◆ FindNewSource()
void SCR_RadioCoverageSystem.FindNewSource |
( |
string |
encryptionKey | ) |
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protected |
◆ GetInstance()
◆ GetOnCoverageChanged()
OnCoverageChangedInvoker SCR_RadioCoverageSystem.GetOnCoverageChanged |
( |
| ) |
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◆ HandleRanges()
◆ OnCoverageChanged()
◆ OnStarted()
override void SCR_RadioCoverageSystem.OnStarted |
( |
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◆ OnStopped()
override void SCR_RadioCoverageSystem.OnStopped |
( |
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◆ RegisterRadioComponent()
◆ ShouldBePaused()
override bool SCR_RadioCoverageSystem.ShouldBePaused |
( |
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Is this system should be paused while the simulation is paused?
Implements GameSystem.
◆ TogglePeriodicUpdates()
void SCR_RadioCoverageSystem.TogglePeriodicUpdates |
( |
bool |
toggle | ) |
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◆ UnregisterRadioComponent()
◆ UpdateAll()
static bool SCR_RadioCoverageSystem.UpdateAll |
( |
bool |
forceRecalculation = false | ) |
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static |
◆ UpdateCoverage()
void SCR_RadioCoverageSystem.UpdateCoverage |
( |
string |
encryptionKey | ) |
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protected |
◆ UpdateRadioComponent()
◆ UpdateRadios()
bool SCR_RadioCoverageSystem.UpdateRadios |
( |
bool |
forceUpdateCoverage = false | ) |
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protected |
◆ m_aRadioComponents
◆ m_bForcedPause
bool SCR_RadioCoverageSystem.m_bForcedPause |
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protected |
◆ m_bSignalSignature
bool SCR_RadioCoverageSystem.m_bSignalSignature |
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protected |
◆ m_bUpdateCoverage
bool SCR_RadioCoverageSystem.m_bUpdateCoverage |
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protected |
◆ m_mEncryptionSignalSources
◆ m_OnCoverageChanged
ref OnCoverageChangedInvoker SCR_RadioCoverageSystem.m_OnCoverageChanged |
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protected |
◆ UPDATE_DELAY
const int SCR_RadioCoverageSystem.UPDATE_DELAY = 2000 |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/Systems/SCR_RadioCoverageSystem.c