◆ ButtonClose()
  
  
      
        
          | bool SCR_PrefabEditingPlugin.ButtonClose  | 
          ( | 
           | ) | 
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◆ Configure()
      
        
          | override void SCR_PrefabEditingPlugin.Configure  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ CreateEntity()
  
  
      
        
          | IEntitySource SCR_PrefabEditingPlugin.CreateEntity  | 
          ( | 
          WorldEditorAPI |           api,  | 
         
        
           | 
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          ResourceName |           prefab,  | 
         
        
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          vector |           position,  | 
         
        
           | 
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          vector |           rotation ) | 
         
       
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protected   | 
  
 
 
◆ CreateWorldFiles()
  
  
      
        
          | bool SCR_PrefabEditingPlugin.CreateWorldFiles  | 
          ( | 
          ResourceName |           worldPrefab,  | 
         
        
           | 
           | 
          string |           targetPath ) | 
         
       
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protected   | 
  
 
 
◆ GetConfig()
◆ GetEntitySourceBounds()
  
  
      
        
          | void SCR_PrefabEditingPlugin.GetEntitySourceBounds  | 
          ( | 
          WorldEditorAPI |           api,  | 
         
        
           | 
           | 
          IEntitySource |           source,  | 
         
        
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          out vector |           boundsMin,  | 
         
        
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          out vector |           boundsMax ) | 
         
       
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protected   | 
  
 
 
◆ GetFileName()
  
  
      
        
          | string SCR_PrefabEditingPlugin.GetFileName  | 
          ( | 
          ResourceName |           prefab | ) | 
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protected   | 
  
 
 
◆ Run()
      
        
          | override void SCR_PrefabEditingPlugin.Run  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ SetCamera()
  
  
      
        
          | void SCR_PrefabEditingPlugin.SetCamera  | 
          ( | 
          WorldEditorAPI |           api,  | 
         
        
           | 
           | 
          IEntity |           entity ) | 
         
       
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protected   | 
  
 
 
◆ m_Config
  
  
      
        
          | ResourceName SCR_PrefabEditingPlugin.m_Config | 
         
       
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protected   | 
  
 
 
The documentation for this interface was generated from the following file:
- WorkbenchGame/SCR_PrefabEditingPlugin.c