◆ HandlerAttached()
| override void SCR_SaveWarningComponent.HandlerAttached |
( |
Widget | w | ) |
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protected |
◆ IsSaving()
| bool SCR_SaveWarningComponent.IsSaving |
( |
| ) |
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◆ SetText()
| void SCR_SaveWarningComponent.SetText |
( |
string | text | ) |
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◆ ShowWarning()
| void SCR_SaveWarningComponent.ShowWarning |
( |
bool | state | ) |
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◆ UpdateSpinner()
| void SCR_SaveWarningComponent.UpdateSpinner |
( |
float | deltaTime | ) |
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◆ m_LoadingSpinner
◆ m_Text
| RichTextWidget SCR_SaveWarningComponent.m_Text |
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protected |
◆ m_wRoot
| Widget SCR_SaveWarningComponent.m_wRoot |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/HUD/SCR_SaveWarningComponent.c