◆ ButtonClose()
bool SCR_PrefabEditingPlugin.ButtonClose |
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◆ Configure()
override void SCR_PrefabEditingPlugin.Configure |
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◆ CreateEntity()
IEntitySource SCR_PrefabEditingPlugin.CreateEntity |
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WorldEditorAPI | api, |
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ResourceName | prefab, |
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vector | position, |
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vector | rotation ) |
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◆ CreateWorldFiles()
bool SCR_PrefabEditingPlugin.CreateWorldFiles |
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ResourceName | worldPrefab, |
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string | targetPath ) |
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◆ GetConfig()
◆ GetEntitySourceBounds()
void SCR_PrefabEditingPlugin.GetEntitySourceBounds |
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WorldEditorAPI | api, |
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IEntitySource | source, |
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out vector | boundsMin, |
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out vector | boundsMax ) |
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◆ GetFileName()
string SCR_PrefabEditingPlugin.GetFileName |
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ResourceName | prefab | ) |
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◆ Run()
override void SCR_PrefabEditingPlugin.Run |
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◆ SetCamera()
void SCR_PrefabEditingPlugin.SetCamera |
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WorldEditorAPI | api, |
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IEntity | entity ) |
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◆ m_Config
ResourceName SCR_PrefabEditingPlugin.m_Config |
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The documentation for this interface was generated from the following file:
- WorkbenchGame/SCR_PrefabEditingPlugin.c