◆ GetPrefabs()
  
  
      
        
          | bool SCR_PrefabEditingPluginBase.GetPrefabs  | 
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          out notnull array< ResourceName > |           compatiblePrefabs,  | 
         
        
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          bool |           includeComponentPrefabs = false ) | 
         
       
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◆ GetSelected()
  
  
      
        
          | void SCR_PrefabEditingPluginBase.GetSelected  | 
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          out array< ResourceName > |           selection | ) | 
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◆ GetSelectedResourceBrowser()
  
  
      
        
          | void SCR_PrefabEditingPluginBase.GetSelectedResourceBrowser  | 
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          out array< ResourceName > |           selection | ) | 
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◆ GetSelectedWorldEditor()
  
  
      
        
          | void SCR_PrefabEditingPluginBase.GetSelectedWorldEditor  | 
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          out array< ResourceName > |           selection | ) | 
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◆ StartProgress()
  
  
      
        
          | WBProgressDialog SCR_PrefabEditingPluginBase.StartProgress  | 
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◆ StartProgressResourceBrowser()
  
  
      
        
          | WBProgressDialog SCR_PrefabEditingPluginBase.StartProgressResourceBrowser  | 
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◆ StartProgressWorldEditor()
  
  
      
        
          | WBProgressDialog SCR_PrefabEditingPluginBase.StartProgressWorldEditor  | 
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The documentation for this interface was generated from the following file:
- WorkbenchGame/SCR_PrefabEditingPluginBase.c