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Arma Reforger Script API
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Basically SCR_SpawnPoint with the ability to limit respawn amount. More...
Public Member Functions | |
| override bool | IsSpawnPointVisibleForPlayer (int pid) |
| override void | OnFinalizeSpawnDone_S (SCR_SpawnRequestComponent requestComponent, SCR_SpawnData data, IEntity entity) |
| Authority: Callback for when finalization is done, e.g. | |
| override bool | CanReserveFor_S (int playerId, out SCR_ESpawnResult result=SCR_ESpawnResult.SPAWN_NOT_ALLOWED) |
| Authority: Returns whether this point can be reserved for provided player. | |
| void | SetAllowAllGroupsToSpawn (bool allowAllGroupsToSpawn) |
| void | SetBudgetType (SCR_ESpawnPointBudgetType budgetType) |
| void | SetGroupID (int groupID) |
| int | GetMaxRespawns () |
| void | SetMaxRespawns (int maxRespawns) |
| int | GetRespawnCount () |
| void | SetRespawnCount (int respawnCount) |
| bool | IsLoadoutAllowed () |
| void | SetLoadoutAllowed (bool allow) |
Public Member Functions inherited from SCR_DeployableSpawnPoint | |
| void | SetDeployableSpawnPointComponent (SCR_BaseDeployableSpawnPointComponent spawnPointComp) |
| SCR_BaseDeployableSpawnPointComponent | GetDeployableSpawnPointComponent () |
Public Member Functions inherited from SCR_SpawnPoint | |
| bool | IsSpawnPointEnabled () |
| void | SetSpawnPointEnabled_S (bool enabled) |
| ScriptInvokerBool | GetOnSpawnPointEnabled () |
| float | GetRespawnTime () |
| void | SetRespawnTime (float time) |
| bool | IsReservedFor_S (int playerId) |
| Authority: Returns whether this point is currently reserved for provided player. | |
| bool | ReserveFor_S (int playerId) |
| Authority: Returns whether this point is currently reserved for provided player. | |
| void | ClearReservationFor_S (int playerId) |
| Authority: Clears reservation for provided player. | |
| float | GetSpawnRadius () |
| void | SetSpawnRadius (float radius) |
| RplId | GetRplId () |
| Returns RplId of this spawn point. | |
| void | SetUseNearbySpawnPositions (bool use) |
| void | GetPositionAndRotation (out vector pos, out vector rot) |
| bool | IsSpawnPointActive () |
| bool | GetVisibleInDeployMapOnly () |
| void | SetVisibleInDeployMapOnly (bool visible) |
| void | SetFaction (Faction faction) |
| void | SetFactionKey (string factionKey) |
| void | SetSpawnPositionRange (float range) |
| float | GetSpawnPositionRange () |
| array< SCR_Position > | GetChildSpawnPoints () |
| string | GetFactionKey () |
| SCR_UIInfo | GetInfo () |
| void | SetInfo (SCR_UIInfo info) |
| string | GetSpawnPointName () |
| void | SetSpawnPointName (string name) |
| bool | IsTimed () |
| void | SetIsTimed (bool isTimed) |
| void | LinkInfo (SCR_UIInfo info) |
| override void | SetColorAndText () |
| bool | PrepareSpawnedEntity_S (SCR_SpawnRequestComponent requestComponent, SCR_SpawnData data, IEntity entity) |
| bool | CanFinalizeSpawn_S (SCR_SpawnRequestComponent requestComponent, SCR_SpawnData data, IEntity entity) |
| Authority: The PrepareEntity_S step might start doing an operation which is not performed immediately, for such cases we can await the finalization by returning 'false', until spawned entity is in desired state. | |
| override void | EOnInit (IEntity owner) |
| override bool | RplSave (ScriptBitWriter writer) |
| void | SCR_SpawnPoint (IEntitySource src, IEntity parent) |
| void | ~SCR_SpawnPoint () |
Public Member Functions inherited from SCR_Position | |
| override int | _WB_GetAfterWorldUpdateSpecs (IEntitySource src) |
| override void | _WB_AfterWorldUpdate (float timeSlice) |
| void | SCR_Position (IEntitySource src, IEntity parent) |
Protected Member Functions | |
| bool | CanSpawn (notnull array< SCR_ChimeraCharacter > characters, Faction spawnPointFaction, vector spawnPointOrigin) |
Protected Member Functions inherited from SCR_SpawnPoint | |
| void | OnSetEnabled () |
| bool | GetEmptyPositionAndRotationInRange (out vector pos, out vector rot) |
| void | ApplyFactionChange (FactionAffiliationComponent owner, Faction previousFaction, Faction newFaction) |
| void | OnSetFactionKey () |
| void | InitFactionAffiliation (IEntity owner) |
| override bool | RplLoad (ScriptBitReader reader) |
Additional Inherited Members | |
Static Public Member Functions inherited from SCR_DeployableSpawnPoint | |
| static SCR_DeployableSpawnPoint_Invoker | GetOnPlayerSpawned () |
Static Public Member Functions inherited from SCR_SpawnPoint | |
| static SCR_SpawnPointFinalizeSpawn_Invoker | GetOnSpawnPointFinalizeSpawn () |
| static void | ShowSpawnPointDescriptors (bool show, Faction faction) |
| static SCR_SpawnPoint | GetSpawnPointByRplId (RplId id) |
| static SCR_SpawnPoint | GetSpawnPointByIndex (int spawnPointIndex) |
| Return spawn point or null if out of bounds. | |
| static int | GetSpawnPointIndex (SCR_SpawnPoint spawnPoint) |
| Return spawn point index or -1 if not existant. | |
| static int | CountSpawnPoints () |
| static array< SCR_SpawnPoint > | GetSpawnPoints () |
| static SCR_SpawnPoint | GetRandomSpawnPointDeathmatch () |
| static SCR_SpawnPoint | GetRandomSpawnPoint (SCR_ChimeraCharacter character) |
| static array< SCR_SpawnPoint > | GetSpawnPointsForPlayer (SCR_ChimeraCharacter character) |
| static array< SCR_SpawnPoint > | GetSpawnPointsForFaction (string factionKey) |
| Get spawn points valid for given faction. | |
| static int | GetSpawnPointCountForFaction (string factionKey) |
| Get count of spawn points belonging to given faction. | |
| static SCR_SpawnPoint | GetRandomSpawnPointForFaction (string factionKey) |
Static Public Attributes inherited from SCR_SpawnPoint | |
| static ref ScriptInvoker | Event_OnSpawnPointCountChanged = new ScriptInvoker() |
| static ref ScriptInvoker | Event_SpawnPointFactionAssigned = new ScriptInvoker() |
| static ref SpawnPointInvoker | Event_SpawnPointAdded = new SpawnPointInvoker() |
| static ref SpawnPointInvoker | Event_SpawnPointRemoved = new SpawnPointInvoker() |
| static ref SCR_SpawnPointFinalizeSpawn_Invoker | s_OnSpawnPointFinalizeSpawn |
| static ref SCR_SpawnPointNameChanged_Invoker | OnSpawnPointNameChanged = new SCR_SpawnPointNameChanged_Invoker() |
Static Protected Attributes inherited from SCR_DeployableSpawnPoint | |
| static ref SCR_DeployableSpawnPoint_Invoker | s_OnPlayerSpawned |
Basically SCR_SpawnPoint with the ability to limit respawn amount.
| override bool SCR_RestrictedDeployableSpawnPoint.CanReserveFor_S | ( | int | playerId, |
| out SCR_ESpawnResult | result = SCR_ESpawnResult::SPAWN_NOT_ALLOWED ) |
Authority: Returns whether this point can be reserved for provided player.
Derived logic can e.g. check amount of pending locks versus available compartments for vehicle spawn points and similar.
| playerId | PlayerId of player who wants to reserve this point | |
| [out] | result | Reason why respawn is disabled. Note that if returns true the reason will always be OK |
Implements SCR_SpawnPoint.
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| int SCR_RestrictedDeployableSpawnPoint.GetMaxRespawns | ( | ) |
| int SCR_RestrictedDeployableSpawnPoint.GetRespawnCount | ( | ) |
| bool SCR_RestrictedDeployableSpawnPoint.IsLoadoutAllowed | ( | ) |
| override bool SCR_RestrictedDeployableSpawnPoint.IsSpawnPointVisibleForPlayer | ( | int | pid | ) |
Implements SCR_SpawnPoint.
| override void SCR_RestrictedDeployableSpawnPoint.OnFinalizeSpawnDone_S | ( | SCR_SpawnRequestComponent | requestComponent, |
| SCR_SpawnData | data, | ||
| IEntity | entity ) |
Authority: Callback for when finalization is done, e.g.
the ownership is passed to the client and the spawn process is deemed complete.
Implements SCR_DeployableSpawnPoint.
| void SCR_RestrictedDeployableSpawnPoint.SetAllowAllGroupsToSpawn | ( | bool | allowAllGroupsToSpawn | ) |
| void SCR_RestrictedDeployableSpawnPoint.SetBudgetType | ( | SCR_ESpawnPointBudgetType | budgetType | ) |
| void SCR_RestrictedDeployableSpawnPoint.SetGroupID | ( | int | groupID | ) |
| void SCR_RestrictedDeployableSpawnPoint.SetLoadoutAllowed | ( | bool | allow | ) |
| void SCR_RestrictedDeployableSpawnPoint.SetMaxRespawns | ( | int | maxRespawns | ) |
| void SCR_RestrictedDeployableSpawnPoint.SetRespawnCount | ( | int | respawnCount | ) |
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