|
| static const string | WARNING_CAPTION = "Edit Selected Prefab plugin" |
| |
| static const string | WARNING_TEXT = "You are about to generate and load a world to edit selected Prefabs. Saving current World Editor changes will be offered if needed if you click OK.\n\nDo you want to proceed?" |
| |
◆ ButtonClose()
| bool SCR_PrefabEditingPlugin.ButtonClose |
( |
| ) |
|
|
protected |
◆ Configure()
| override void SCR_PrefabEditingPlugin.Configure |
( |
| ) |
|
◆ CreateEntity()
| IEntitySource SCR_PrefabEditingPlugin.CreateEntity |
( |
WorldEditorAPI | api, |
|
|
ResourceName | prefab, |
|
|
vector | position, |
|
|
vector | rotation ) |
|
protected |
◆ CreateWorldFiles()
| bool SCR_PrefabEditingPlugin.CreateWorldFiles |
( |
ResourceName | worldPrefab, |
|
|
string | targetPath ) |
|
protected |
◆ GetConfig()
◆ GetEntitySourceBounds()
| void SCR_PrefabEditingPlugin.GetEntitySourceBounds |
( |
WorldEditorAPI | api, |
|
|
IEntitySource | source, |
|
|
out vector | boundsMin, |
|
|
out vector | boundsMax ) |
|
protected |
◆ Run()
| override void SCR_PrefabEditingPlugin.Run |
( |
| ) |
|
◆ SetCamera()
| void SCR_PrefabEditingPlugin.SetCamera |
( |
WorldEditorAPI | api, |
|
|
IEntity | entity ) |
|
protected |
◆ m_Config
| ResourceName SCR_PrefabEditingPlugin.m_Config |
|
protected |
◆ WARNING_CAPTION
| const string SCR_PrefabEditingPlugin.WARNING_CAPTION = "Edit Selected Prefab plugin" |
|
staticprotected |
◆ WARNING_TEXT
| const string SCR_PrefabEditingPlugin.WARNING_TEXT = "You are about to generate and load a world to edit selected Prefabs. Saving current World Editor changes will be offered if needed if you click OK.\n\nDo you want to proceed?" |
|
staticprotected |
The documentation for this interface was generated from the following file:
- WorkbenchGame/SCR_PrefabEditingPlugin.c