Arma Reforger Script API
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Public Member Functions | |
proto external sealed bool | Contains (IEntity item) |
Check if an item is inside this storage. | |
proto external sealed InventoryStorageSlot | FindItemSlot (IEntity item) |
Find the item slot. | |
proto external int | GetSlotsCount () |
Returns the number of slots in this storage. | |
proto external sealed InventoryStorageSlot | GetSlot (int slotID) |
Return slot for specified id. | |
proto external sealed IEntity | Get (int slotID) |
Get item at slot ID. | |
proto external sealed int | GetAll (out notnull array< IEntity > outItems) |
proto external sealed int | GetPriority () |
proto external sealed EStoragePurpose | GetPurpose () |
proto external InventoryStorageSlot | FindSuitableSlotForItem (IEntity item) |
proto external float | GetOccupiedSpace () |
returns amount of space occupied by attached items | |
proto external bool | IsCompartment () |
does current storage serves as a compartment of other storage | |
proto external void | GetOwnedItems (out notnull array< InventoryItemComponent > outItemsComponents) |
Fills array with attached items including items from storage compartments. | |
proto external bool | GetOwnedStorages (out notnull array< BaseInventoryStorageComponent > outStorages, int depth, bool includeHierarchy) |
Fills array with attached storages up to provided hierarchy depth for every top level storage depth with even number will reach compartments level and odd will reach storages attached to slots (including compartment slots) | |
proto external bool | PerformVolumeValidation (IEntity item, bool includeDimensionValidation=true) |
performs volume and item dimension validation. | |
proto external bool | PerformDimensionValidation (IEntity item) |
performs dimension validation. | |
proto external float | GetMaxVolumeCapacity () |
proto external vector | GetMaxDimensionCapacity () |
proto external int | GetEstimatedCountFitForItem (IEntity item) |
get a rough estimate of how many times the item can fit in the inventory | |
proto external float | GetWeightFromResource (ResourceName resourceName, int count=1) |
get the weight of a prefab | |
proto external int | GetEstimatedCountFitForResource (ResourceName resourceName) |
get a rough estimate of how many times the resource can fit in the inventory | |
proto external bool | PerformVolumeAndDimensionValidationForResource (ResourceName resourceName, bool includeDimensionValidation=true, int count=1) |
performs volume and item dimension validation. | |
bool | OnOverrideCanStoreItem () |
It should return true or false depending if the scripter wants to override the behavior of the C++ function or not. | |
bool | OnOverrideCanStoreResource () |
It should return true or false depending if the scripter wants to override the behavior of the C++ function or not. | |
bool | OnOverrideCanRemoveItem () |
It should return true or false depending if the scripter wants to override the behavior of the C++ function or not. | |
bool | OnOverrideCanReplaceItem () |
It should return true or false depending if the scripter wants to override the behavior of the C++ function or not. | |
bool | CanStoreItem (IEntity item, int slotID) |
Implemented logics for can insert here, Manager will provide slotID of -1 in case slot is irrelevant. | |
bool | CanStoreResource (ResourceName resourceName, int slotID, int count) |
Implemented logics for can insert here, Manager will provide slotID of -1 in case slot is irrelevant. | |
bool | CanRemoveItem (IEntity item) |
Implemented logics for can remove here,. | |
bool | CanReplaceItem (IEntity nextItem, int slotID) |
Implemented logics for can replace to nextItem at slotID,. | |
Public Member Functions inherited from InventoryItemComponent | |
proto external IEntity | GetOwner () |
Returns Entity owner of current component instance. | |
proto external bool | IsLocked () |
Returns locked state of item (for both user and system locks) | |
proto external bool | IsUserLocked () |
proto external bool | IsSystemLocked () |
proto external InventoryStorageSlot | GetParentSlot () |
proto external ItemAttributeCollection | GetAttributes () |
proto external void | HideOwner () |
Hide owner entity. | |
proto external void | ShowOwner () |
Show owner entity. | |
proto external void | SetTraceable (bool traceable) |
Set the entity to be traceable or not. | |
proto external void | DisablePhysics () |
Disable owners physical interactions. | |
proto external void | EnablePhysics () |
Enable owners physical interactions. | |
proto external void | ActivateOwner (bool active) |
Enable/Disable entity active state. | |
proto external float | GetAdditionalWeight () |
Returns the current additional weight. | |
proto external void | SetAdditionalWeight (float additionalWeight) |
IMPORTANT* Could only be called on the master. | |
proto external float | GetTotalWeight () |
Returns the weight + the additional weight. | |
proto external float | GetAdditionalVolume () |
Returns the current additional volume. | |
proto external void | SetAdditionalVolume (float additionalVolume) |
IMPORTANT* Could only be called on the master. | |
proto external float | GetTotalVolume () |
Returns the volume + the additional volume. | |
proto external void | PlaceOnGround (IEntity callerEntity=null) |
IMPORTANT* This function is heavy in performance because of the multiple traces used inside the function. | |
proto external bool | IsHiddenInVicnity () |
returns true if item should be hidden | |
proto external UIInfo | GetUIInfo () |
Returns UI info of this item. | |
proto external bool | RequestUserLock (IEntity caller, bool locked) |
Set external lock on item optional caller is entity that manipulates with item and has inventory manager present (usually character) | |
proto external BaseItemAttributeData | FindAttribute (TypeName typeName) |
Convinience method Finds first occurance of the coresponding attribute data object in owned PrefabData AttributeCollection. | |
proto external IEntity | CreatePreviewEntity (BaseWorld world, int camera) |
Creates preview entity in the provided world. | |
void | OnDelete (IEntity owner) |
Public Member Functions inherited from GameComponent | |
bool | OnTicksOnRemoteProxy () |
Protected Member Functions | |
proto external sealed void | SetupSlotHooks (InventoryStorageSlot ownedSlot, int slotID) |
IMPORTANT* Should be called upon initialization of slot instance provide newly created slot and desired slot ID. | |
proto external sealed void | ReleaseSlotHooks (InventoryStorageSlot ownedSlot) |
IMPORTANT* Should be called before transfering ownership of holded slot instance In majority of cases should be unnecessary (when storage manages creation and destruction of slots on its own) | |
void | OnAddedToSlot (IEntity item, int slotID) |
Will be called when item is added to slot. | |
void | OnRemovedFromSlot (IEntity item, int slotID) |
Will be called when item is removed from slot IMPORTANT* This is called after the C++ event. | |
InventoryStorageSlot | GetEmptySlotForItem (IEntity item) |
Usually any slot that item can be inserted to. | |
int | GetSlotsCountScr () |
Should Return slots count. | |
InventoryStorageSlot | GetSlotScr (int slotID) |
Should Return slot for specified id. | |
ref BaseInventoryTask | RemoveItem (IEntity item) |
Called locally per instance, implement remove logics here. | |
ref BaseInventoryTask | InsertItem (IEntity item, int slotID) |
Called locally per instance, implement insertion logics here, Manager will provide slotID of -1 in case slot is irrelevant. | |
bool | ShouldPreviewAttachedItems () |
Will be called to estimate if storage children has to be included in preview. | |
void | OnManagerChanged (InventoryStorageManagerComponent manager) |
Will be called when manager is changed, manager can be null if there is no manager in hierarchy (item drop in world). | |
void | UpdateUI () |
Virtual method for updating the UI when an item is removed/added. | |
Protected Member Functions inherited from InventoryItemComponent | |
bool | ShouldHideInVicinity () |
implement custom visibility behavior in vicinity | |
bool | OverridePlacementTransform (IEntity caller, out vector computedTransform[4]) |
Override final transformation of dropped item, return true in case transformation should be applied. | |
Additional Inherited Members | |
Public Attributes inherited from InventoryItemComponent | |
ref ScriptInvoker< bool > | m_OnLockedStateChangedInvoker = new ScriptInvoker<bool>() |
ref ScriptInvoker< InventoryStorageSlot, InventoryStorageSlot > | m_OnParentSlotChangedInvoker = new ScriptInvoker<InventoryStorageSlot, InventoryStorageSlot>() |
bool BaseInventoryStorageComponent.CanRemoveItem | ( | IEntity | item | ) |
Implemented logics for can remove here,.
bool BaseInventoryStorageComponent.CanReplaceItem | ( | IEntity | nextItem, |
int | slotID | ||
) |
Implemented logics for can replace to nextItem at slotID,.
Implemented in SCR_UniversalInventoryStorageComponent.
bool BaseInventoryStorageComponent.CanStoreItem | ( | IEntity | item, |
int | slotID | ||
) |
Implemented logics for can insert here, Manager will provide slotID of -1 in case slot is irrelevant.
Implemented in SCR_CampaignArmoryStorageComponent, SCR_UniversalInventoryStorageComponent, and SCR_WeaponAttachmentsStorageComponent.
bool BaseInventoryStorageComponent.CanStoreResource | ( | ResourceName | resourceName, |
int | slotID, | ||
int | count | ||
) |
Implemented logics for can insert here, Manager will provide slotID of -1 in case slot is irrelevant.
Implemented in SCR_UniversalInventoryStorageComponent.
proto external sealed bool BaseInventoryStorageComponent.Contains | ( | IEntity | item | ) |
Check if an item is inside this storage.
item | Item which meeds to be searched. |
proto external sealed InventoryStorageSlot BaseInventoryStorageComponent.FindItemSlot | ( | IEntity | item | ) |
Find the item slot.
item | Item which meeds to be searched. |
proto external InventoryStorageSlot BaseInventoryStorageComponent.FindSuitableSlotForItem | ( | IEntity | item | ) |
proto external sealed IEntity BaseInventoryStorageComponent.Get | ( | int | slotID | ) |
Get item at slot ID.
slotID | Slot ID |
proto external sealed int BaseInventoryStorageComponent.GetAll | ( | out notnull array< IEntity > | outItems | ) |
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Usually any slot that item can be inserted to.
proto external int BaseInventoryStorageComponent.GetEstimatedCountFitForItem | ( | IEntity | item | ) |
get a rough estimate of how many times the item can fit in the inventory
proto external int BaseInventoryStorageComponent.GetEstimatedCountFitForResource | ( | ResourceName | resourceName | ) |
get a rough estimate of how many times the resource can fit in the inventory
proto external vector BaseInventoryStorageComponent.GetMaxDimensionCapacity | ( | ) |
proto external float BaseInventoryStorageComponent.GetMaxVolumeCapacity | ( | ) |
proto external float BaseInventoryStorageComponent.GetOccupiedSpace | ( | ) |
returns amount of space occupied by attached items
proto external void BaseInventoryStorageComponent.GetOwnedItems | ( | out notnull array< InventoryItemComponent > | outItemsComponents | ) |
Fills array with attached items including items from storage compartments.
proto external bool BaseInventoryStorageComponent.GetOwnedStorages | ( | out notnull array< BaseInventoryStorageComponent > | outStorages, |
int | depth, | ||
bool | includeHierarchy | ||
) |
Fills array with attached storages up to provided hierarchy depth for every top level storage depth with even number will reach compartments level and odd will reach storages attached to slots (including compartment slots)
outStorages | - array to be filled with storages |
depth | - at what depth level should be storages collected |
includeHierarchy | - should storages from upper depth level be included in array |
proto external sealed int BaseInventoryStorageComponent.GetPriority | ( | ) |
proto external sealed EStoragePurpose BaseInventoryStorageComponent.GetPurpose | ( | ) |
proto external sealed InventoryStorageSlot BaseInventoryStorageComponent.GetSlot | ( | int | slotID | ) |
Return slot for specified id.
slotID | Slot ID. |
proto external int BaseInventoryStorageComponent.GetSlotsCount | ( | ) |
Returns the number of slots in this storage.
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Should Return slots count.
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Should Return slot for specified id.
proto external float BaseInventoryStorageComponent.GetWeightFromResource | ( | ResourceName | resourceName, |
int | count = 1 |
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get the weight of a prefab
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Called locally per instance, implement insertion logics here, Manager will provide slotID of -1 in case slot is irrelevant.
proto external bool BaseInventoryStorageComponent.IsCompartment | ( | ) |
does current storage serves as a compartment of other storage
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Will be called when item is added to slot.
IMPORTANT* This is called after the C++ event.
Implemented in SCR_CharacterInventoryStorageComponent, SCR_SalineStorageComponent, SCR_TourniquetStorageComponent, SCR_UniversalInventoryStorageComponent, and SCR_WeaponAttachmentsStorageComponent.
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Will be called when manager is changed, manager can be null if there is no manager in hierarchy (item drop in world).
IMPORTANT* This is called after the C++ event.
Implemented in SCR_UniversalInventoryStorageComponent.
bool BaseInventoryStorageComponent.OnOverrideCanRemoveItem | ( | ) |
It should return true or false depending if the scripter wants to override the behavior of the C++ function or not.
IMPORTANT* This should contains one line with return true/false; The result is cached, so this function can't be made dynamic
bool BaseInventoryStorageComponent.OnOverrideCanReplaceItem | ( | ) |
It should return true or false depending if the scripter wants to override the behavior of the C++ function or not.
IMPORTANT* This should contains one line with return true/false; The result is cached, so this function can't be made dynamic
bool BaseInventoryStorageComponent.OnOverrideCanStoreItem | ( | ) |
It should return true or false depending if the scripter wants to override the behavior of the C++ function or not.
IMPORTANT* This should contains one line with return true/false; The result is cached, so this function can't be made dynamic
bool BaseInventoryStorageComponent.OnOverrideCanStoreResource | ( | ) |
It should return true or false depending if the scripter wants to override the behavior of the C++ function or not.
IMPORTANT* This should contains one line with return true/false; The result is cached, so this function can't be made dynamic
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Will be called when item is removed from slot IMPORTANT* This is called after the C++ event.
Implemented in SCR_CharacterInventoryStorageComponent, SCR_SalineStorageComponent, SCR_TourniquetStorageComponent, SCR_UniversalInventoryStorageComponent, and SCR_WeaponAttachmentsStorageComponent.
proto external bool BaseInventoryStorageComponent.PerformDimensionValidation | ( | IEntity | item | ) |
performs dimension validation.
proto external bool BaseInventoryStorageComponent.PerformVolumeAndDimensionValidationForResource | ( | ResourceName | resourceName, |
bool | includeDimensionValidation = true , |
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int | count = 1 |
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performs volume and item dimension validation.
proto external bool BaseInventoryStorageComponent.PerformVolumeValidation | ( | IEntity | item, |
bool | includeDimensionValidation = true |
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performs volume and item dimension validation.
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IMPORTANT* Should be called before transfering ownership of holded slot instance In majority of cases should be unnecessary (when storage manages creation and destruction of slots on its own)
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Called locally per instance, implement remove logics here.
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IMPORTANT* Should be called upon initialization of slot instance provide newly created slot and desired slot ID.
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Will be called to estimate if storage children has to be included in preview.
Implemented in SCR_EquipmentStorageComponent, and SCR_SalineStorageComponent.
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Virtual method for updating the UI when an item is removed/added.
Implemented in ScriptedBaseInventoryStorageComponent.