Wrapper around list of radial menu pairs (entry, widget) to provide easy way of handling entry-widget linking in the radial menu ValueType should inherit from Widget EntryType should inherit from BaseSelectionMenuEntry.
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Wrapper around list of radial menu pairs (entry, widget) to provide easy way of handling entry-widget linking in the radial menu ValueType should inherit from Widget EntryType should inherit from BaseSelectionMenuEntry.
◆ SCR_RadialMenuWidgetPairList()
void SCR_RadialMenuWidgetPairList.SCR_RadialMenuWidgetPairList |
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◆ ~SCR_RadialMenuWidgetPairList()
void SCR_RadialMenuWidgetPairList.~SCR_RadialMenuWidgetPairList |
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◆ AddEntry() [1/2]
◆ AddEntry() [2/2]
◆ Clear()
void SCR_RadialMenuWidgetPairList.Clear |
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◆ Count()
int SCR_RadialMenuWidgetPairList.Count |
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bool | recalculate = false | ) |
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◆ GetAt()
◆ GetEntryAt()
◆ GetWidgetAt()
Widget SCR_RadialMenuWidgetPairList.GetWidgetAt |
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int | index | ) |
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◆ RecalculateCount()
void SCR_RadialMenuWidgetPairList.RecalculateCount |
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◆ RemoveAt()
void SCR_RadialMenuWidgetPairList.RemoveAt |
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int | index | ) |
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◆ RemoveByEntry()
◆ RemoveByWidget()
void SCR_RadialMenuWidgetPairList.RemoveByWidget |
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Widget | widget | ) |
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◆ SetEntryAt()
◆ SetWidgetAt()
void SCR_RadialMenuWidgetPairList.SetWidgetAt |
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int | index, |
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Widget | value ) |
◆ m_aEntries
◆ m_aWidgets
ref array<Widget> SCR_RadialMenuWidgetPairList.m_aWidgets |
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◆ m_iCount
int SCR_RadialMenuWidgetPairList.m_iCount |
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The documentation for this interface was generated from the following file:
- Game/UI/HUD/SelectionMenu/SCR_RadialMenuPair.c