◆ ~SCR_ScenarioFrameworkActionInputOnControllableDestroyed()
| void SCR_ScenarioFrameworkActionInputOnControllableDestroyed.~SCR_ScenarioFrameworkActionInputOnControllableDestroyed |
( |
| ) |
|
◆ EvaluateConditions()
◆ EvaluateConditionsAND()
| bool SCR_ScenarioFrameworkActionInputOnControllableDestroyed.EvaluateConditionsAND |
( |
SCR_InstigatorContextData | insigatorData | ) |
|
◆ EvaluateConditionsNAND()
| bool SCR_ScenarioFrameworkActionInputOnControllableDestroyed.EvaluateConditionsNAND |
( |
SCR_InstigatorContextData | insigatorData | ) |
|
◆ EvaluateConditionsOR()
◆ EvaluateConditionsXOR()
| bool SCR_ScenarioFrameworkActionInputOnControllableDestroyed.EvaluateConditionsXOR |
( |
SCR_InstigatorContextData | insigatorData | ) |
|
◆ Init()
◆ OnControllableDestroyed()
| void SCR_ScenarioFrameworkActionInputOnControllableDestroyed.OnControllableDestroyed |
( |
SCR_InstigatorContextData | insigatorData | ) |
|
|
protected |
◆ m_aInstigatorContextConditions
◆ m_eActivationConditionLogic
| SCR_EScenarioFrameworkLogicOperators SCR_ScenarioFrameworkActionInputOnControllableDestroyed.m_eActivationConditionLogic |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Actions/ActionInputs/SCR_ScenarioFrameworkActionInputOnControllableDestroyed.c