Arma Reforger Script API
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Public Member Functions | |
override bool | Save (ScriptBitWriter w) |
Since DamageEffects can't have rpl methods, streaming has to be done through this method. | |
override bool | Load (ScriptBitReader r) |
Since DamageEffects can't have rpl methods, streaming has to be done through this method. | |
void | SkipRegenDelay (bool skip) |
When this is toggled PRIOR to the damage effect being added, the regen will start instantly OnEffectAdded. | |
bool | GetSkipRegenDelay (SCR_ExtendedDamageManagerComponent dmgManager) |
Will return true if regen delay was enabled. | |
Public Member Functions inherited from DotDamageEffect | |
proto external void | DealDot (float timeSlice, SCR_ExtendedDamageManagerComponent dmgManager) |
Applies DOT equivalent to timeSlice seconds. | |
proto external void | DealCustomDot (notnull HitZone hitzone, float dotAmount, notnull DotDamageEffectTimerToken token, SCR_ExtendedDamageManagerComponent dmgManager) |
proto external void | SetDPS (float dps) |
set amount of damage per second. | |
proto external void | SetMaxDuration (float newMaxduration) |
Set max duration for this DOT effect. | |
proto external void | ExtendMaxDuration (float amount) |
Increases the max duration of this damage effect. | |
proto external DotDamageEffectTimerToken | UpdateTimer (float timeSlice, SCR_ExtendedDamageManagerComponent dmgManager) |
Updates current duration of this damage effect by timeSlice and returns a token to be used for DealCustomDot. | |
proto external float | GetAccurateTimeSlice (float timeSlice) |
timeSlice can exceed the remaining time for DOT, this will return the accurate amount of DOT time left that can be applied. | |
proto external float | GetDPS () |
Returns amount of Damage Per Second applied by this DamageEffect. | |
proto external float | GetCurrentDuration () |
Returns amount of time this effect has been running. | |
proto external float | GetMaxDuration () |
Public Member Functions inherited from PersistentDamageEffect | |
proto external void | Terminate () |
Terminates this DamageEffect. | |
proto external void | SetActive (bool value) |
When active, the damage effect will be updated on frame. | |
proto external bool | IsActive () |
Checks if this effect is active or not. | |
void | EOnFrame (float timeSlice, SCR_ExtendedDamageManagerComponent dmgManager) |
Public Member Functions inherited from SCR_DamageEffect | |
override bool | Save (ScriptBitWriter w) |
Since DamageEffects can't have rpl methods, streaming has to be done through this method. | |
override bool | Load (ScriptBitReader r) |
Since DamageEffects can't have rpl methods, streaming has to be done through this method. | |
EDamageType | GetDefaultDamageType () |
Public Member Functions inherited from BaseDamageEffect | |
proto external void | ApplyEffect (SCR_ExtendedDamageManagerComponent dmgManager) |
Called to apply a DamageEffect. | |
proto external float | GetTotalDamage () |
Get total damage dealt until this point by this damage effect. | |
proto external EDamageType | GetDamageType () |
Gettor for the DamageType of this DamageEffect. | |
proto external notnull Instigator | GetInstigator () |
Gettor for the Instigator of this DamageEffect. | |
proto external HitZone | GetAffectedHitZone () |
Gettor for which hitzone this DamageEffect was applied to. | |
proto external void | SetDamageType (EDamageType type) |
Settor for the DamageType of this DamageEffect. | |
proto external void | SetInstigator (notnull Instigator instigator) |
Settor for the instigator of the damage effect. | |
proto external void | SetAffectedHitZone (HitZone hitZone) |
Settor for the affected HitZone of the damage effect. | |
proto external bool | IsProxy () |
Used to check if you are a proxy or not. | |
bool | HijackDamageEffect (SCR_ExtendedDamageManagerComponent dmgManager) |
Called before the damage effect is added to the damage manager If it returns true, damage effect is hijacked/intercepted and therefore not added/applied to the damage manager Any modifications done to the damage effect will persist. | |
void | OnEffectAdded (SCR_ExtendedDamageManagerComponent dmgManager) |
Called when this DamageEffect gets added to a DamageManager. | |
void | OnEffectApplied (SCR_ExtendedDamageManagerComponent dmgManager) |
Called when this DamageEffect gets applied on a DamageManager. | |
void | HandleConsequences (SCR_ExtendedDamageManagerComponent dmgManager, DamageEffectEvaluator evaluator) |
Called from ApplyEffect. | |
void | OnEffectRemoved (SCR_ExtendedDamageManagerComponent dmgManager) |
Called when this DamageEffect gets removed from a DamageManager. | |
void | OnDiag (SCR_ExtendedDamageManagerComponent dmgManager) |
When DamageEffect info is enabled on the diag menu, this will be called. | |
bool | Save (ScriptBitWriter w) |
Since DamageEffects can't have rpl methods, streaming has to be done through this method. | |
bool | Load (ScriptBitReader r) |
Since DamageEffects can't have rpl methods, streaming has to be done through this method. | |
Protected Member Functions | |
override void | HandleConsequences (SCR_ExtendedDamageManagerComponent dmgManager, DamageEffectEvaluator evaluator) |
Called from ApplyEffect. | |
override void | EOnFrame (float timeSlice, SCR_ExtendedDamageManagerComponent dmgManager) |
override void | OnDiag (SCR_ExtendedDamageManagerComponent dmgManager) |
When DamageEffect info is enabled on the diag menu, this will be called. | |
override void | HandleConsequences (SCR_ExtendedDamageManagerComponent dmgManager, DamageEffectEvaluator evaluator) |
Called from ApplyEffect. | |
override void | OnDiag (SCR_ExtendedDamageManagerComponent dmgManager) |
When DamageEffect info is enabled on the diag menu, this will be called. | |
override void | HandleConsequences (SCR_ExtendedDamageManagerComponent dmgManager, DamageEffectEvaluator evaluator) |
Called from ApplyEffect. | |
override void | OnDiag (SCR_ExtendedDamageManagerComponent dmgManager) |
When DamageEffect info is enabled on the diag menu, this will be called. | |
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protected |
Implements PersistentDamageEffect.
Implemented in SCR_BleedingDamageEffect, SCR_MorphineDamageEffect, SCR_PassiveHitZoneRegenDamageEffect, SCR_PhysicalHitZonesRegenDamageEffect, and SCR_SalineDamageEffect.
bool SCR_DotDamageEffect.GetSkipRegenDelay | ( | SCR_ExtendedDamageManagerComponent | dmgManager | ) |
Will return true if regen delay was enabled.
Getting this will reset the value so damage effect behaves normally after the regen delay was skipped
Implemented in SCR_PhysicalHitZonesRegenDamageEffect.
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protected |
Called from ApplyEffect.
Implements SCR_PersistentDamageEffect.
Implemented in SCR_BleedingDamageEffect, SCR_MorphineDamageEffect, SCR_PassiveHitZoneRegenDamageEffect, SCR_PhysicalHitZonesRegenDamageEffect, and SCR_SalineDamageEffect.
override bool SCR_DotDamageEffect.Load | ( | ScriptBitReader | r | ) |
Since DamageEffects can't have rpl methods, streaming has to be done through this method.
This method writes the necessary info for the replication of this DamageEffect and sends it through the network
ScriptBitReader | r: Streamed data should be read from here. |
Implements SCR_DamageEffect.
Implemented in SCR_BleedingDamageEffect.
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protected |
When DamageEffect info is enabled on the diag menu, this will be called.
Used to write debug information about this DamageEffect
SCR_ExtendedDamageManagerComponent | dmgManager: Manager containing this DamageEffect |
Implements SCR_PersistentDamageEffect.
Implemented in SCR_BleedingDamageEffect.
override bool SCR_DotDamageEffect.Save | ( | ScriptBitWriter | w | ) |
Since DamageEffects can't have rpl methods, streaming has to be done through this method.
This method writes the necessary info for the replication of this DamageEffect and sends it through the network
ScriptBitWriter | w: data to stream should be written here. |
Implements SCR_DamageEffect.
Implemented in SCR_BleedingDamageEffect.
void SCR_DotDamageEffect.SkipRegenDelay | ( | bool | skip | ) |
When this is toggled PRIOR to the damage effect being added, the regen will start instantly OnEffectAdded.