◆ DecreaseTime()
void SCR_RejoinDialog.DecreaseTime |
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◆ FindRejoinComponent()
static SCR_RejoinDialog SCR_RejoinDialog.FindRejoinComponent |
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notnull Widget | w | ) |
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◆ GetEventOnTimerChanged()
ScriptInvoker SCR_RejoinDialog.GetEventOnTimerChanged |
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◆ GetTimer()
int SCR_RejoinDialog.GetTimer |
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◆ HandlerAttached()
override void SCR_RejoinDialog.HandlerAttached |
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Widget | w | ) |
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◆ InvokeEventOnTimerChanged()
void SCR_RejoinDialog.InvokeEventOnTimerChanged |
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int | arg0 | ) |
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◆ RunTimer()
void SCR_RejoinDialog.RunTimer |
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bool | run | ) |
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◆ SetTimer()
void SCR_RejoinDialog.SetTimer |
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int | time | ) |
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◆ ShowLoading()
void SCR_RejoinDialog.ShowLoading |
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bool | show | ) |
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◆ Event_OnTimerChanged
ref ScriptInvoker<int> SCR_RejoinDialog.Event_OnTimerChanged |
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◆ m_iTimer
int SCR_RejoinDialog.m_iTimer |
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◆ m_wLoading
Widget SCR_RejoinDialog.m_wLoading |
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◆ m_wTimer
TextWidget SCR_RejoinDialog.m_wTimer |
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◆ WIDGET_LOADING
const string SCR_RejoinDialog.WIDGET_LOADING = "Loading" |
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◆ WIDGET_TXT_TIMER
const string SCR_RejoinDialog.WIDGET_TXT_TIMER = "Timer" |
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The documentation for this interface was generated from the following file:
- Game/UI/Menu/Dialogs/SCR_RejoinDialog.c