Arma Reforger Script API
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SCR_SalineDamageEffect Member List

This is the complete list of members for SCR_SalineDamageEffect, including all inherited members.

ApplyEffect(SCR_ExtendedDamageManagerComponent dmgManager)BaseDamageEffect
DealCustomDot(notnull HitZone hitzone, float dotAmount, notnull DotDamageEffectTimerToken token, SCR_ExtendedDamageManagerComponent dmgManager)DotDamageEffect
DealDot(float timeSlice, SCR_ExtendedDamageManagerComponent dmgManager)DotDamageEffect
EOnFrame(float timeSlice, SCR_ExtendedDamageManagerComponent dmgManager)SCR_SalineDamageEffectprotected
ExtendMaxDuration(float amount)DotDamageEffect
GetAccurateTimeSlice(float timeSlice)DotDamageEffect
GetAffectedHitZone()BaseDamageEffect
GetCurrentDuration()DotDamageEffect
GetDamageType()BaseDamageEffect
GetDefaultDamageType()SCR_SalineDamageEffect
GetDPS()DotDamageEffect
GetInstigator()BaseDamageEffect
GetMaxDuration()DotDamageEffect
GetSkipRegenDelay(SCR_ExtendedDamageManagerComponent dmgManager)SCR_DotDamageEffect
GetTotalDamage()BaseDamageEffect
HandleConsequences(SCR_ExtendedDamageManagerComponent dmgManager, DamageEffectEvaluator evaluator)SCR_SalineDamageEffectprotected
HijackDamageEffect(SCR_ExtendedDamageManagerComponent dmgManager)SCR_SalineDamageEffect
IsActive()PersistentDamageEffect
IsProxy()BaseDamageEffect
Load(ScriptBitReader r)SCR_DotDamageEffect
OnDiag(SCR_ExtendedDamageManagerComponent dmgManager)SCR_DotDamageEffectprotected
OnEffectAdded(SCR_ExtendedDamageManagerComponent dmgManager)BaseDamageEffect
OnEffectApplied(SCR_ExtendedDamageManagerComponent dmgManager)BaseDamageEffect
OnEffectRemoved(SCR_ExtendedDamageManagerComponent dmgManager)BaseDamageEffect
Save(ScriptBitWriter w)SCR_DotDamageEffect
SetActive(bool value)PersistentDamageEffect
SetAffectedHitZone(HitZone hitZone)BaseDamageEffect
SetDamageType(EDamageType type)BaseDamageEffect
SetDPS(float dps)DotDamageEffect
SetInstigator(notnull Instigator instigator)BaseDamageEffect
SetMaxDuration(float newMaxduration)DotDamageEffect
SkipRegenDelay(bool skip)SCR_DotDamageEffect
Terminate()PersistentDamageEffect
UpdateTimer(float timeSlice, SCR_ExtendedDamageManagerComponent dmgManager)DotDamageEffect