (SCR_EditorBaseEntity editorManager, TypeName type, bool showError=false) |
| Get instance of a component attached on specific editor manager / mode (SCR_EditorBaseEntity). | |
| static int | GetAllInstances (TypeName type, out notnull array< Managed > outComponents) |
| Get component instances on editor manager (SCR_EditorBaseEntity) and all its modes (SCR_EditorModeEntity). | |
Manager of player delegate - entity representing the player (works even when controlled entity doesn't exist, e.g., when player is waiting for respawn)
| override void SCR_PlayerDelegateEditorComponent.EOnEditorDeleteServer | ( | ) |
When the entity is destroyed (called on server)
Implements SCR_BaseEditorComponent.
| override void SCR_PlayerDelegateEditorComponent.EOnEditorInitServer | ( | ) |
When the entity is created (called on server)
Implements SCR_BaseEditorComponent.
| SCR_EditablePlayerDelegateComponent SCR_PlayerDelegateEditorComponent.GetDelegate | ( | int | playerID | ) |
Get delegate of player with given ID.
| playerID | Player ID |
| int SCR_PlayerDelegateEditorComponent.GetDelegates | ( | out notnull map< int, SCR_EditablePlayerDelegateComponent > | outDelegates | ) |
Get all player delegates.
| outDelegates | Map in format <player ID, delegate entity> filled by the function |
| ScriptInvoker SCR_PlayerDelegateEditorComponent.GetOnLimitedEditorChanged | ( | ) |
Get script invoker called when editor belonging to any player become limited (e.g., only photo mode, without any editing capabilities), or vice versa.
| bool SCR_PlayerDelegateEditorComponent.HasPlayerWithUnlimitedEditor | ( | ) |
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| void SCR_PlayerDelegateEditorComponent.RegisterDelegate | ( | SCR_EditablePlayerDelegateComponent | delegate | ) |
Register delegate locally
| delegate | Player delegate |
| void SCR_PlayerDelegateEditorComponent.UnegisterDelegate | ( | SCR_EditablePlayerDelegateComponent | delegate | ) |
Unregister delegate locally
| delegate | Player delegate |
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