◆ ButtonClose()
bool SCR_PrefabEditingPlugin.ButtonClose |
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| ) |
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protected |
◆ Configure()
override void SCR_PrefabEditingPlugin.Configure |
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| ) |
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◆ CreateEntity()
IEntitySource SCR_PrefabEditingPlugin.CreateEntity |
( |
WorldEditorAPI |
api, |
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ResourceName |
prefab, |
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vector |
position, |
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vector |
rotation |
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) |
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protected |
◆ CreateWorldFiles()
bool SCR_PrefabEditingPlugin.CreateWorldFiles |
( |
ResourceName |
worldPrefab, |
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string |
targetPath |
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) |
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protected |
◆ GetConfig()
◆ GetEntitySourceBounds()
void SCR_PrefabEditingPlugin.GetEntitySourceBounds |
( |
WorldEditorAPI |
api, |
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IEntitySource |
source, |
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out vector |
boundsMin, |
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out vector |
boundsMax |
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) |
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protected |
◆ GetFileName()
string SCR_PrefabEditingPlugin.GetFileName |
( |
ResourceName |
prefab | ) |
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protected |
◆ Run()
override void SCR_PrefabEditingPlugin.Run |
( |
| ) |
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◆ SetCamera()
void SCR_PrefabEditingPlugin.SetCamera |
( |
WorldEditorAPI |
api, |
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IEntity |
entity |
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) |
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protected |
◆ m_Config
ResourceName SCR_PrefabEditingPlugin.m_Config |
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protected |
The documentation for this interface was generated from the following file:
- WorkbenchGame/SCR_PrefabEditingPlugin.c