Arma Reforger Script API
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SCR_PrefabEditingPluginResourceManager Interface Reference
Inheritance diagram for SCR_PrefabEditingPluginResourceManager:
SCR_PrefabEditingPlugin SCR_PrefabEditingPluginBase

Public Member Functions

override void GetSelected (out array< ResourceName > selection)
 
- Public Member Functions inherited from SCR_PrefabEditingPlugin
override void Run ()
 
override void Configure ()
 

Additional Inherited Members

- Protected Member Functions inherited from SCR_PrefabEditingPlugin
IEntitySource CreateEntity (WorldEditorAPI api, ResourceName prefab, vector position, vector rotation)
 
bool CreateWorldFiles (ResourceName worldPrefab, string targetPath)
 
void SetCamera (WorldEditorAPI api, IEntity entity)
 
void GetEntitySourceBounds (WorldEditorAPI api, IEntitySource source, out vector boundsMin, out vector boundsMax)
 
PrefabEditingPluginConfig GetConfig (ResourceName configPath)
 
bool ButtonClose ()
 
- Protected Member Functions inherited from SCR_PrefabEditingPluginBase
WBProgressDialog StartProgressWorldEditor ()
 
WBProgressDialog StartProgress ()
 
void GetSelectedWorldEditor (out array< ResourceName > selection)
 
void GetSelectedResourceBrowser (out array< ResourceName > selection)
 
bool GetPrefabs (out notnull array< ResourceName > compatiblePrefabs, bool includeComponentPrefabs=false)
 
- Protected Attributes inherited from SCR_PrefabEditingPlugin
ResourceName m_Config
 
- Static Protected Attributes inherited from SCR_PrefabEditingPlugin
static const string WARNING_CAPTION = "Edit Selected Prefab plugin"
 
static const string WARNING_TEXT = "You are about to generate and load a world to edit selected Prefabs. Saving current World Editor changes will be offered if needed if you click OK.\n\nDo you want to proceed?"
 

Member Function Documentation

◆ GetSelected()

override void SCR_PrefabEditingPluginResourceManager.GetSelected ( out array< ResourceName > selection)

The documentation for this interface was generated from the following file: