◆ SCR_ResupplyMagazinesCallback()
◆ Insert()
void SCR_ResupplyMagazinesCallback.Insert |
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prefab, |
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int |
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◆ OnComplete()
override void SCR_ResupplyMagazinesCallback.OnComplete |
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protected |
◆ OnFailed()
override void SCR_ResupplyMagazinesCallback.OnFailed |
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◆ Start()
void SCR_ResupplyMagazinesCallback.Start |
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◆ m_MagazinesToSpawn
ref map<ResourceName, int> SCR_ResupplyMagazinesCallback.m_MagazinesToSpawn = new map<ResourceName, int>() |
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protected |
◆ m_Manager
The documentation for this interface was generated from the following file:
- Game/Inventory/SCR_InventoryStorageManagerComponent.c