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bool | GetBurnStateForHealth (float health, out SCR_EBurningState state) |
| Retrives burn state for provided health.
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◆ GetBurnStateForHealth()
bool SCR_RepairConfig.GetBurnStateForHealth |
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float |
health, |
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out SCR_EBurningState |
state |
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) |
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Retrives burn state for provided health.
- Parameters
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| health | percenatage of health (0.0 to 1.0) |
[out] | state | output that will contain state that coresponds to the provided health or SCR_EBurningState.NONE if there is no such state |
- Returns
- true if coresponding state was found
◆ m_aSmokeRemovalHealthPercentage
The documentation for this interface was generated from the following file:
- Game/Damage/SCR_RepairConfig.c