◆ SCR_QuickslotEntityContainer()
void SCR_QuickslotEntityContainer.SCR_QuickslotEntityContainer |
( |
IEntity | entity | ) |
|
◆ ActivateContainer()
◆ GetEntity()
IEntity SCR_QuickslotEntityContainer.GetEntity |
( |
| ) |
|
◆ HandleVisualization()
override void SCR_QuickslotEntityContainer.HandleVisualization |
( |
ImageWidget | iconImage, |
|
|
RenderTargetWidget | renderTarget, |
|
|
RichTextWidget | text, |
|
|
TextWidget | quickslotNumber ) |
Handles how the quickslot with this container is represented visually \params widgets that are available for the quickslot visualization.
Implements SCR_QuickslotBaseContainer.
◆ IsQuickslotActionAvailable()
override bool SCR_QuickslotEntityContainer.IsQuickslotActionAvailable |
( |
| ) |
|
◆ SetEntity()
void SCR_QuickslotEntityContainer.SetEntity |
( |
IEntity | entity | ) |
|
◆ m_Entity
IEntity SCR_QuickslotEntityContainer.m_Entity |
|
protected |
The documentation for this interface was generated from the following file:
- Game/Inventory/SCR_QuickslotBaseContainer.c