Arma Reforger Script API
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Holds scoring data of players. More...
Public Member Functions | |
string | GetName () |
Dynamically returns the player name. | |
void | Clear () |
Resets the player score info. | |
void | Insert (SCR_PlayerScoreInfoFiringRange playerScoreInfoFiringRange) |
Update data in this player info with data from another one. | |
int | GetScore (SCR_FiringRangeScoringComponent scoringSystemFiringRange) |
Dynamically calculates and returns the player score. | |
int | GetScoreMax () |
Dynamically calculates and returns the player score. | |
int | GetScore () |
int | GetPlayerID () |
Static Public Member Functions | |
static void | Encode (SSnapSerializerBase snapshot, ScriptCtx ctx, ScriptBitSerializer packet) |
Codec methods. | |
static bool | Decode (ScriptBitSerializer packet, ScriptCtx ctx, SSnapSerializerBase snapshot) |
static bool | SnapCompare (SSnapSerializerBase lhs, SSnapSerializerBase rhs, ScriptCtx ctx) |
static bool | PropCompare (SCR_PlayerScoreInfoFiringRange prop, SSnapSerializerBase snapshot, ScriptCtx ctx) |
static bool | Extract (SCR_PlayerScoreInfoFiringRange prop, ScriptCtx ctx, SSnapSerializerBase snapshot) |
static bool | Inject (SSnapSerializerBase snapshot, ScriptCtx ctx, SCR_PlayerScoreInfoFiringRange prop) |
Public Attributes | |
int | m_iID = -1 |
int | m_iScore = 0 |
int | m_iScoreMax = 0 |
Holds scoring data of players.
void SCR_PlayerScoreInfoFiringRange.Clear | ( | ) |
Resets the player score info.
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Codec methods.
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string SCR_PlayerScoreInfoFiringRange.GetName | ( | ) |
Dynamically returns the player name.
int SCR_PlayerScoreInfoFiringRange.GetPlayerID | ( | ) |
int SCR_PlayerScoreInfoFiringRange.GetScore | ( | ) |
int SCR_PlayerScoreInfoFiringRange.GetScore | ( | SCR_FiringRangeScoringComponent | scoringSystemFiringRange | ) |
Dynamically calculates and returns the player score.
int SCR_PlayerScoreInfoFiringRange.GetScoreMax | ( | ) |
Dynamically calculates and returns the player score.
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void SCR_PlayerScoreInfoFiringRange.Insert | ( | SCR_PlayerScoreInfoFiringRange | playerScoreInfoFiringRange | ) |
Update data in this player info with data from another one.
playerScoreInfoFiringRange | feeds the new info. |
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int SCR_PlayerScoreInfoFiringRange.m_iID = -1 |
int SCR_PlayerScoreInfoFiringRange.m_iScore = 0 |
int SCR_PlayerScoreInfoFiringRange.m_iScoreMax = 0 |