| CanActivate() | SCR_ScenarioFrameworkActionBase | |
| characterWeaponManager | SCR_ScenarioFrameworkActionEventOnProjectileShot | protected |
| EvaluateConditions(int playerID, BaseWeaponComponent weapon, IEntity entity) | SCR_ScenarioFrameworkActionEventOnProjectileShot | |
| EvaluateConditionsAND(int playerID, BaseWeaponComponent weapon, IEntity entity) | SCR_ScenarioFrameworkActionEventOnProjectileShot | |
| EvaluateConditionsNAND(int playerID, BaseWeaponComponent weapon, IEntity entity) | SCR_ScenarioFrameworkActionEventOnProjectileShot | |
| EvaluateConditionsOR(int playerID, BaseWeaponComponent weapon, IEntity entity) | SCR_ScenarioFrameworkActionEventOnProjectileShot | |
| EvaluateConditionsXOR(int playerID, BaseWeaponComponent weapon, IEntity entity) | SCR_ScenarioFrameworkActionEventOnProjectileShot | |
| GetStoreName() | BaseContainerObject | |
| GetSubActions() | SCR_ScenarioFrameworkActionEventOnProjectileShot | |
| Init(IEntity entity) | SCR_ScenarioFrameworkActionBase | |
| m_aActions | SCR_ScenarioFrameworkActionEventOnProjectileShot | |
| m_aProjectileConditions | SCR_ScenarioFrameworkActionEventOnProjectileShot | |
| m_bDebug | SCR_ScenarioFrameworkActionBase | |
| m_eActivationConditionLogic | SCR_ScenarioFrameworkActionEventOnProjectileShot | |
| m_Entity | SCR_ScenarioFrameworkActionBase | |
| m_Getter | SCR_ScenarioFrameworkActionEventOnProjectileShot | |
| m_iMaxNumberOfActivations | SCR_ScenarioFrameworkActionBase | |
| m_iNumberOfActivations | SCR_ScenarioFrameworkActionBase | |
| OnActivate(IEntity object) | SCR_ScenarioFrameworkActionEventOnProjectileShot | |
| OnWeaponFired(int playerID, BaseWeaponComponent weapon, IEntity entity) | SCR_ScenarioFrameworkActionEventOnProjectileShot | protected |
| RestoreToDefault() | SCR_ScenarioFrameworkActionBase | |
| SpawnObjects(notnull array< string > aObjectsNames, SCR_ScenarioFrameworkEActivationType eActivationType) | SCR_ScenarioFrameworkActionBase | |
| ValidateInputEntity(IEntity object, SCR_ScenarioFrameworkGet getter, out IEntity entity) | SCR_ScenarioFrameworkActionBase | |