Arma Reforger Script API
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SCR_ScenarioFrameworkADSCondition Interface Reference
Inheritance diagram for SCR_ScenarioFrameworkADSCondition:
SCR_ScenarioFrameworkActivationConditionBase

Public Member Functions

override bool Init (IEntity entity)
 

Public Attributes

ref SCR_ScenarioFrameworkGet m_Getter
 
- Public Attributes inherited from SCR_ScenarioFrameworkActivationConditionBase
bool m_bDebug
 

Protected Member Functions

bool EvaluateEntityStance (notnull IEntity entitiy)
 Evaluates if the entity has the required aim down sights state.
 

Protected Attributes

bool m_bMustBeADS
 

Additional Inherited Members

- Static Public Member Functions inherited from SCR_ScenarioFrameworkActivationConditionBase
static bool EvaluateEmptyOrConditions (SCR_EScenarioFrameworkLogicOperators operator, notnull array< ref SCR_ScenarioFrameworkActivationConditionBase > activationConditions, IEntity entity)
 Runs logical operator on activationConditions.
 
static bool EvaluateConditions (SCR_EScenarioFrameworkLogicOperators operator, notnull array< ref SCR_ScenarioFrameworkActivationConditionBase > activationConditions, IEntity entity)
 Runs logical operator on activationConditions.
 
static bool EvaluateConditionsAND (array< ref SCR_ScenarioFrameworkActivationConditionBase > activationConditions, IEntity entity)
 Runs logical AND on result of activationConditions.
 
static bool EvaluateConditionsOR (array< ref SCR_ScenarioFrameworkActivationConditionBase > activationConditions, IEntity entity)
 Runs logical OR on result of activationConditions.
 
static bool EvaluateConditionsNAND (array< ref SCR_ScenarioFrameworkActivationConditionBase > activationConditions, IEntity entity)
 Runs logical NAND on result of activationConditions.
 
static bool EvaluateConditionsXOR (array< ref SCR_ScenarioFrameworkActivationConditionBase > activationConditions, IEntity entity)
 Array style XOR.
 

Member Function Documentation

◆ EvaluateEntityStance()

bool SCR_ScenarioFrameworkADSCondition.EvaluateEntityStance ( notnull IEntity entitiy)
protected

Evaluates if the entity has the required aim down sights state.

Parameters
[in]entitiyEntity to check. If entity has no SCR_CharacterControllerComponent, then true is returned. This allows the condition to still work if the getter requrns multiple types of entities.
Returns
true if the character's ADS matches the required ADS.

◆ Init()

override bool SCR_ScenarioFrameworkADSCondition.Init ( IEntity entity)
Parameters
[in]entity
Returns

Implements SCR_ScenarioFrameworkActivationConditionBase.

Member Data Documentation

◆ m_bMustBeADS

bool SCR_ScenarioFrameworkADSCondition.m_bMustBeADS
protected

◆ m_Getter

ref SCR_ScenarioFrameworkGet SCR_ScenarioFrameworkADSCondition.m_Getter

The documentation for this interface was generated from the following file: