◆ GetPrefabs()
bool SCR_PrefabEditingPluginBase.GetPrefabs |
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out notnull array< ResourceName > |
compatiblePrefabs, |
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bool |
includeComponentPrefabs = false |
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◆ GetSelected()
void SCR_PrefabEditingPluginBase.GetSelected |
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out array< ResourceName > |
selection | ) |
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◆ GetSelectedResourceBrowser()
void SCR_PrefabEditingPluginBase.GetSelectedResourceBrowser |
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out array< ResourceName > |
selection | ) |
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◆ GetSelectedWorldEditor()
void SCR_PrefabEditingPluginBase.GetSelectedWorldEditor |
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out array< ResourceName > |
selection | ) |
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◆ StartProgress()
WBProgressDialog SCR_PrefabEditingPluginBase.StartProgress |
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◆ StartProgressResourceBrowser()
WBProgressDialog SCR_PrefabEditingPluginBase.StartProgressResourceBrowser |
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◆ StartProgressWorldEditor()
WBProgressDialog SCR_PrefabEditingPluginBase.StartProgressWorldEditor |
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The documentation for this interface was generated from the following file:
- WorkbenchGame/SCR_PrefabEditingPluginBase.c