◆ m_bDeselectInCenter
| bool SCR_RadialMenuControllerInputs.m_bDeselectInCenter |
◆ m_bShowCrosshair
| bool SCR_RadialMenuControllerInputs.m_bShowCrosshair |
◆ m_bShowInnerBackground
| bool SCR_RadialMenuControllerInputs.m_bShowInnerBackground |
◆ m_bUseLargeSize
| bool SCR_RadialMenuControllerInputs.m_bUseLargeSize |
◆ m_bUseQuickActions
| bool SCR_RadialMenuControllerInputs.m_bUseQuickActions |
◆ m_bUseRightStick
| bool SCR_RadialMenuControllerInputs.m_bUseRightStick |
◆ m_fCustomSize
| float SCR_RadialMenuControllerInputs.m_fCustomSize |
◆ MAX_HINTS
| const static int SCR_RadialMenuControllerInputs.MAX_HINTS = 9 |
|
static |
The documentation for this interface was generated from the following file:
- Game/UI/HUD/SelectionMenu/RadialMenu/SCR_RadialMenu.c