◆ GetAudioSourceConfiguration()
◆ GetLoopDelay()
| int SCR_RepeatingParticleEffectEntityClass.GetLoopDelay |
( |
| ) |
|
◆ GetRandomDelayVariation()
| int SCR_RepeatingParticleEffectEntityClass.GetRandomDelayVariation |
( |
| ) |
|
◆ m_AudioSourceConfiguration
◆ m_iLoopDelay
| int SCR_RepeatingParticleEffectEntityClass.m_iLoopDelay |
|
protected |
◆ m_iRandomDelayVariation
| int SCR_RepeatingParticleEffectEntityClass.m_iRandomDelayVariation |
|
protected |
The documentation for this interface was generated from the following file:
- Game/Entities/SCR_RepeatingParticleEffectEntity.c